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  • posted a message on BW Tokens
    Hey guys, I'm new here. I've played the deck a long time ago and trying to catch up to the meta.

    As I see it, this deck has its best cards in the 1 drop and 4 drop. It has pretty much the best removals in fatal push and path to exile, which are important to keeping the deck alive to employ its late game win cons. It's actually ridiculous how many great planeswalkers are in black and white, arguably many of the best are in this color like the new Serra, Sorin SV, Gideon AZ, etc. It's honestly tempting to just go full out control rather than having half the deck dedicated to a midrange token strategy.

    While the 3-drops like Lingering Souls are insanely good, it seems in general the 2-3 cmc cards are where this deck loses a lot of momentum. Let's look at some of the cards:



    History of Benalia - not sure how I feel about this, ranges from bad to good

    Raise the Alarm - can range from meh to very good but very good when the deck needs an aggro pressure and can double as removal

    Liliana - can range from meh to very good. I've ran fetid heath to cast this more easily. The key is its versatility as it is 80% of the time going to put some kind of pressure on your opponent.

    Bitterblossom - either really good or really bad. No in between. The card is absurdly slow unless it's played on turn 2. Drawing it late sucks.

    Auriok Champion - I'm not entirely sure how good it is in the meta. If someone can chime in, that would be appreciated. This thing would be consistently good if the deck had access to Stoneforge Mystic.

    Kaya's Guile - versatile but the deck has such a high mana curve already. It also already has access to the best removal spells. To me, this is overkill and not nearly as versatile as something like K-command to justify playing.

    Hidden Stockpile - has been very bad for me, I question why people play it. It's just too slow most of the time. But I would love to hear counterarguments.

    Legion's Landing - I've only been able to test this a couple times. Being able to serve as a land later on seems like it would help enable a heavier PW oriented strategy.




    Posted in: Midrange
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