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  • posted a message on Varient - Counterclock Tri-Erasure Hill varient
    commander varient -

    counterclock tri erasure hill varient

    before game starts,
    look at player to your right's (person who goes turn before you in game) deck
    discard 3 (nonland) cards - of all different types - no two same ie. instants, planeswalkers ect.

    you may not tell others what cards are in the deck (play group optional)

    12 cards discarded - (4 players x3)

    -=-=-=-
    (2 sub varients)
    a) take cards and put them in the center of the board (hill)
    a1) whenever someone can pay for mana of a card they can play it & then discard into graveyard ect - it is no longer available to play from the hill
    a2) allow the creatures to be nuetral minions on hill & if you kill them - (king of hill) you own the creature on the hill and only you can play it as
    many times as you'd like as if it were in your hand always - paying for mana cost.
    hill creatures can be contested by other players and has to defend. --- (playgroup optional: to allow equip or enchant target)

    b) remove 12 cards from game - disables combos/ reduces powerlevel ect

    thoughts opinions - im new i hope posted in the right area:)
    Posted in: Commander (EDH)
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