Cleared my cache, din't work. Now redirected to this article when I cleck on Create Thread
http://www.mtgsalvation.com/articles/49608-the-magic-market-index-for-april-1-2017
Starting to get a bit annoying. Anyone could post on the tech support on my behalf or link a mod to this post? I can't PM one. Always getting a redirect to the above article.
- Shale WarBringer
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Member for 16 years
Last active Sun, Mar, 31 2024 23:14:22
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Apr 9, 2017Shale WarBringer posted a message on The World of Mirrodin I: Moons of MirrodinPosted in: Articles
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Apr 7, 2017Shale WarBringer posted a message on The World of Mirrodin I: Moons of MirrodinOk, wrong place but this is the only place I can apparently post this. Whenever I click on "Create Thread", it links me to this article. I can't even send a PM to a mod to report this as when I click on "Send a private message" in a user's profile, guess what? It opens this article.Posted in: Articles
Pretty weird... -
Feb 6, 2014Shale WarBringer posted a message on Launch Giveaway!Favorite card ever is Venser, Shaper Savant. It can bounce stuff, counter spells and beat. Fits perfectly with my playstyle.Posted in: Announcements
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Jan 7, 2014Shale WarBringer posted a message on My 64 Casual DecksCurrentlyat 65 decks, with still a dozen deck ideasPosted in: RabidVacin Blog
on the drawing board. - To post a comment, please login or register a new account.
Naya Lightsaber was also a good matchup (that I lost only through a mistake of mine).
@Dizzle: Fog-like effect would be dead cards most of the time with sorcery-speed cascade.
@madhatter: Ascension probably belong to SB then. Against other mid-long range deck, it's an amazing Wincon that triggers steadily. Could be switched for Wall of Denial or Into the Roil, the first one being the most likely here.
Also, Indestructibility wouldn't protect the Enchantress against PtE, O-Ring, JtN and the likes, which are among the most played removal.
The deck definitely needs more playtesting. From what I've seen so far, 4 Stormcaller's Boon is the right number. Unless there are only lands on the battlefield, you'll hardly ever cascade into something useless.
I played against Jund with an inferior build than the one I submitted. I totally handcuffed him, by denying access to his mana source. Vamp can be locked the same way, bu turning their Swamps into Islands and Plains. Tough matchup, but I think Zenchantress can win.
Game 2
Side in: Duelist, Wall of Denial
Side out: Luminarch Ascension, Stormcaller's Boon
I also playtested against someone playing Lesurgo's Up Down Dralnu (http://forums.mtgsalvation.com/showthread.php?t=203326) deck and he had a real hard time getting me (won 6 out of 7)
Here is what I came up with. Card explanation to follow.
4 Glacial Fortress
4 Sejeri Refuge
3 Gargoyle Castle
7 Plains
4 Island
Creatures (4)
4 Mesa Enchantress :1mana::symw::symw:
Enchantments (34)
4 Sunspring Expedition
4 Journey to Nowhere :1mana::symw:
3 Luminarch Ascension :1mana::symw:
4 Spreading Seas :1mana::symu:
4 Convincing Mirage :1mana::symu:
4 Oblivion Ring :2mana::symw:
4 Ardent Plea :1mana::symu::symw:
3 Stormcaller's Boon :2mana::symu::symw:
4 Sigil of Empty Throne :3mana::symw::symw:
4 Deft Duelist :symu::symw:
3 Pacifism :1mana::symw:
4 Into the Roil :1mana::symu:
4 Wall of Denial :1mana::symu::symw:
Card explanation
Mesa Enchantress: The obvious T2 draw engine for a deck with that many enchantments around. Any other card in the deck (except some in the SB)trigger it's card drawing ability once they're casted, replacing themselves.
Sunspring Expedition: Since we're aiming for a mid-late game win, we need some way to survive longuer. Sunspring Expedition is perfect for this. Early game, it can be fuelled by your first few landdrop to trigger and net you 8 life. Late game, it's a card draw and or a 4/4 token for :symw:.
Spreading Seas / Convincing Mirage: Turn any non-fetch land into a colorless mana source (unless your opponent plays or 5-colors). Spreading Seas also replace itself when casted. Completely wreck Jund, by turning their lands or :symw:.
Journey to Nowhere / Oblivion Ring: Both can be used to stop your opponent swarm from coming at you, while O-Ring can also deal with any form of nuisance.
Ardent Plea / Stormcaller's Boon: Cascading enchantments? Neat! In the exact color pairing we're playing? Great! One can never be blamed for playing the best T2 mechanic available. Provide great card advantage, particularly with an Enchantress on the field. Multiple Ardent Plea can also turn a Mesa Enchantress into a "deadly" beater (some sarcasm here...).
Ardent Plea can cascade into:
4 Sunspring Expedition
4 Journey to Nowhere :1mana::symw:
4 Luminarch Ascension :1mana::symw:
4 Spreading Seas :1mana::symu:
4 Convincing Mirage :1mana::symu:
4 Deft Duelist (SB) :symu::symw:
3 Pacifism (SB) :1mana::symw:
4 Into the Roil (SB) :1mana::symu: (can be kicked for a card draw)
Total MD: 20
Stormcaller's Boon can cascade into the above and:
4 Mesa Enchantress :1mana::symw::symw:
4 Ardent Plea :1mana::symu::symw:
3 Oblivion Ring :2mana::symw:
4 Wall of Denial (SB) :1mana::symu::symw:
Total MD: 31
Luminarch Ascension / Sigil of Empty Throne: The two big finishers. Ascension is useful against slower deck, while Sigil is triggered whenever you cast an enchantment (triggering twice if you cascade into another enchantment).
