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  • posted a message on Su-Chi Cave Guard
    This guy is kinda funny in Vintage with his little brother.

    T1: Black Lotus or Swamp+Dark Ritual and any Mox, or Mishra's Workshop and Mox Jet, Grim Monolith or Sol Ring, Su-Chi, Sacrifice or Burnt Offering or Culling the Weak, Su-Chi Cave Guard
    T2: a black mana source, Sacrifice or Burnt Offering and that's a hardcast Emrakul right there.

    Obviously that'd take an amazing opening hand and it'd probably be more like turn three or four, but still funny.
    Posted in: New Card Discussion
  • posted a message on Banned and restricted announcement
    2004 Standard: hm the only two decks that are viable right now are Ravager Affinity and Ravager Affinity hate, basically the very definition of a card game being broken, let's ban just Skullclamp and wait a few months to see where that goes
    2022 Standard: to provide a small push against the color black's play rate among competitive decks,

    Boy have they done a 180.
    Posted in: The Rumor Mill
  • posted a message on [DMC] Hazezon, Shaper of Sand — Moxfield preview
    Give your opponent a Desert with a Bazaar Trader or Harmless Offering and this is TWO creatures that can landwalk all over them!
    Posted in: The Rumor Mill
  • posted a message on Hypothetical cannot
    I feel like this will be printed eventually. If there were a permanent printed with "if ~ is on the battlefield, ~ cannot leave the battlefield", is there anything in the rules that could make it? Darksteel Mutation and its ilk notwithstanding. I kinda feel like replacement effects for losing the game might do it.
    Posted in: Magic Rulings
  • posted a message on [DMU] A First Look at Dominaria United
    In case any of y'all missed the flavor.

    Sixth Edition Llanowar Elves flavor text:
    "One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing"

    Llanowar Loamspeaker:
    "Twigs broken underfoot in Llanowar tend to return the favor."
    Posted in: The Rumor Mill
  • posted a message on Krarkashima and shortcuts
    Thanks! i can't wait to bomb some Dodongos!
    Posted in: Magic Rulings
  • posted a message on Why aren't UNsets cheaper than others?
    Well you're not invited to Thanksgiving! I've always had to tell my relatives that it's an investment, in that I can get money out by quitting same as I put money into it. I can't just go with "cracking packs feels and smells good".

    Edit: if you're a financial advisor why the ***** are you not telling people these lands will appreciate, of ******* course they will it's 3/3 for doing that
    Posted in: Magic General
  • posted a message on Why aren't UNsets cheaper than others?
    Full-arts were around before Unstable. I trust they'll continue to please, and since the basics are from a set that does poorly, there's your scarcity. That probably is the motivation for buying, the other being its intended purpose which is a fun draft experience.

    Edit: you seen the basics for this? They're a homage to, and better than, Unglued. They'll sell just fine. This is actually the soundest investment idea I can offer to you (not legal advice).
    Posted in: Magic General
  • posted a message on Why aren't UNsets cheaper than others?
    I bought a case of Unstable and made $200 off it after two years entirely by selling the basic lands. That's why.
    Posted in: Magic General
  • posted a message on Krarkashima and shortcuts
    The number isn't arbitrary though. It's four or eight and it's not a loop.

    Edit: okay I can probably concede the predictable part. Although part of me thinks what conditional actions exactly could happen in the middle of figuring out how spells are added to the stack and resolve
    Son of edit: so maybe agreement can get past most of that?
    Posted in: Magic Rulings
  • posted a message on Old joke ideas, New official cards
    I believe Spectral Chaos is exactly what you're looking for.

    https://thechaosorb.com/spectralchaos-set-images

    There are many notes there regarding what cards eventually became of this (some in Un sets). My favorite "holy ***** this would be broken now" cards are Mana Beetle (Buried Alive is just add nine mana okay), Mana Magnet, all the Antimana cards (they'd be Better Than Black Lotus with just two of the right duals in play and keep getting better), Stunt Double (possible Ninjitsu idea and okay Griselbrand turn two without acceleration), Unnatural Selection (imagine this with the Mirage tutors), Lunar Ring, and Moonstone which became Heartstone.
    Posted in: Magic General
  • posted a message on Krarkashima and shortcuts
    Krark, the Thumbless
    Sakashima of a Thousand Faces

    We know how this works by now- there's been a few threads on it. What I'd like to know is do the rules allow shortcuts on multiple coin flips? Basically, what I want to do is roll a d4 with both in play, 1 being two losses, 2 and 3 being loss and a win, and 4 being two wins.

    If yes, can I do similar with Krark's Thumb in play as well and a d8?
    Posted in: Magic Rulings
  • posted a message on Truly unique interactions
    The more I watch games of competitive Magic, the more I become convinced Stop That would be powerful to broken in any competitive setting if it were legal.
    Posted in: Magic General
  • posted a message on Truly unique interactions
    Fossil Find is interesting for having an effect that only matters in Legacy and Vintage. I'd use Relic of Progenitus for manipulating my graveyard back when I played around with Volrath's Shapeshifter.
    Posted in: Magic General
  • posted a message on Truly unique interactions
    Well your pet is not as unique as you might think, as there are a bunch of morph creatures that can counter stuff:
    https://scryfall.com/search?as=grid&order=name&q=(oracle:morph oracle:turned oracle:counter oracle:spell)

    I did say hard counter but you got me on two of those. More overcosted countermagic to add to my Commander decks!

    I think Summary Dismissal counts as unique- of the very few spells or effects that can just exile spells from the stack, this might be the only one that doesn't either give the card back O-Ring style (Ashiok's Erasure, Spell Queller) or do it by ending the turn. It's also one of two that counters all abilities (Kadena's Silencer), again without ending the turn.
    Quote from Perodequeso »

    Karn Liberated's ability to restart the game is unique.

    Lich's Mirror tries to restart it, also a unique one. Especially unique is the interaction with Donating it to an opponent and killing them with poison (infinite unbreakable loop, draws the game), as the Professor pointed out.

    Speaking of, I don't know if it's still unique, but Leeches removes poison counters.
    Posted in: Magic General
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