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  • posted a message on Just a random Bolas idea
    Gave the -4 a unmoored Ego effect, raised the starting Loyalty, and Made 2 of the cost colorless

    Is that better?
    Posted in: Custom Card Creation
  • posted a message on Just a random Bolas idea
    Yeah, so i made this before war of the spark, so its basically my take on Nicol Bolas, Dragon-God without knowing anything about it

    Nicol Bolas, God-Emperor (Yeah, I know, bad name)
    UUBBBRR2
    +2: Each opponent Sacrifices 3 Permanents. Then Exile each opponents Graveyard.
    -4: Search your library for two cards and put them into your hand. Then Search Each opponents Library for two cards and Exile them. Shuffle All libraries searched this way.
    -10: Each opponents discards their hand and sacrifices 7 permanents. Then Exile Each opponents Graveyard. You Gain an Emblem with: You may cast Cards Exiled With Nicol Bolas, God-Emperor, without paying their mana costs.
    Starting Loyalty: 7

    Probably broken or Useless, But any feedback is welcome.
    Posted in: Custom Card Creation
  • posted a message on Is Azorius Freeze control any good?
    Okay, i took out Arkoan jailer, Azorius Guildmage, and Azban Advantage. I didn't know about the better alternatives
    For Removal i added Swift Reckoning which is useful since tapping is the name of the game with this deck
    niblis of the Urn was a good one that would have made it into my first draft had i known about it.
    Kind of stupid of me for not adding more card draw, hope fully opt and revitalize will suffice
    I think you overlooked the fact that Dance of the skywise triggers oujati's Ability, since it turns a creature into a dragon.
    Thanks for the suggestions. Is the Deck any better now? gonna test it out soon.
    Posted in: Modern
  • posted a message on Is Azorius Freeze control any good?
    Exactly what about this deck is too slow? I'm trying to improve so any advice is good.
    Posted in: Modern
  • posted a message on Is Azorius Freeze control any good?
    This is the deck i am thinking of
    https://www.mtgsalvation.com/decks/12864-no-moving

    Never played modern before, so i wouldn't know anything about it.
    Posted in: Modern
  • posted a message on what are the chances that Shadowborn Apostle is getting a reprint in the new Theros set?
    Title.

    The reason i am asking this in this thread is that i am making a mono black Demon deck and would like to save some money if i can, and if shadowborn gets a reprint, then i can save myself 70$.
    Here's the deck in case anyone is wondering
    https://www.mtgsalvation.com/decks/12689-40-life-is-a-lot-to-work-with-krrik-son-of

    and, yes. i am aware that shadowborn was not a theros card. I was playing during this time. It just always seemed like a theros Card to me, plus it would work great if Devotion comes back.
    Posted in: Commander (EDH)
  • posted a message on Is this deck any good?
    The Problem with living death is that 1 its expensive (I dont Want to raise the price of this deck any more than i have to) and 2, its benefits my opponents. They might be able to end the game before i can hit a point where my two mass production lands can give me enough mana to begin my infinite combo.
    Posted in: Commander (EDH)
  • posted a message on Is this deck any good?
    https://www.mtgsalvation.com/decks/12689-40-life-is-a-lot-to-work-with-krrik-son-of#Details:overview
    So, yeah. This is my first non-Preconstructed Deck for commander.
    Looking for two things:
    Reduce the price:
    I already have:
    lands (duh)
    Rise of the Dark Realms
    Nykthos, Shrine to Nyx
    Sanguine Bond
    K'rrik, Son of Yawgmoth
    Staff of the Death Magus
    Diabolic tutor
    Gray Merchant of asphodel
    The Eldest Reborn
    Shadowborn apostle (X2)

    any cards that have Cheaper alternatives?

    The second thing is power. I'm not omniscient (I've been playing since Theros, so most cards before that have escaped my notice), so i probably missed some cards that are perfect for this type of deck.

    In case any of you are wondering. This deck wants to use the massive Mana Generated by shrine to Nyx, Cabal Stronghold, Magus of the coffers, and Blood Celebrant in a single turn to draw most of your deck with villis (from all the live you dumped into mana with blood celebrant) and then use Aetherflux Reservoir, staff of death, Demon Horn, and Bontu monument (plus the Extort Cards) to refill my life to continue the chain, Refilling my life even more, and you get the point. At that point i can use my massive lead to decimate my opponents, keeping Rise of the Dark Realms as insurance against board wipes.

