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  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Thanks for this. I understand why kiki isn’t helpful now; I had underestimated P Golem.
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    I don’t think that’s how this works.

    The golem triggers will resolve one at a time, BEFORE Cackling Counterparts resolve. It will look like this:

    20 P Golems 10 Doubling Season.

    Cast CC targeting a Golem. Instantly 20 Golem triggers on the stack ABOVE the CC. So you’ll only get a trigger for the stuff currently in play. Now a CC is set to resolve 20 times on each thing. Then the CCs resolve.
    You’ll cackling counterpart Doubling Season 200 times. Then cackle each P golem 20 times.


    10 Golem 10 Kiki 10 Ds: Cast CC on a Golem. 10 triggers on the stack above CC. Now CC is set to resolve on each thing 10 times. 100 copies of cc on DS resolve. 1 copy cc on Kiki jiki resolves (2^n come into play where n is the number of doubling seasons in play). Each of those iteratively taps to make 2^n, then 2^(2^n).....and so on Doubling seasons. 99 cackling copies on Kiki jiki to go...

    Isn’t this how it’ll work?
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Quote from FortyTwo »


    For example if we had your scenario as before but instead of 1 of each of the things we had 10

    20 p golems, 10 doubling seasons
    vs
    10 p golems 10 kikis 10 doubling seasons.

    When we cast CC in board 1 we get 20 golem triggers. when we resolve the first one, we get a target on each of the 10 doubling seasons and still have 19 more

    In board 2, if we use the kikis to target each of the 10 doubling seasons that's the same as just one of the Golem triggers, making copies of the 10 doubling seasons and only have 10 more golem triggers.


    In your example, Board 1 (20 Golem, 10 Doubling Season) does not even approach board 2 (10 Golem, 10 Kiki, 10 DS), even if every one of those Kiki Jikis is already tapped.

    Consider board 1. How many times are we copying Doubling Season? 200 times. We have 10 Doubling Seasons, each being copied 20 times. 200 is a lot of times for Doubling Season to be copied...I can't even imagine how many Doubling Seasons are going to come into play on just the 100th resolution of Cackling Counterpart (but let's try to keep it in mind because the number will be relevant to what happens in board 2).

    Board 2, we are only getting 100 copies of CC on Doubling Season right away. That's way lamer than 200! But then we move on to the ten Kiki Jikis, each with 10 Cackling Counterparts stacked on them. One copy of CC on Kiki Jiki resolves and makes.....how many Kiki Jikis? Its the same number we kept in mind from above. Importantly, those are ALL going to make more copies of Doubling Season!! 20 P Golems and 10 Doubling Seasons copy Doubling Season 200 times. 10 P Golems 10 Kiki and 10 Doubling Season copy Doubling Season some silly number that I sadly don't have the math skills to calculate. Then remember that was just one of our 100 Cackling Counterparts on Kiki Jiki we have coming.

    The Kiki's in play aren't the thing to consider. Consider them tapped already; it doesn't matter. It is the the fact that there are going to be gajillions of them coming into play, each copying Doubling Season. A Cackling Counterpart resolving on a Kiki Jiki is immensely more powerful than one simply resolving on a Doubling Season. Rather than making 2^n Doubling Seasons, it makes 2^n Kiki Jikis, each of which successively makes 2^n Doubling Seasons.

    Back to the original example, once we've resolved all of our Kiki's and copied all those Doubling Seasons, it means wayyyyy more P Golems coming into play at the end (even though there were 10 fewer copies of Cackling Counterpart on each and 10 fewer Golems to start with), meaning the next Cackling Counterpart is just going to get even crazier.

    This effect is in fact so pronounced that just 3 Precursor Goelm, 1 Kiki Jiki (already tapped to make P Golems) and 1 Doubling Season plus a Cackling Counterpart will make more of everything than 20 Precursor Golems and 10 Doubling Seasons plus CC, and it isn't even remotely close.

    What am I missing here??
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Ok, last time I bother you Deedlit! I'm still trying to understand this Kiki Jiki thing, and so I'm going to give an example using a small number of each effect to demonstrate why I think Kiki-Jiki works far more explosively. You say all the Kiki activations are worth just one P Golem...

    Suppose we have these two board states:

    P Golem, P Golem, Doubling Season
    vs.
    P Golem, Kiki, Doubling Season

    We cast a Cackling Counterpart. What happens?

    Board 1: Counterpart targets each thing twice. First Cackling on Doubling Season resolves making 2 more Doubling Season. Second resolves making 8. Third resolves making 2048. Fourth resolves making 2^2059. Then we get a boatload of P Golems.

