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  • posted a message on Amonkhet remastered
    Quote from Flisch »
    I don't understand why they bring back only a subset of cards. The Amonkhet cards were in the beta. The code is still there. (I mean, even if it isn't or the code architecture has changed since. As soon as you program in the block mechanics, which they do, then the rest is a nobrainer...)

    I really don't understand this move of purposefully expluding cards you already have from the game. Arena was supposed to retroactively add more and more sets going backwards, over time...

    At least that's what I hoped they'd do.

    +1 for "expluding".

    They're doing it for balance reasons. Which they suck at recently. So, they've got that goin' for them. Which is nice.
    Posted in: The Rumor Mill
  • posted a message on B & R Announcement 8/3 Major Shakeups
    Quote from seilaoque »
    Quote from seilaoque »

    if they're going to keep improving threats, then they need to bring better answers or else we'll keep having extensive ban lists every time.

    It looks like Wizard's recent design philosophy is to make bigger threats, so players simply compete on landing bigger threats, rather than using lower-costing answers to take care of those threats.

    Wizards keeps citing their player satisfaction surveys where new players don't like their threats being countered or neutralized before they can use it. So, really good answers are unlikely to be made for Standard. The better creature removals recently seem to be in black. (Cast Down, Heartless Act)

    They might scale back on the power creep for creatures, but removal will probably remain not as quick or efficient in Standard.

    Which has been the biggest problem plaguing Standard for a long time now. The game is far healthier and more vibrant when threats and answers are roughly equal. When threats far outstrip answers, you are left with a shallow game of who can ramp and draw into their threat faster.

    I don't know if Wizards will ever find the balance needed.

    Make the answers too good, and nobody wants to play expensive threats. It really depends on how they design Standard. Players won't readily commit to a 6+ mana big monster only to have it taken down by 2-mana removal. It seems Wizards compensates for that scenario by adding ETB or on cast abilities to make those creatures worthwhile to play. Then, you end up with creatures that Mystic_X said previously are "use or lose" in Standard.

    the solution would be increase interaction....
    print more cards to protect the bombs... stuff like Mother of Runes, Lightning Greaves or similar that is able to protect creautes for a long time....
    and better removal.... bring back Lightning Bolt, stop printing removal weaker than Murder, stop printing Cancel and bring back the real Mana Leak....
    if you're going to print Uro and 3 mana Teferi, you need to make removal good enough to make the meta bearable.


    And ETB stuff is fine, it't the "when you cast" stuff that isn't. As in if you counterspell their hydroid krassis, they still get the cards and life. If you still think ETB is too good (maybe a particular ETB on a particular card, then delay it "at the first end step after this comes into play, if this is still in play do this".

    This is also why Adventure needs to have become evergreen a year ago.. If you're deckbuilding and weighing packing more threats or more responses, then it's very nice to have both on one card. Only one half really needs to be worth playing, the other half exists if the situation calls for it. Completely increases interactivity- more back and forth and strategic choices.
    Posted in: The Rumor Mill
  • posted a message on B & R Announcement 8/3 Major Shakeups
    Quote from Mystic_X »

    Similarly, I'm tired of constantly being teased by the designers and manufacturer with cards which I suspected from the beginning were "too good to be true" (ie: deathrite shaman) but assume are thoroughly tested before they're sold, only to purchase or trade into foil playsets, and then watch their value disappear because the have-nots decide they no longer want such game pieces in the playing environment and complain about my game pieces which were rightfully presented as legitimate to use in sanctioned play and sold under that pretense to me and everyone else who wanted them.

    Holy run on sentence, Batman! (I think I agree with you...but I'm only 89.2% sure...)
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    Quote from Hunter »
    This definitely looks like the remnant of an Ulamog Eldrazi to me.
    Nah, that's a Ducktales Eldrazi.

    I am the tentacle that flaps in the night!
    Posted in: The Rumor Mill
  • posted a message on B & R Announcement 8/3 Major Shakeups
    Quote from user-11102155 »
    Quote from Melkor »
    The most baffling thing about this is why ANYONE still plays Standard or Pioneer. People whine about Modern bans, and they do suck, and Wizards SHOULD be yelled at for some of them, but unless I am missing something, they have banned moe cards from STANDARD in the last 12 months than in any 12 month period in Modern with the exception of only the initial announcement of the format. The same goes for Pioneer, also excluding the initial announcement. Buying into the two most hyped and supported formats in the last year is just lighting money on fire in a way Modern has NEVER been.

    i enjoy playing standard more than modern. i like the constant shift, the automatical force to rethink or change a deck. its a very dynamic format. and to be honest i really liked the old standard showdown booster, which were a really nice addon to these tournaments. sadly wizards even had to ruin those...

    and standard usually is a more interactive format than modern or pioneer, where so many decks simply ignore the opponent and just focus on their combo / win con

    i know people dont like change, i know standard in long term can be more expensive than modern (but hell, magic as a whole is), but it is my hobby and i am willing to pay for the fun. to me standard used to be a really good format (not just because it sells products for wizards)

    This. And there are ten very large reasons not to play in Modern unless you're an old timer who has never sold their collection.

