The main issue with the volute hyperstage is that the setup on #4678 requires keeping a TYS-fated on the stack (so that it can create enough archons to recover); and that means we can't use it to create extra mirrors; nor extra pathmages (which are necassary when the real pathmage is in exile).
If we could keep multiple TYSs around then it's fine; as we can use one TYS-fated to make extra stuff and keep the other on the stack; but after resolving spite I don't see a way to create more.
Unless we use Veyran, voice of duality; which not only doubles up TYS triggers, but I think it can replace the second volute.
Hyperstage transition becomes simpler - flashback souls -> trigger the one volute many times; move it around to cast various spells. Then when we later cast spite, we lock in all waiting volute triggers as having LKI->spite.
Regarding starting without an extra draw spell, what's the plan? It takes 4 cards to put in omni; then we have 3 cards left.
Panharmonicon -> drake nets some artifacts and mills; but then we only have one unrestricted card left in hand.
Abandon can trigger helix to cast resurgant and get back some enchantments; but then we're stuck with no way to draw more creatures or even bounce drake. (flashback souls -> trigger volute fated could make more drakes or more sunrises, but we don't have krirk in play for the black).
Drake without a panharmonicon effect gets 2 cards in hand instead. Drake could find panharmonicon and have one of our two cards be fated, which gets more artifacts and mills; but then we're still in largely the same situation as above. And anything that doesn't lead to more copies of drake seems super low resources.
Removing PB allows for a card to help startup (infectious inquiry / lead the stampede / incarnation technique), which we still need; so it's still a 2-card ending sequence.
Hmm; that sounds like it could work. Though need to figure out the precise logistics of using the mirrors during the volute stage, without access to the nontoken versions of any creatures we want to use.
For ending layers, could we replace SSA + sunrise for Jolene, the plunder queen; as well as replace Harmonic prodigy for Mirror gallery? So we'd make as many jolenes as possible before combat, then each trigger makes a scaling number of treasures to access the rest of the combo. Though then we need another card that's able to put in something that's attacking under all that, so we still actually have a damage source after wiping the board during the combo.
Hmm looks like it works. It can exile cards directly from the library too but it doesn't look like that breaks anything.
edit: oh yeah, we can't reuse it efficiently enough
Hmm, PB is also useful for retargetting things that we leave on the stack, such as riftsweeper triggers. For volute hyperstage transitions we can arrange for a BBM trigger; but how can we recover from the worldfire megastage transition?
Now the issue is that after cutting Path to the schemer I don't know how to get started with drawing creatures; and we don't seem to have a spare slot for a creature draw spell. (of which Incarnation technique looks like one of the most efficient)
Cutting the Island doesn't work, does it? otherwise floodchaser could produce extra blue from the forest; but then I don't think we get enough green.
Edit: I guess then the issue is that at the first stage, the only land we can easily return to hand and thus put in to sac is the artifact land itself, which might complicate building the stage if we have to sac it before getting floodchaser triggers to profit blue from it
Floodchaser is then able to produce blue from both the tree and the mountain. Is the idea that doing so doesn't produce the green necassary to replay the mountain?
Hmm; the trouble I'm running into when trying to write out the steps explicitly is that when we resolve an original floodchaser trigger, although we're not spending a red, we don't actually want to activate transmuter right away generating R, as doing so just puts in the furnace with no waiting floodchaser activation to be able to regenerate the U from it. Instead we resolve a transmuter from the next layer down (perhaps even an original transmuter, not spending R), then create a floodchaser batch, spend a R to resolve one for U, and *then* activate transmuter generating R and putting in furnace - and still being neutral on R.
Perhaps there is a way to do it, but I can't find it.
Master transmuter's bounce is part of the cost, so we only get it once when we activate it, not for every copy created by kurkesh. Thus kurkesh triggers cost R and produce R putting in furnace, not enough to profit.
We also need the flashback spell to be red-only like abandon the post, over hungry.
It may simplify the start a bit to replace Panharmonicon for Elesh norn, mother of machines; so a few copies of path can get elesh+drake so the first drake can get more stuff. I think this is ok since throughout the full deck, we only need a handful of sorceries exiled under helix at any given time; and typed creatures get scaling doubling through prodigy.
Attempt at start:
- Crypt, ruby, dig, experiment x=2; mill omni, cast resurgent. 3 cards in hand.
- TYS, path x3 (mill ?? + elesh norn, return elesh norn; mill ?? + drake return drake (get orrery, helix, metalworker, foundry, coat, ??); mill ?? + ?? return ??)
- helix (exile abandon, resurgent, path, profane)
- orrery, abandon (x4). Helix casts profane (x5), resurgent (x6), path (x7). Path gets all relevant creatures and mills enough relevant enchantments, then the first replenish gets them. Then we can flashback souls to donate annex+bounce creatures, and start doing stage stuff. Subsequent resurgents should pick up any enchantments we missed the first time. By the time we reach profane, I think we can generate a lot of life for the opponent - I'm not sure if we can get full computations by the first one, but should by the second or third.
- Then make as many sentry oaks as possible before combat.
This setup also needs to keep woldfire in the deck throughout; so that when we reach the point in the layer chain where we draw cards, we can use it to retrieve the mox ruby for the extra red for the first SSA.
Hmm that could work; the top spell in a normal hyperstage transition is wrong turn so that can donate the annex as we need it. The hyperstage transition can probably be arranged to donate a token annex at some point too.
