Cleared my cache, din't work. Now redirected to this article when I cleck on Create Thread
http://www.mtgsalvation.com/articles/49608-the-magic-market-index-for-april-1-2017
Starting to get a bit annoying. Anyone could post on the tech support on my behalf or link a mod to this post? I can't PM one. Always getting a redirect to the above article.
- Shale WarBringer
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Member for 16 years
Last active Sun, Mar, 31 2024 23:14:22
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Apr 9, 2017Shale WarBringer posted a message on The World of Mirrodin I: Moons of MirrodinPosted in: Articles
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Apr 7, 2017Shale WarBringer posted a message on The World of Mirrodin I: Moons of MirrodinOk, wrong place but this is the only place I can apparently post this. Whenever I click on "Create Thread", it links me to this article. I can't even send a PM to a mod to report this as when I click on "Send a private message" in a user's profile, guess what? It opens this article.Posted in: Articles
Pretty weird... -
Feb 6, 2014Shale WarBringer posted a message on Launch Giveaway!Favorite card ever is Venser, Shaper Savant. It can bounce stuff, counter spells and beat. Fits perfectly with my playstyle.Posted in: Announcements
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Jan 7, 2014Shale WarBringer posted a message on My 64 Casual DecksCurrentlyat 65 decks, with still a dozen deck ideasPosted in: RabidVacin Blog
on the drawing board. - To post a comment, please login or register a new account.
Anyone playtested my version? Any feedback?
6 Island
8 Plains
4 Glacial Fortress
3 Celestial Colonnade
Creatures (12)
4 Kor Spiritdancer
4 Meddling Mage
4 Mesa Enchantress
4 Hyena Umbra
4 Eel Umbra
4 Spreading Seas
4 Crystallization
4 Oblivion Ring
3 Day of Judgement
4 Sigil of the Empty Throne
3 Pithing Needle
4 Wind Zendikon
4 Wall of Denial
4 Convincing Mirage
The plan is pretty simple. Build your board position while stalling their game with Meddling Mage and O-Ring, casting Umbras on your Enchantress to protect them from a well-timed DoJ.
The SB needs some tweakings, as Wind Zendikon was useless most of the time. However, having Convincing Mirage + Pithing Needle helped a lot vs Polymorph and Superfriends.
I would love to fit in a green splash for Canopy Cover, but what to take out?
A friend of mine wants to sell his playset and ask for 250$ Canadian (approx. 240$ US). I could probably bargain for a small discount, thus paying around 225$ US.
Would you buy it at this price?
I figure this is a good price, since I see single Goyf going for like 60-70 a pop on eBay.
Reading is Tech
His Turn 1: Verdant Catacomb, Fetch Swamp
My Turn 1: Plains, Steppe Lynx
His turn 2: Verdant Catacomb, Fetch Forest, Putrid Leech
My Turn 2: Path to Exile his Putrid Leech (he gets a Mountain), Arid Mesa, Fetch Plains, Swing for 4, Steppe Lynx
His Turn 3: Savage Lands, Blightning (I discard Elite Vangard and White Knight)
My Turn 3: Knight of the White Orchid, Fetch Plains, Marsh Flats, Fetch Plains, Honor of the Pure, swing for 14.
I playtested with 3 Raging Ravines and found that it doesn't help the deck at all. The mana investment is too high for the damage RR can do.
7 Forest
11 Mountain
4 Rootbound Crag
CREATURES (23)
4 Goblin Guide
4 Rip-Clan Crasher
4 Hellspark Elemental
4 Goblin Ruinblaster
3 Ball Lightning
4 Bloodbraid Elf
4 Lightning Bolt
4 Colossal Might
4 Violent Outburst
3 Gift of the Gargantuan
15 Forest
Cards Explanations
Most of the creatures are self-explanatory, being on-color hasty creatures. However, I was thinking about switching Ball Lightning for Hell's Thunder (which would be a bit easier to play turn 3 than :symr::symr::symr:), it has some evasion and can also be recursed once, which Ball isn'T able of.
BBE just happens to be the MVP of the deck, being able to cascade into any other non-land the deck plays. Violent Outburst works relatively the same way, plus it provide "mass" pumping for your critter. Also, I pretty sure that any creature cascaded onto with Violent Outburst would receive the +1/+0 pump, since the cascaded spell resolves first.
Gift of the Gargantuan help restock when the deck start loosing fuel, usually around turn 4-5.
Bolt is kept either to deal the last 3 points of damage or to deal with a potential blocker the opponent could have in play.
By testing some sample hands, I saw that the deck is able to deal more than 20 points of damage by turn 5 consistently (16 games out of 21), even doing it by turn 4 in 7 games out of 21.
Also, the deck plays no manland for tempo consideration. It can't have any land entering the battlefield tapped.
Any thoughts and suggestions are welcome! The sideboard is still totally unknown at this point. It will probably pack more burn, in case the opponent play a creature-heavy deck.
Unless you have BoP or Noble Hierarch in hand, you usually drop a land and pass first turn. Playing Khalni Garden is a 2 for 1 and also gives you a nice target for EoT Harrow. It even synergize with Avenger of Zendikar.
As for the Avenger, he is incredible both pre and post WW. Before Warping, he provides with a usually large amount of 0/1 tokens (average of 4 to 6). Post WW, he makes a good amount of beefed-up tokens, who can act as an alternate finisher if you didn't Warp into Ob Nixilis. Sure, it is vulnerable to DoJ, but chances are your opponent won't have much mana available most of the time post WW.
I traded the foil fetch toward a regular Misty Rainforest and an Arid Mesa and the LED to another user on MTGS for a bunch of cards, including a Marsh Flats and an Overgrown Tomb.
I really miss those.
Colorless spells ala Ghostfire seems obvious since we have a direct link to a storyline element from Zendikar on Ghostfire's flavor text. Does it means that Ghostfire will be printed? No. It suggest, though, that colorless spells are a definite possibility for either WWK or RoE.