    Quote from Ryperior74 »
    There’s one thing I shocked at you guys about

    before dominaria revist you guys were complaining the sets were too weak but now you guys are complaining They too powerful what is happening here.

    Are they actually the same people complaining in both circumstances or is it just whichever side is currently unhappy is the one talking? I believe I have consistently been arguing for somewhat lower power level, definitely fewer bombs and against planeswalkers for a while. I havent seen the same posters on both sides of any of those fences. If you have, please elucidate.
    Posted in: The Rumor Mill
  • posted a message on B & R Announcement 8/3 Major Shakeups
    Quote from user_938036 »
    This is how a ban list should be used. Not just as an emergency fix for obviously broken formats but as a healthy booster for when formats stagnate or as basic quality of play improvements.

    I disagree, new sets and rotation should be the only needed cure for stagnation. This was an obviously broken format and some of these bannings are a year overdue.
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    Quote from 5colors »

    And finally it amazes me that no other site can start arguments over something we haven't seen.

    Hi. I'm the Internet. I'm about 35 years old. Have we met?
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    Quote from Dontrike »
    Quote from DJK3654 »

    The set is called 'Zendikar Rising'. Why do you think it's 'rising'? Look at some of the art they've revealed already also— the set will very clearly have a theme of being in the aftermath of the Eldrazi. There won't be any actual Eldrazi on plane or on cards, but their former presence will clearly be felt in art and lore.

    Uhuh, no one is claiming that Zendikar isn't healing from the Eldrazi, but the idea that they have all been wiped out and WotC should ignore that they exist(ed) is just silly. Just because BFZ was terrible and Eldrazi got tiring doesn't mean you ignore an active and living world.

    Again, I am not arguing for a set filled with them, but a few in the set isn't going to suddenly mean the eldrazi are coming back full force. You fumigating your house to get rid of ants doesn't mean all ants disappear forever.

    Quote from RSSR »
    The new design space I LOVED that OGW introduced was colorless mana now matters. MaRo has gone on record saying that to do more of that in future sets requires colorless mana resources set aside in the expansion design to make it work, but that’s always something I wish they explore more of, maybe in Zendikar Rising.

    This is something I've been waiting for. They made colorless mana matters and we haven't seen any of it in near five years. It amazes me that there hasn't been one other card since then that requires colorless mana.

    On Arena there's a new symbol- the gold filled circle with a black hollow circle in it. Its the symbol for multicolored cards to sort by in the collection filter / deckbuilder.

    This would make a nice new mana symbol to go along with the "must be colorless" symbol that I agree is way underused.

    This symbol would be "Must be colored mana, and if multiple symbols appear must be different colored mana than any other mana used for this symbol". Would be useful for multi-modal spells that pay attention to how many/what colors were spent on them, could be Omarth's signature theme, etc.
    Posted in: The Rumor Mill
  • posted a message on Set boosters (yet another new type of booster)
    Quote from Cereberus632 »
    If they wanted too do this. I’d drop commons almost entirely from the pack sense bulk of chaff is tbere. 8 Cards
    3 Commons
    2 Uncommons
    1 Uncommon/Rare Land (25% chance to upgrade).
    1 Uncommon/Rare (10% chance to upgrade. 100% chance if Mythic)
    1 Rare/Mythic (5% chance to be mythic. If Mythic one of rares/uncommon are garunteed Rares)

    What would you charge a pack?

    For what is listed I wouldn't pay over $4 like a Draft Booster for 8 cards and only one guaranteed rare. Needs to have at least 2 guaranteed rares.

    Put 100 boxes up for sale on the website and take bids for them. Anyone who bid more than one standard deviation above the mean gets a box at price = mean plus one standard deviation.

    Rinse repeat the next day/week/whatever.
    Posted in: The Rumor Mill
  • posted a message on Set boosters (yet another new type of booster)
    I really wish Wizards made a booster that has known useful constructed cards only. But, Wizards wouldn't be able to keep the price down, because they know how much such cards are worth on the secondary market and would seek to maximize profit on the booster.

    I don’t... what does this even mean?

    Looking at MTGTop8, I count about 140 commons/uncommons that appear in at least %1 of Modern decks.

    Unless you are literally asking wizards to sell you a pack with 8-12 $5+ Rares in it and nothing else, the non-rares in each “set-without-chaff” would be the same because there simply aren’t enough of them.

    ...not that this is necessarily a bad thing, mind you. Having a non-draft set as a cross between a core set/masters set that has all of the non-rare staples and a rotating selection of chase cards would be pretty cool... though yeah, the price would be a bit absurd.