If we could keep multiple TYSs around then it's fine; as we can use one TYS-fated to make extra stuff and keep the other on the stack; but after resolving spite I don't see a way to create more.
Unless we use Veyran, voice of duality; which not only doubles up TYS triggers, but I think it can replace the second volute.
Hyperstage transition becomes simpler - flashback souls -> trigger the one volute many times; move it around to cast various spells. Then when we later cast spite, we lock in all waiting volute triggers as having LKI->spite.
Regarding starting without an extra draw spell, what's the plan? It takes 4 cards to put in omni; then we have 3 cards left.
Panharmonicon -> drake nets some artifacts and mills; but then we only have one unrestricted card left in hand.
Abandon can trigger helix to cast resurgant and get back some enchantments; but then we're stuck with no way to draw more creatures or even bounce drake. (flashback souls -> trigger volute fated could make more drakes or more sunrises, but we don't have krirk in play for the black).
Drake without a panharmonicon effect gets 2 cards in hand instead. Drake could find panharmonicon and have one of our two cards be fated, which gets more artifacts and mills; but then we're still in largely the same situation as above. And anything that doesn't lead to more copies of drake seems super low resources.
Edit: New page, current decklist:
1 Coat of Arms
2 Xathrid Necromancer
3 Artificial Evolution
4 Arcbond
5 Comeuppance
6 Dralnu's Crusade
Starting a Computation
7 Opalescence
8 Wrong Turn
9 Kaervek's Spite
10 Goblin Boom Keg
11 March of the Machines
Utility
12 Vedalken Orrery
13 Metalworker
14 Twinning Glass
15 Thousand-Year Storm
16 Bloodbond March
17 Chancellor of the Annex
Foundry Stage
18 Cephalid Pathmage
19 Soul Foundry
20 Emblem of the Warmind
21 Cowardice
22 Mirror of fate
23 Chromescale Drake
24 Ashnod the Uncaring
25 Mirror gallery
26 Brutal Suppression
27 Drownyard Temple
28 Spellweaver Volute
29 Veyran, Voice of Duality
30 Fated Infatuation
31 Lingering souls
32 K'rrik, Son of Yawgmoth
33 Archon of Falling Stars
34 Pious Interdiction
Helix Megastage
35 Spellweaver Helix
36 Worldfire
37 Starlight
38 Abandon the Post
39 Abandon the Post
40 Mox Ruby
41 Panharmonicon
Blue Mana Stage
42 Master Transmuter
43 Floodchaser
44 Great Furnace
Green Mana Stage
45 Firebrand Ranger
46 Groundskeeper
47 Forest
48 Island
49 Ruin Ghost
50 Weathered Wayfarer
51 Archaeological Dig
52 Arboreal Grazer
53 Faerie Conclave
Start
54 Mana Crypt
55 Epic Experiment
56 Resurgent Belief
57 Omniscience
58 Infectious Inquiry
59 Smoke Spirits' Aid
60 Glorious Sunrise
Another possible 2-card sequence is Sam, loyal attendant + Academy manufactor
As for the worldfire-megastage recovery, we can simply keep some mirror activations on the stack.
For ending layers, could we replace SSA + sunrise for Jolene, the plunder queen; as well as replace Harmonic prodigy for Mirror gallery? So we'd make as many jolenes as possible before combat, then each trigger makes a scaling number of treasures to access the rest of the combo. Though then we need another card that's able to put in something that's attacking under all that, so we still actually have a damage source after wiping the board during the combo.
edit: oh yeah, we can't reuse it efficiently enough
Cutting the Island doesn't work, does it? otherwise floodchaser could produce extra blue from the forest; but then I don't think we get enough green.
Edit: I guess then the issue is that at the first stage, the only land we can easily return to hand and thus put in to sac is the artifact land itself, which might complicate building the stage if we have to sac it before getting floodchaser triggers to profit blue from it
Perhaps there is a way to do it, but I can't find it.
It may simplify the start a bit to replace Panharmonicon for Elesh norn, mother of machines; so a few copies of path can get elesh+drake so the first drake can get more stuff. I think this is ok since throughout the full deck, we only need a handful of sorceries exiled under helix at any given time; and typed creatures get scaling doubling through prodigy.
Attempt at start:
- Crypt, ruby, dig, experiment x=2; mill omni, cast resurgent. 3 cards in hand.
- TYS, path x3 (mill ?? + elesh norn, return elesh norn; mill ?? + drake return drake (get orrery, helix, metalworker, foundry, coat, ??); mill ?? + ?? return ??)
- helix (exile abandon, resurgent, path, profane)
- orrery, abandon (x4). Helix casts profane (x5), resurgent (x6), path (x7). Path gets all relevant creatures and mills enough relevant enchantments, then the first replenish gets them. Then we can flashback souls to donate annex+bounce creatures, and start doing stage stuff. Subsequent resurgents should pick up any enchantments we missed the first time. By the time we reach profane, I think we can generate a lot of life for the opponent - I'm not sure if we can get full computations by the first one, but should by the second or third.
- Then make as many sentry oaks as possible before combat.
This setup also needs to keep woldfire in the deck throughout; so that when we reach the point in the layer chain where we draw cards, we can use it to retrieve the mox ruby for the extra red for the first SSA.