Quote from Dejadal »I wonder if it would be possible to come up with a build with slightly more green? We would lose some explosiveness for sure, but we would gain Force of Vigor in the sideboard for fighting Leyline (although the current Force of Negation package is probably better against everything besides turn 0 Leyline) and Lotleth Troll would help in the matchups where they get enough big creatures on the board to block our Vines for free.
Quote from killer_eye »why won't you give it a try?
sultai vengevine did a great showing again in modern challenge at 9th position.
there's also another sultai copy in that top32, result speaks for itself along with it's consistent 5-0 league.
looting is the primary reason to play red and now it's gone and players already finding success adapting sultai.
Quote from FuneralofGod »I feel we need another way to reliably cast LE.. Or if I go for the full playset of Arcanist, maybe another spell for him to target for value. As it stands your list doesn't have many targets besides LE and Memory Sluice. Maybe we could try a Grixis shell also utilizing Tome Scour? Or maybe it's just too cute. I'll make some changes and test out some of your recommendations.
If going for the purphoros combo, could we consider a singleton Deep Forest Hermit since hitting one of those alongside a pair of Purphoros should be GG. And if that's too cute then maybe at least a Haunted Dead or two?
I like the idea of having a 3rd copy of Finale if you're going all in on the combo game. Vengevine and Zombie package provides a nice aggro plan B as well
I like Claim//fame specifically because if it's in your graveyard you can recast the Reanimate half with an active Arcanist. But maybe Postmortem Lunge could be considered as well
Quote from FuneralofGod »If multiple Purphoros enter at the same time, do you get multiple triggers before the legend rules knocks all but one out? If so this could be a really cool combo. I would suggest more dredge cards and Cathartic Reunion rather than Satyr and Cryptbreaker. Both are pretty slow if you're trying to combo off by turn 3 or 4.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (31)4 Gravecrawler4 Carrion Feeder4 Stitcher's Supplier3 Dreadhorde Arcanist4 Bloodghast4 Vengevine2 Golgari Thug4 Stinkweed Imp2 Purphoros, god of the forgeSpells (11)3 Cathartic reunion4 Memory Sluice3 Living end1 Finale of PromiseLands (18)4 Blackcleave Cliffs4 Polluted Delta4 Bloodstained mire2 Overgrown Tomb2 Blood Crypt2 Swamp
I'd like to include Claim//Fame somehow to pull back a milled Arcanist but I'm just not sure there's room
Quote from killer_eye »sorry in advance if i might sound arrogant here.
but i can't understand why you need to go in a lot of trouble to cast dreadhorde arcanist, ensure it won't die and can attack next turn to cast living end from graveyard just to get a bunch of 1/1's and some vengevines, it just require so much setup to do when all you need to do is just to cast 2 creatures to trigger vengevines.
yes, you may have purphoros but don't expect to have good chances of getting it when the list is not optimized for that. it's either you pick vengevine path or the living end path.