    That.... actually sounds awesome. With no MSRP out, printing a NO-Chaff-All-Staples set would be great from a game accessibility standpoint as well as an economic experiment standpoint.

    WotC would simply have to sell this direct from the website, using Amazon/Uber-style flexible pricing so that they get an appropriate slice of whatever the market thinks the set is worth.

    And they'd simply have to call it "Expected Value Master's". There's just no other choice.
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    When Zendikar first came out, it had a lot going on. It had the first appearance of enemy fetchlands. It had 'priceless treasures' repacked as a for-bearer of the lottery cards we got years later. Landfall was one of the best mechanics designed in a long time, finally overcoming the shortcomings of drawing unneeded lands late-game. It was the first block ever to feature vampires as a proper tribe (this was around the time that the Twilight movies were popular, so an obvious move), but most of all it was toted as Magic's version of a plane most resembling Dungeons and Dragons (which lets not forget that WotC also owns).

    While Magic has never had an official crossover with D&D yet, D&D has had a couple Magic planes (Ravnica and Theros) as source material for campaigns. Zendikar was a sort of love letter to those of us who really loved the classic D&D settings and tropes. Adventuring guilds, quests for all sorts of reasons, deadly traps, the list goes on. To say that Zendikar has no identity without Eldrazi is pretty weak in my opinion.

    The fact that so many of you are saying "Zendikar has no identity out side of the Eldrazi is precisely the problem created by the Eldrazi. Moonliteknight gets it, as do others. Zendikar had more identity without the Eldrazi than many other sets/blocks. However once the Eldrazi arrived, they steamrollered all of that flavor and depth with their one loud note. Which is kinda exactly what happened in all limited games and most constructed games during those blocks. It doesnt matter what deck you were running, what strategy you were using, during the midgame an Eldrazi would show up for one side or the other (since they were colorless and everyone had them) and whoever got theirs first simply won. That's why many of you think that the Eldrazi is all there was, because they're pretty much all that mattered.

    That's not prog rock that the masses don't understand. That's a top-40's hit from a band that only knows two chords and uses them in all of their songs.
    Posted in: The Rumor Mill
  • posted a message on [2XM] Weekly MTG - FORCE OF WILL!
    Separating this post from the previous one so its easier to delete this one if I'm judged to have crossed a line...

    Quote from Patch8700 »
    People on both sides of the political spectrum go after people who don't think like them. Let's not get tribal in these forums and believe that "my side in innocent and your side is evil"

    Therese shouldn't have been let go. Outside political views should have no bearing on your work, period.

    Disagree if you want, it's an extreme and Fascist view to disagree with issues of free speech.

    Liberalism FTW.

    Lol at "Disagree if you want, but disagreeing with me makes you fascist."

    This is a free speech issue on both sides, goofus. The artist has free speech, and freedom of her political views. The company has the freedom to decide if they want to amplify her free speech/views by associating with her and popularizing her. The company has used their freedom to decide that they don't. The company has not prevented the artist from associating with whom she likes, nor imprisoned her, and they're honoring existing agreements to continue to pay her for her work.

    Unless you're advocating that the company shouldn't have the freedom to do that? That the law and the government can tell you who you must and who you cannot associate with? (That would be fascism, by the way) And while you're reading up on the actual definitions of the words you're using, Liberalism is the political movement that suggests people should be able to make choices instead of the government making the decisions for them.


    edit: Sorry I'm a little salty about this, I just had a 3 hour phone conversation with a police officer I used to know who has adopted similar views to the ones being discussed and now thinks that the executive effectively issuing a blanket writ of attainder against protesters is just fine under the law, so the slippery slope of exactly what is being discussed here is very real at the moment and I failed my saving roll versus soapbox just now.
    Posted in: The Rumor Mill
  • posted a message on [2XM] Weekly MTG - FORCE OF WILL!
    Lets take just two seconds here:

    "no longer work with" =/= "go after".

    Art =/= game design

    Carry on.
    Posted in: The Rumor Mill
  • posted a message on Zendikar rising first look on July 25th
    Quote from Ryperior74 »

    And no it's not like card previews it's probably similar to how they started with throne of eldraine with only pictures and only giving minor info on the set

    Probably also gonna reveal the next 4 sets (and who the walker choice for core 2022 is)

    Cool. Will there be lots of marketing material identifying the cards just waiting for enough sales before the banhammer?

    I keed, I keed.
    Posted in: The Rumor Mill
  • posted a message on Upcoming stuff in magic

    END PRERELEASE!!! Just have RELEASE and be done with it.


    Prereleases are the only tournaments worth showing up to for many of us.

    It would actually be better if they held the prerelease before spoiler season.
    Posted in: The Rumor Mill
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