    Board 2: We tap kiki Jiki making 3 Doubling Seasons. Cast Cackling Counterpart, targeting each thing only once. Doubling seasons resolve, making 8, then 2048, then 2^2059. Now we get 2^(2059+2^2059) kiki jikis. Each of those Kiki Jikis makes a a bajillion copies of Doubling Season! After all of those resolve we get a much much bigger boatload of P Golems. And the next batch will target everything way more times, including all those kikis which will again all copy DOubling seasons.

    And that isn't even using the Kiki Jiki the most effectively (which would be instead copying Thousand-Year Storm first to get more copies of the Cackling effect). Copying P Golem would also be strictly better than copying Doubling Season before the Cackle. And doesn't take into account all the extra copies of everything else (most notably Thousand-Year Storm) that are going to come into play because we get so many more Doubling Seasons per Cackle with the power of Kiki Jiki. Doesn't this just take off like a rocket ship compared to not having Kiki Jiki at all, and continue to compound?

    I'm just not understanding how Kiki Jiki is a rounding error in this equation. Please help!

    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Saheelis artistry chooses only the second mode, so it does make doubling seasons. I doubt this changes the math much.

    I don’t understand how the Kiki jikis are a rounding error. Every time we get kikis we use them to make more doubling seasons which will then impact how many golems we get. I’m sure you’re right but I can’t wrap my head around it.

    Can’t thank you enough for taking the time to do this!
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Thanks for the response FortyTwo.

    Just a note that if you add a counterspell such as Ionize the deck immediately goes infinite. Echo of Eons goes on the stack, with all the Thousand-Year Storm copies and then you counter Echo of Eons. It's now in your graveyard and the Echo copies will pick it up and put it back in the deck. This is an infinite loop.

    I do think I understand what you're saying. I thought that the copy effects are so efficient that I'd just want as many of them as possible. I crammed as many of the "best possible effects" (those being the copy spells and Timetwister effects) and thought a very efficient looping mechanism would be the best path. I wish I was good enough at the math to figure out where this deck actually falls compared to the decks you describe that use more resources like life total, etc.

    Edit: As Deedlit11 points out, Ionize doesn't go infinite because of the 2 damage. However, this gives us only 9 copies of the effect total to use for the whole game. Cutting a copy spell for 9 extra Echo of Eons (even with all the Thousand-Year Storm copies on each) isn't a good tradeoff, since it's one less copy spell for each of the impossibly many iterations through our deck, and one less spell cast through each iteration to fuel Thousand-Year Storms.

    But I see; now we make a way to gain absurd but finite life...

    So we want mana, life and other resources and exploit those. This is fun.

    Hmm. But if we have ways to gain lots of life then Ionize becomes infinite again. I keep editing this!
    Posted in: Magic General
  • posted a message on Most turn 1 damage in a deck with no infinite combos
    Hi everyone—I just recently came across this thread and am utterly captivated by this problem. I think I have created a deck that deals enough damage to either approach or beat most ideas out there, but unfortunately, I don’t have the math background to be able to estimate how just how much this puppy can deal. I am reasonably certain the chain is finite…I’m really hoping someone can either work out the math for me, or if it goes infinite or doesn’t work somehow demonstrate how.

    Without further ado:

    “Do the Twist”

    1 Black Lotus
    1 Show and Tell
    1 Omniscience
    1 Enter the Infinite
    1 Doubling Season
    1 Thousand Year Storm
    1 Leyline of Anticipation
    1 Opalescence
    1 Conspiracy
    1 Precursor Golem
    1 Mirror Gallery
    1 Kiki Jiki, Mirror Breaker
    1 Brudiclad, Telchor Engineer
    4 Cackling Counterpart
    4 Fated Infatuation
    4 Quasiduplicate
    4 Rite of Replication
    4 Saheeli’s Artistry
    4 Spitting Image
    2 Stolen Identity
    4 Twinflame
    4 Time Spiral
    4 Time Reversal
    4 Game Plan
    4 All Sun’s Dawn
    1 Echo of Eons

    Game Play:

    Black Lotus, Show and Tell, Omniscience.

    Cast Enter the Infinite, leaving a Time Spiral effect on the bottom. Play out all permanents, (Doubling Season before Precursor Golem). Choose “Golem” with Conspiracy.

    Copy Thousand Year Storm with Kiki Jiki (making 2 more copies).

