Quote from AmicDeep »I agree that pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
Quote from FourSkinrender »Pendelhaven has a near-zero opportunity cost, but can randomly be relevant. Drawing a late Experiment One against an opposing Wrenn And Six etc. It's fine against decks full of Lava Dart and Gut Shot as well. More 1/1 creatures justifies more copies. I was playing 2 when I ran a single Pelt Collector in addition. Turn 1 Experiment One into Turn 2 Pendelhaven activation then Rancor is a fine attack.
I'm staying almost mono-basics for the time. Stranding opponents with Field Of Ruin rather than the basic color fixing they want has been borderline free Stone Rain levels of powerful.
The new beast seems sweet! I think I'm going to want 2 SB, maybe 1 MD (if I stay on 22 land, which is the current plan.)
Haste is huge, it always trades up, it still pressures life totals while clearing Planeswalkers. It is at it's best against the Path To Exile decks and Assassin's Trophy decks so 4 CMC is more realistic.
Wildborn Preserver seems more like Avatar Of The Resolute 5-8. Pretty medium. Experiment One does not trigger it.
I've been pining for a card like Wicked Wolf for a long time, a green Flametongue Kavu analog. This doesn't quite cut it for us, I don't think.
Really happy to see Green so pushed in the last couple sets. We were getting 0-1 playables per set for so long.