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  • posted a message on Kamigawa neon dynasty Theme Boosters
    my guess is- W is legends
    R is samurai
    U is ninjas
    G is spirits
    B is channnel
    Posted in: Speculation
  • posted a message on Kamigawa neon dynasty Theme Boosters
    Quote from Flamebuster »
    It would most likely be a Turtle Ninja but yeah that'd be cool.

    'buster


    is that... a kappa? but Shell of the last kappa made me think they were all gone
    Posted in: Speculation
  • posted a message on Kamigawa neon dynasty bundle box leak
    i'm actually loving the art so far. it's unique, it feels like it has a cool "samuaria meets tron" vibe
    Posted in: The Rumor Mill
  • posted a message on [VOW] Spiked Ripsaw— Deathsie preview
    there's a card like this that's uncommon from mirrodin, this is better if you are playing green artifacts. i wonder if this would be playable if there's green artifact stuff in brother's war?
    Posted in: The Rumor Mill
  • posted a message on AFR - Will new creature types being added (from AFR) have a shot at coming from non-D&D sets/sources?
    well if they wanted to completely merge magic and d&d, i suppose they could.... there's already d&d modules for magic sets (if that makes any sense)
    Posted in: Speculation
  • posted a message on Maro Crimson vow teasers
    more krakens? nice
    Posted in: The Rumor Mill
  • posted a message on Maro Crimson vow teasers
    oops double
    Posted in: The Rumor Mill
  • posted a message on Maro Crimson vow teasers
    dci points?
    Posted in: The Rumor Mill
  • posted a message on K- pop foxes and Yakuza Nezumi?
    if we get dfcs, they could use energy to transform. or they might just stick to other conditions. outside of "play for fairly broken effects" parts of it, it seemed like it wasn't too bad. the idea that there was some energy source beyond mana was kind of interesting.
    Posted in: Speculation
  • posted a message on K- pop foxes and Yakuza Nezumi?
    do you remember chi counters? i wonder if they'd just use energy this time, instead?
    Posted in: Speculation
  • posted a message on The Brother's War - Modern Mechanics for a Retro Set?
    Remember how irregular of a set stryxhaven was? sometimes you'd get 2 rares per pack, and certain multicolor combos weren't present at all. i'd bet we'll see some new card types and/or mechanics that make this set feel pretty different, like playing in a lost age, with some nostalgia, some things we've never seen.
    Posted in: Speculation
  • posted a message on K- pop foxes and Yakuza Nezumi?
    i suppose technically k-pop is korean, not japanese. i sguess they'd be gravure foxes or something, i'm not a fashion expert on the differences.
    Posted in: Speculation
  • posted a message on K- pop foxes and Yakuza Nezumi?
    Well it's confirmed that we're going back to Kamigawa next year- sort of. Gone is the feudal era, replaced by something that looks like Neo-Tokoyo. Perhaps it will draw a wider audience, and some of the traditional Japanese lore was sort of inaccessible for the average westerner.

    Possible Mechanics?

    Legend Mechanic- something like grandeur seems possible. While the set will possibly have a lot of legends, it seems like something that needs support.

    Tribal- Kamigawa had several unique tribes and classes.
    Snakes could come back as G/U. perhaps they'd get a piece of the ninja pie. something more than more +1/+1 counters. Green is sort of suposed to be the master of combat tricks, anyway.

    Kitsune- I think they might have a k-pop theme this time. not sure about actual mechanics

    Nezumi- Probably back as Yakuza gangsters. Perhaps the Oni are the bosses.

    Samurai- Since it's not the feudal era anymore, they're probably gone.

    Shrines- Perhaps they could be tribal shrines, that care about thier tribes rather than other shrines for instance

    Ninja Dojo- 3B
    Enchantment- Shrine
    At the beginning of your upkeep, target opponent loses x life, where x is the number of ninjas you control
    Posted in: Speculation
  • posted a message on [MID] Brian Kibler -- Moonveil Regant
    the fact that it's a "may" trigger makes this seems really good to me.
    Posted in: The Rumor Mill
  • posted a message on Strixhaven Prerelease: a General guide
    So this is just a general basis for choosing your school, and helping build a sealed deck at the prerelease.

