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  • posted a message on [Primer] G/W/x Hardened Scales
    Well, yeah, but if Rally is one of the best decks and plays them, isn't that bad news? The matchup was fine because they didn't interact very well and trampling creatures or many topthers would do the job. Also, I always found the abzan matchup terrible, and I'd like to know if Nissa makes it better now by any stretch?
    Posted in: Standard Archives
  • posted a message on [Primer] G/W/x Hardened Scales
    Doesn't Reflector Mage kill this deck now?
    Posted in: Standard Archives
  • posted a message on January 2016 - Semifinals - Epic Name, Lord of Epic
    You're right, I can't write Frown


    I had written this beautiful text when my browser quit..I'm so mad right now, spent 1h in that and went to waste Frown

    Radis is known by its major city, Farlabth, a city of commerce, where you can find scholars, mercenaries, artificers, traders, wizards, and so many other characters and/or activities. Less known is the remaining of Radis. The mountains in the north are ruled by goblins, that used to raid Farlabth. Since the Bloody Summer, though, Frieds, a group of brave and surviving cat warriors, control the border of Farlabth, keeping it safe from the raids. In the south there's a huge and flourishing forest, Kaith, but not much is known about it. Elves are yet to be seen, stories tell, but one can find Snakes, Trolls, Saprolings, Bears, and so many other types of fauna and flora. The mysteries of Kaith are not known yet, as not many adventure to enter it, and even less return from their trips.

    Frieds was created by Jalai after the Bloody Summer, quickly gathering an army that could put an end to the misery of Farlabth. Jalai is one of the most influential and respected characters of Radis, and Frieds' captain. Many talk about the Bloody Summer, but what's history is the Red Cry, the turning point when goblins were finally defeated. Tales talk about a Shaman, who was leading the goblins in those raids, and screamed so loudly when he realized his defeat, immediately disappearing with no trail. Who believes these tales say his spark ignited and his disappearance was due to his first travel. And some swear he's back!

    (this is nowhere near the quality of the previous text, but it's now 4am Frown )

    Jalai, Frieds' Captain WW
    Legendary Creature - Cat Warrior (MR)
    First Strike
    Whenever a creature you control blocks, you may pay 2. If you do, it gains indestructible until end of turn.
    1WW: Put a 1/1 white Cat Warrior creature token with first strike onto the battlefield.
    2/3

    Mejer, the Red Cry 1RR
    Planeswalker - Mejer (MR)
    +1: Put two 1/1 red Goblin tokens with haste onto the battlefield.
    0: Look at the top four cards of your library. You may reveal any number of Goblin cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
    -1: Goblin creatures you control get +1/+0 and gain menace until end of turn.
    //2
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    Thanks Asrama, I guess that makes sense.
    Posted in: Custom Card Contests and Games
  • posted a message on January 2016 Top 8 - The Bleeding Edge

    Bleed: I agree balck has some control creautres precedent, but it's been in vampires (super-flavorful) and in Planar Chaos. I guess a demonic possession would be another explanation, and I like the concept. The card itself, though, seems too strong.

    Break: I do not agree this is a break. Green is able to to this, specially to creatures with flying. Adding deathtouch makes it a machine gun, which makes it probably too cheap for green (It's so much more efficient than Royal Assassin, a black staple for this effect).


    Bleed: The two colors bleed into each other, but because you designed a multicolor card, it feels kinda cheating...I guess your argument is that, casting with RR gives -1/-1 counters to red, and casting with BB gives pyroclasm (not really) to black. The precedents are set specific, which doesn't invalidate them, but makes me think twice about their validity.

    Break: Crovax (Planar Chaos) and Elesh Nord (New Phyrexia, that has a Planar Chaos feeling) are two precedents. Bad ones. Flanking, though, is a good one. In combat, the two effects are about the same, so it boils down to how it works as removal, which white has as efficient. The real question is how much of a break this is for white, and I have a hard time to justify this, as the "excuse" is set specific.


    Bleed: It's not flash so much that bothers me (although a flashy vampire seems really werid), but the second ability, that feels so white..I'd considered it a break, for these two reasons together.

    Break: Not much to say here..I love it. Maybe I'm biased, because I also looked into red enchantments, but you did a really good job here.


    Bleed: I do not agree this is just a bend. Two of the examples are from two weird sets (Planar Chaos and New Phyrexia that has a similar feeling), and none of those have selection, rather just discard. Even the third has no selection, but looks for a super-specific type to begin with. This is super efficient for blue, and doesn't feel right at all. I think it'd be more acceptable with a higher cost, even if less playable then.

    Break: This is Shape Anew, chepaer and that exiles instead of making sacrifice. Frown


    Bleed: Green copies things, but usually it is associated with combat or just tokens (populate). This doesn't feel totally green, but it's acceptable. The card itself, though, is super strong, because you can only exile it.

    Break: This is Remand, cheaper, but with card disadvantage. It's probably too good for constructed, but power level aside, I get behind this break.


    Bleed: I'm not sure if this is just a bend. There's a difference between caring about dead creatures (blue zombies are ok) and just used cards (delve, usually fuelled with spells, ok in blue). It doesn't feel blue at all, I'm afraid.

    Break: Worse Retaliate? Funny enough, I consider this a bend and not a break. If only your entries were swapped, you could have here a winning submission.


    Bleed: Dash Hopes revisited. It feels white, and I'm between bend and break, because white doesn't have hard counters. I guess it's not that hard because the controller alwyas have a choice (and because of that it won't see play :p), but it's a fine line.

    Break: I disagree discard isn't powerful anymore, Thoughtseize in last Standard proved exactly the opposite, even with Delve and Den Protector around. Regarding the card, it's a huge break imo. It still doesn't feel black, even if it boils down to discard (although it invalidates future copies, and doing this for every opponent can be even more powerful).