Deft Duelist / Wall of Denial: Shroud blockers to side-in against aggro matchups.
Pacifism: More creature-taming, should it be necessary.
Into the Roil: Can be kicked, even if you cascade onto it. A good target would be one of these cascade enchantment already in play, or any threat your opponent might have on the battlefield.
The initial built had Telepathy (my opponents reaction alone was priceless when they saw this usually "crappy" card hitting the table). However, I'd really like to fit some in. Since the deck don't play any counters, it'd help (and it really helped!) to know what answers your opponent has up his sleeves (no pun intended). Late game, as with Sunspring Expedition, it's a 4/4 Angel token and/or a card draw for :symu:.
Overall, a real fun deck to play. It did very well for me last FNM (some mistakes against Naya lightsaber ruined my chances to make it to the top4. It was my first 3 games with the deck, as I didn't have a chance to test it before going to FNM).
The deck has some potential. Good matchup (from what I playtested)includes Jund and Naya Lightsaber (if it wasn't for my own mistakes...)
NOTE: Please, no "Play BSA or this deck is b***s***". If you want to try the deck and play them, fine, do it. I don't own and won't own one (or a playset for that matter). I firmly believe this deck can manage BSA and don't absolutely need it to win (sure, it would be better with than without).
Thank you.
EDIT: Didn't noticed I spent that long writing my post... Being ninja'd by dantcg.
02 Flooded Strand
03 Tundra
04 Hallowed Fountain
05 Coastal Tower
06 Calciform Pools
07 Boreal Shelf
08 Adarkar Wastes
09 Skycloud Expanse
10 Nimbus Maze
11 Glacial Fortress
12 Mystic Gate
13 Sejeri Refuge
14 Secluded Steppe
15 Azorius Chancery
16 Lonely Sandbar
17 Strip Mine
18 Wasteland
19 Vesuva
20 Wanderwine Hub
21 Ghost Quarter
22 Reliquary Tower
23 Whitemane Lion
24 Soul Warden
25 Auriok Champion
26 Aven Riftwatcher
27 Stonecloaker
28 Reveillark
29 Clone
30 Court Hussart
31 Sage of Epityr
32 Teferi, Mage of Zhalfir
33 Palinchron
34 Tidespout Tyrant
35 Body Double
36 Cloud of Faerie
37 Man'o'War
38 Dream Stalker
39 Venser, Shaper Savant
40 Sower of Temptation
41 Djinn of Wishes
42 Mulldrifter
43 Mistmeadow Witch
44 Brainstorm
45 Ponder
46 Serum Visions
47 Telling Time
48 Tidings
49 Rule of Law
50 Arcane Laboratory
51 Land Tax
52 Rhystic Study
53 Archmage Ascension
54 Vanish into Memory
55 Turn to Mist
56 Ghostway
57 Momentary Blink
58 Otherworldly Journey
59 Mystical Tutor
60 Enlightened Tutor
61 Counterspell
62 Hinder
63 Fact or Fiction
64 Dismiss
65 Cryptic Command
66 Force of Will
67 Sol Ring
68 Sensei's Divining Top
69 Azorius Signet
70 Cloudstone Curio
71 Scroll Rack
72 Vedalken Orrery
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99 Island (number required?)
00 Plains (number required?)
I'd need some help to complete the decklist, with stuff fitting with the "blink" mechanic.
Landcount currently sits at 22, excluding basics. I'd like to get it up to at least 35-36.
Any other suggestions are welcome!
As for this thread, I call it fake unless there is a scan. Mods should lock.
Makes me lol everytime
Alexander = 1
Incidentally, who did the artwork for Polluted Delta, Bloodstained Mire, Flooded Strand and Wooded Foothill ???
Considering that almost 1/3 of Alexander's artwork are for Lands, this could be a hint of upcoming enemy fetch. Your call?
Also, I totally forgot about Thought Hemorrage (how could I?!?) I'll try to borrow some tomorrow to playtest it.
As for Earthquake, I wanted to prepare early for this Fall's rotation by avoiding cards such as Flame Jav. I think I'll try to fit them in as another DD source.
7 Swamp
7 Mountain
4 Graven Cairns
3 Dragonskull Summit
Creatures (12)
4 Hellspark Elemental :1mana::symr:
4 Anathemancer :1mana::symb::symr:
4 Ball Lightning :symr::symr::symr:
4 Thoughtseize
4 Duress
4 Lightning Bolt
4 Sign in Blood :symb::symb:
4 Terminate :symb::symr:
3 Earthquake :xmana::symr:
4 Blightning :1mana::symb::symr:
4 Pithing Needle
4 Magma Spray
2 Banefire :xmana::symr:
1 Earthquake :xmana::symr:
4 Volcanic Fallout :1mana::symr::symr:
Spray is SB since there are ALOT of Finks running around. Should I take out a Pithing from the SB for a 3rd Banefire?