    Thanks in advance!
    Posted in: Commander (EDH)
  • posted a message on Need info for Custom Game mode I am making
    Really? because in the last 20 Standard games I've played, all of them where my opponent had red in their deck had lava coil in those decks. The only other removal card I've seen is the aforementioned Chandra's Truimph. In commander though i can agree, i don't see it at all.

    I'm not going to nerf it though, since this is a multiplayer format. That was an error on my part.
    Posted in: Variant Commander
  • posted a message on Need info for Custom Game mode I am making
    The card itself isn't a problem, rather the fact that almost no one plays anything else right now. The only other card that I've seen is Chandra's Triumph in Decks running Chandra. The Card itself is perfectly fine.
    Posted in: Variant Commander
  • posted a message on Need info for Custom Game mode I am making
    Sorry, I need to kick the habit of thinking like its a 1v1. In a multiplayer format, yes, Lava coil is fine. I was just a bit sick of seeing it every single game.

    so yeah, 2 card will likely be more for cards that are oppressive.
    Posted in: Variant Commander
  • posted a message on Need info for Custom Game mode I am making
    The problem with that is that lava coil is an uncommon, which would warrant 3 copies, while Dreadhorde Invasion (An Amass necessity) is a rare, which would only warrant 2

    i will try to make the lists not to long, keeping most cards in the 4 of
    Posted in: Variant Commander
  • posted a message on Need info for Custom Game mode I am making
    I will keep Variance in mind when issuing the card Restrictions, an example is how i am going to nerf Lava coil to two copies since it does its job better than most over Removal cards.

    also, after looking over your comment i realized that 4 groups was confusing so i decided to simplify things
    group 1: 4 cards (90% of cards)
    group 2: 2 cards (cards that overshadow other cards)
    group 3: 1 card (Legendaries)

    does this make it better?
    Posted in: Variant Commander
  • posted a message on Need info for Custom Game mode I am making
    So, at the moment I am making a custom game mode(or format if you want to call it that) and I need a bit of info.
    The Format comes from my Deep-seated dislike of the fact that commander is a singleton.
    Now, i know that there are reasons for commander to be a singleton. Otherwise Combo decks would be running 4X demonic tutor with their combo Pieces.

    So, i came up with the Basic Premise of this mode.

    • You have up to three "Commanders" (same rules as in EDH, elaborated on further)(1 supreme commander and two lesser. Lesser commanders have to be in the color identity of the Supreme Commander)(i'm going to make a list of legal Commanders, With both Legendary Creatures and Plansewalkers)
    • Each Commander has a "Fortress" That serves as their Command Zone. When you cast the commander, you get the fortress as well. (examples would be Bolas's Citadel for Bolas, Planar Bridge for Tezzeret)(Commander tax would be raised to 3 mana or more due to this)
    • 80 cards instead of 100
    • you attack your opponents Fortress's instead of your opponent. Each Fortress has 15 health. Knocking out all three of your opponents fortress's and then hitting them eliminates them. (If you gain or lose life that would be specifically targeted at you in other format's is instead dealt to a fortress of your choice. Your opponents can only attack your Fortress's if the Corresponding Commander is not on the Field.
    • I would look at all Legal cards (More on that later) and Sort them into 4 Groups. Each of these Groups represents how many Cards with that name you can have in your deck. This would allow Decks that rely of Specific Irreplaceable cards (Like DreadHorde Invasion for amass) to function, while allowing me to keep Combo Decks in check. All legendary Cards would all be in the 1 card only section, as well as any tutors.
    So what does this have to do with the info i need? well, I've Decided to make only the Bolas Arc Legal for this game mode. This narrows down the Options Considerably without Strangling Diversity (I hope). So what I am asking is if anyone see's any cards that should be placed in the lower Allowed amounts, or banned altogether. I will be excluding core 2019 from the list since most of its legends are from the past, and therefor wouldn't have any card's to serve as Fortress's
    For reference the Sets in the bolas saga are:
    1. Kaladesh
    2. Ather Revolt
    3. Amonkhet
    4. Hour of Devastation
    5. Ixalan
    6. Rivals of Ixalan
    7. Dominaria
    8. Guilds of Ravnica
    9. Ravnica Allegiance
    10. War of the spark
    Any Innate problems with the format can also be addressed in this post.
    Thank you in advance.
    Posted in: Variant Commander
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