    1. Koopa
    2. Asrama
    3. RaikouRider

    This was for sure one of the hardest challenges ever, I can only imagine the following. Specially because it's so hard to find what has been done or not, and precedents for some concepts. I'm sure everyone learned a lot from this experience!


    Right now just for Asrama and Moss:

    I don't see the confusion in the green card. That meaning requires the word "total" - see Formidable or Mossbridge Troll and Reveillark specifically. I agree that it should be "two creatures other than enchanted creature", but I didn't want to complicate even more, and I guess the trapped individual could exert some force as well? :p

    I also don't get the "more black flavor/effect" references in the second one. Could you help me here?
    Posted in: Monthly Contests Archive
  • posted a message on [Enter the Dungeon] Heroic turn 10 - A Brief Respite
    ^^ That is bonkers!
    Posted in: Custom Card Contests and Games
  • posted a message on January 2016 Top 8 - The Bleeding Edge
    I can only post something tonight, if that's ok.


    Arachnus Web more recently, but other similar effects (Lignify, Utopia Vow) show how green can deal with creatures other than fighting - which is now the acceptable way to do it. These are strongly justified through flavor and have a drawback (Spider webs only work in small creatures, turning into a tree leaves a defender creature, and turning a creature into a mana dork by an Utopia Tree reference).

    Trap with Branches 2G
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature can't attack or block, and its activated abilities can't be activated.
    Tap two untapped creatures with power 4 or greater: Trap with Branches' controller sacrifices it. Only any opponent may activate this ability.
    Unlike herds, lone travelers can be snared forever in a forest.


    Burning Fervor 1R
    Enchantment (R)
    All creatures have haste and attack each turn if able.
    Whenever a creature enters the battlefield, it gains "At the beginning of the end step, sacrifice this creature" unless its controller pays 1.
    A bloodlust so intense that consumes from within.


    White is known for taxing cards, namely increasing costs. However, red is known for crazy enchantments and, in some alternative ways, for taxing on lands. This is a red version of taxing creatures, embedded in the reckless red spirit.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] CCL Discussion Thread
    There's potential for abuse, for sure, but it is not busted by any means. The only land in modern I can think of that could combo is Nyktos, and it requires some setup. Like people said, broken lands are broken, they do not need such card to be broken.
    Posted in: Custom Card Contests and Games
  • posted a message on January 2016 Round 3 - Hybrid Monstrosities
    Sorry I'm blind :\ I updated the critique, but I'm afraid the top3 is not changed.
    Posted in: Monthly Contests Archive
  • posted a message on January 2016 Round 3 - Hybrid Monstrosities
    shinike1729 - It's more white than blue for sure, but it's passable. Cool effect, probably strong at 3.

    Flatline - This is a really cool mechanic, although I'm not sure it's uncommon level (unless an entire set as such vibe). a 2/2 into 2/2 into 4/4 is interesting, with the clause that you can't tap 4 lands. Stronger with mana dorks, but seems balanced.

    BubbleCat2 - Not sure if this fits the purpose of the challenge, as its ability makes it blue and red, not blue or red.

    Void_Nothing - I really don't know how I feel about this. "non creature permanent" seems really weird in both green or red, but it's not like it is any better in any other color. I guess I don't get the flavor maybe? Anyway, seems strong, but it's an aura, so we know how that works.

    Koopa - Nice drawback, but seen in blue before. I guess red makes sense, not so sure about white. Sorry, I'm blind. Green makes more sense of course. White has precedents, but usually doesn't have drawbacks in agressively costed creatures.

    RaikouRider - Feels more black than green, but it's interesting.


    1. Flatline (For sure the most hybrid of the bunch)
    2. shinike1729 (the most close to fully hybrid)
    3. RaikouRider (Close call for 2nd place, but feels less green than shinike1729's feel blue)
    Posted in: Monthly Contests Archive
  • posted a message on January 2016 Round 2 - Planar Pie
    Flatline - Perfect shift, it feels it should have been WU from the begin.

    Skyform - no show.

    Moss_Elemental - There's just so many green vigilance cards. This just doesn't feel like one, but it's acceptable as a shift. I'm afraid it's just not as impressive as many others.

    shinike1729 - Randomness is exclusively red, but somehow this works quite well flavorly.

    theazurespirit - The flavor is just so good that it makes the whole card.

    Todris052 - no show.

    maplesmall - Even if I think Simic weird experiments, I really can't see discarding your hand as an blue/green effect.

    bravelion83 - Scry and card selection is blue, but caring about power is not. It might work, but not an amazing shift.


    As someone said, it all boils down to flavor in the end.

    1. theazurespirit
    2. shinike1729
    3. Flatline
    Posted in: Monthly Contests Archive
  • posted a message on January 2016 Round 3 - Hybrid Monstrosities
    Tainted Asp (B/G)(B/G)
    Creature - Snake (U)
    Deathtouch
    1(B/G)(B/G): Regenerate Tainted Asp.
    Bites so gentle as Death's kisses.
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    thanks for the input. I tried, but couldn't find anything similar. The most close regards actual permanents. Maybe it should have been "Choose a creature card in your graveyard. Add one mana of any color that card is"...oh well.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I need some help. Is there any better way to word this?:

    Add to your mana pool one mana of any color among the colors of creature cards in your graveyard.

    Is "Add to your mana pool one mana of any color among creature cards in your graveyard's colors." better? I'm not even sure I'm supposed to use among here...
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC - Round 2
    Tomb of the Unforgotten
    Land (R)
    T: Add C to your mana pool.
    T: Add to your mana pool one mana of any color among the colors of creature cards in your graveyard.
    Yesterday's heroes are tomorrow's inspirations.
    Posted in: Monthly Contests Archive
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