    Deckbuilding in Sealed Factions:
    With 6 boosters opened, sealed provides players with a wide card pool. most rares belong to 1/5 factions, and you'll get 1 guarunteed from your chosen faction. statistically, you'll get 1 extra rare for your chosen faction, making it most likely to be used. That is, unless you get one of the bombs discussed below, where you might decide to change factions.

    Prismari bring the best of two worlds- the powerful fractals of green, with more subtle elements of blue. ramping is also available in this faction.
    Notable Bombs (Consider taking this faction if you open any of the above)
    Kasmina, Enigma Sage She needs some protection before casting usually, but she's going to be helping your draw and giving you a creature or two, all for 3 mana. You may or may not benefit much from her -8 in limited.
    Tanazir Quandrix Possibly the scariest Quandrix card, make sure to have plenty of fractals in any deck he runs.
    Jazdi, Oracle of Arcavios Ok, Let's just talk about this side of the card. The other half is self explanatory. but if you get this, make sure you have the instants/soreries to make it work.

    Notable uncommons/commons
    Eureka moment this card's good. you'll almost always get mileage out of this if you want to ramp up to something turn 5.
    Quandrix Apprentice Another good ramp.
    Leyline invocation With all the ramp, you'll want some way to benefit. this is one. It'll trigger your magecraft, too.



    Silverquil
    Honestly I'm not sure if this faction is that great in limited. The rares in both white and black tend to be more useful in constructed. Most are either board wipes or single target removal.
    Notable Bombs (consider playing this faction if you get one)
    Extus, Oriq Overlord Yeah, he can also run in Mardu. And i would consider trying it, if you get him. Though awakening the blood avatar isn't that great, so decide if it works well otherwise.
    Shadix Silverquill Scariest Silverquill. You'll usually want +1/+1 counters, usually giving thema a2/1 inkilinm=g===
    Notable Commons/Uncommons
    Killian, Ink Duelist Possibly the best silverquill Uncommon, almost a rare. your kill spells got cheaper, so did your buffs.
    Shadewing Luarate There's a lot of flying in this faction. He only will help a little, but with all the other +1/+1 counters going around, it's not a bad thing.

    Prismari
    While their theme may be new, most of their mechanics aren't. if you want to play some big crazy huge blue./red instant/sorcery, here you go. they tend to still mostly copy their card draw/damage thing fora big effect.
    Notable Bombs (consider playing this faction if you get one)
    Galazeth Prismari A Cool card, giving you mox opals out of every treasure.
    Rowan, Scholar of Sparks Both sides are solid.
    Magma Opus Really scary things can happen if this goes off some times.

    Notable commons/Uncommons
    Creative Outburst This is like a better, more expensive, Ral's Outburst
    Prismari apprentice unblockable, and it gets bigger, for 2 mana? you better be casting every turn.
    spectacle mage prismari ramp, and evasion.

    Lorehold
    As close to a tribal faction as it gets, they also have access to recursion. Fairly new mechanic and theme wise, one of my more popular factions.
    Notable Bombs (consider playing this faction if you get one)
    Velomachus Lorehold As crazy as his name sounds, he's pretty straightforward. attack, cast, hopefully win.
    Hofri Ghostforge This thing's like a [card]luminous broodmoth/card] except he gives trample, +1/+1, and haste.
    Lukka, Wayward Bonder He's going be giving you a wild guess every turn, and his -2 can be good.
    Notable Uncommons/commons
    blood age general your spirit lord for 2 mana.
    Quintorius, Field Historian your spirit lord for 5.
    Returned Pastcaller A spirit flyer with recursion.


    WItherbloom
    An older theme, but new mechanics make this faction feel enjoyable for both new and old players. The lifegain mechanic is a major one, associated with pests. it's a swarm type faction.
    Notable Bombs (consider playing this faction if you get one)
    Beledros Witherbloom A flying verdant force, not bad.
    Professor Onyx Not Necessarily a witherbloom card, but she works fine in faction, and her life gain is appreciated.
    Blex, Vexing Pest Both his search and Himself are useful.

    Notable Uncommons/Commons
    Daemogoth Woe-Eater A 7/6 for 4? ok, even when you sac himself, something good happens? feels like almost a rare.
    Infuse with Vitality A great instant, especially at common.
    Tend the Pests you notice how these 3 cards work together?


    So that does it, good luck!



    Posted in: Magic General
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