    Now we start casting our token copy spells. Target any old Golem with a Cackling Counterpart (or any similar effect). This will trigger Precursor Golem and also trigger the creation of nine Thousand-Year Storm copies. Let one of those copies resolve (setting off the Golem chain again), stacking it such that the Counterpart targeting Doubling Season resolves first, then Kiki Jiki. When 8 Kiki-Jikis come into play (thanks Mirror Gallery!) use them all to copy Doubling Seasons before the rest of the Cackles happen. This is a lot of Doubling Seasons…just in time to make the maximum number of good stuff like more Precursor Golem and friends, Thousand-Year Storms and Brudiclads (thanks again, Mirror Gallery!). Of course, that was just one of the nine copies. When the second copy resolves, it’ll target every creature in play not just once, but for every Precursor Golem in play….and there are a lot! AgaIn we stack so that all the Doubling Seasons get copied first, then the Kiki Jikis, each time we make a boatload of Kiki Jikis we use them all to make more Doubling Seasons before we get a boatload^boatload of Kikis for the next Cackle resolution. You keep repeating this process until all of the copies and the original Cackling Counterpart have fully resolved, with one exception. The last Kiki Jiki activation should target Thousand-Year Storm, since we are about to cast another spell, and copying that spell a TON of times is worth more than one Kiki activation on a Doubling Season.

    I’ll note here that cards like Clone Legion might be tempting, but they are actually far less effective in this deck than a token copy spell that targets a single creature. This is because instead of all the tokens coming into play at once, you get to stack it so that Doubling Seasons and Kiki Jikis making even more Doubling Seasons happen first. For the same reason, we will not be wanting to sink mana into a card like Twincast, since targeting more than one thing will not trigger Precursor Golem. One of the only cards in our deck that cares about mana is Rite of Replication (the only others being the few flashback spells for the last iteration through the deck only), and it isn’t worth adding mana for this card beyond Black Lotus, because like Clone Legion, getting all the tokens at once is an order of magnitude less effective than stacking with Precursor Golem. Later, we will be replaying though our deck many times, and for every 15 cycles we will be able to kick Rite of Replication 8 times from incidental Black Lotus Mana (minus the incidental mana we need right at the end for the flashback cards).

    I’ve demonstrated the play pattern for casting a copy spell, and there are 30 more-or-less functionally equivalent cards to play out using the same pattern, but of course getting MANY more copies of each from the ever increasing horde of Thousand-Year Storms and the stacking power of the also ever increasing horde of Precursor Golems. Eventually, however, all good things must come to an end, and you’ll be out of copy effects.

    Now it’s time to start Twisting! We start off with Echo of Eons; this will put something like a boatload^boatload^boatload of copies of said Echo onto the stack (I said I couldn’t do the actual math!). Because it will not go to the graveyard until after the last copy has resolved, Echo of Eons by itself is not infinite (with two it would be). Upon each resolution of an Echo copy we play out our whole deck (minus the cards that get exiled, which we will play later), repeating more and more loops of those 30 copy effects using the same tactics as Phase 1, using Leyline of Anticipation to cast everything with the other Echo copies still on the stack. Eventually, every Echo copy has resolved and Echo will be in our graveyard. Along the way, we should be kicking Rites of Replication when we can using the Black Lotus mana we get from each loop through the deck.

    With Echo in the yard, it’s time for All Sun’s Dawn. We start with the most limiting way to buyback cards because every loop though the deck gives us exponentially more Thousand-Year Storms, so we want to wait for the best payoff on our best spells. We cast All Suns Dawn (which importantly doesn’t target, or else our original copy would fizzle and ASD would go to the graveyard instead of exile creating an infinite loop). All the copies go on the stack, and we let the first resolve, bringing back Echo of Eons, Spitting Image and Twincast. I thought about including a White and or Black card to recur—Courser’s Accord is probably the strongest--but populating a Kiki Jiki is so much weaker than the Percursor Golem shenanigans that you’re better off in the long run using the best spells for the job and getting less value out of ASD. We do our thing with the two copy spells, cast Echo, and cycle through our entire deck a bajillion more times (this time with another bajillion All Sun’s Dawn copies still waiting on the stack). Finally we get through our Echo loop and it goes back in the graveyard. Just in time for another run through with our All Sun’s Dawn…You see where this is going. This process is repeated for the other All Sun’s Dawns, and then the 12 Time Spiral Effects. It really is a mind-boggling number of entire cycles through the deck, but it does eventually come to an end when your very last such effect gets exiled and Echo goes to the graveyard one last time with nothing left to return it. Then you get one last shot to flash it back before our looping finally ends.

    Finally, after all of our Time Spiral type effects have been used and we have flashed back our last Cackling Counterpart, we go to combat, and our vast army of Brudiclads will make an even vaster army of servos….which will then all become more Kiki Jiki! We will activate each Kiki except the last on Doubling Seasons, and finally the last one on Precursor Golem for the most damage possible. Swing for REALLY lethal.

    As I said, I don’t have the skills to do this math, so I’m not sure how much damage this deck can deal. How did I do?




    Posted in: Magic General
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