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  • posted a message on A Vorthos Guide to Magic Story
    Quote from Jay13x »
    I've updated the original post with today's Ravnica article! Only one Archive Trap left!
    And that's it! I'm done! Unless for some reason the lore of Odyssey and Onslaught becomes relevant, I doubt I'll be adding anything but the most recent story summaries and broad overviews.
    Posted in: Vorthos Content
  • posted a message on Magic Storyline Resources (The Stories and Lore Are Here)
    Update: Added the Kylem Worldbuilding Article from yesterday.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    I cannot understand how in the same set one guy goes as far to re-read every canon sources to compile a huge Dominarian map with every place (even only name-dropped) on it to clear every continuity error, and then just some weeks later: we find out that the Sylex is still around when it shouldn't (destroyed in the comics), Yavimaya is on Argoth (Wrong: Argoth became Fyndhorn); Tallids and Molimo are from Yavimaya (wrong, they are from Sarpadia and Llanowar respectively) and so on...
    Ethan made a continuity error with the map, too. Madara is in the wrong place. It happens.

    Yavimaya and Argoth is a continuity error from Time Spiral. People are assuming that because Karn found the Cylix there that it was Argoth.

    Thallids originally came from Sarpadia, yes, but the Magic Story Podcasts have confirmed that they're now native to Yavimaya.

    Nothing in the story explicitly says Molimo is from Yavimaya. This is a tough one, because it never says he's from Llanowar, either.

    Quote from 5colors »
    No, they never confirmed the Sylex and the Cylix are the same thing (at least I don't think they did). The first one is seen destroyed on screen in the Shadowmage comics, of which it was a big plot point.

    Karn however said that the Cylix was created by Urza, while we know the Sylex was millenia older than Urza and probably had Thran origins. I cannot say if this is meant to establish that the Cylix and the Sylex are two different things, or if is just another of the abundant continuity errors (imo it's the latter).
    Anything could have happened with the Sylex/Cylix back in Shadowmage. We don't know if that was really the Sylex, or if this was. Both take place thousands of years after we last saw the original.

    Don't confuse a character being wrong with a continuity error. The history books probably attribute the creation of the artifact to him for obvious reasons. Maybe it's his own version which he left with Multani in Yavimaya for safekeeping. We'll probably learn more once it and the 'apocryphal legacy' become relevant again.

    It could be, but Urza's mind fused with Karn, so it would be strange that Karn didn't have the same knowledge...
    Urza's mind did not fuse with Karn. His Powerstone eyes did, but there's nothing to indicate he has Urza's memories. Something of Urza probably survives, but it's not like Urza had Glacian's memories.

    Alas, we'll probably never know. Still it's a pity that a perfect occasion for the history of Dominaria to get a "definitive" and fixed history (which could be done thanks to Ethan) and a clear and consistent starting point from which they could continue the story of Dominaria in later sets, was so quickly lost... Now probably we'll get even more confusion on plot points of Dominaria that we would had had if DOM story never came out...
    The whole point of the set was how history was remembered. While there were certainly a number of continuity errors, what's an actual continuity error, versus retroactive continuity, versus a character simply being wrong about a fact are reasonable questions. Belzenlok was deliberately lying about history, and other cultures clearly embellished their own version of events, so I was expecting some of the continuity to be weird.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    Quote from Perkunas687 »
    Regarding Argoth, from the wiki:

    "With the release of Future Sight, Yavimaya was mentioned as being located where Argoth once stood. This has lead to some confusion with readers, due to the fact that this information hasn't been given prior to the book and that Yavimaya has another fixed location on several maps of Dominaria. The release of the official map in 2018 confirmed that the main part of Yavimaya was still in its original location, northwest of the Shattered isles.[5] It is now a seperate island, while a small remnant is transplanted to Urborg."

    I always thought they were different because I recall Multani and Urza's first interaction being like "I heard about what you did on Argoth," instead of "I heard about what you did here way back." Shrug, man.
    Yeah, this was a continuity error from Time Spiral. Caused a lot of consternation at the time (which you can find if you dive back through this very forum).
    Posted in: Magic Storyline
  • posted a message on Is there something going on here?
    There will not be a Battlebond story, unfortunately (confirmed on Twitter). Alison Luhrs wrote a worldbuilding article about it that will probably be out next week.
    Posted in: Storyline Speculation
  • posted a message on A Vorthos Guide to Magic Story
    I've updated the original post with today's Ravnica article! Only one Archive Trap left!
    Posted in: Vorthos Content
  • posted a message on Chandra/Jaya theory
    Moved to Speculation
    No. We know who Chandra was before she sparked, and who Jaya was, too. They're not the same person.
    Posted in: Storyline Speculation
  • posted a message on Invasion and Planeshift flash videos
    Here's the link, you might be able to wayback machine it:

    http://www.wizards.com/magic/expert/invasion/magicinvasion/apocalypse_storybook.asp

    Quote from The Fluff »
    and also wanted to show her what mtg storyline is like before it became a playground for planeswalkers.
    Then showing a story that features a nine planeswalker super team is definitely the way to go, lol.
    Posted in: Magic Storyline
  • posted a message on Don Krenko, Combo Goblins
    Somehow didn't see this before.

    1. Thoughts on Aggravated Assault?
    It goes infinite with Skirk Prospector/Phyrexian Altar + Goblin Tokens. It also curves with Krenko by casting at T3 and activating ability at T5 (or earlier if with support). It does similar work to Kindred Charge, but has the potential to go infinite, reach, and recurability - vs Kindred Charge which doubles the number of unique goblins, and doesn't spend time on the board (less vulnerable to removal).
    Aggravated Assault is a great piece for this deck.

    2. Thoughts on Cloudstone Curio?
    With a Skirk Prospector/Phyrexian Altar, can go - Infinite death, Infinite Tokens, Infinite Mana, Infinite ETBs - with Krenko. Also gives Krenko a back-to-hand option for removal/wipe protection. Also an untapping option if you keep bounce-recasting Krenko until you run out of mana.
    Can you explain the infinite piece, there?

    3. Thoughts on Command Beacon?
    Because board wipes.
    Also good.

    4. Thoughts on Chandra TOD?
    Comparable abilities to The Immortal Sun (card advantage, ramp), but comes down two turns earlier. Chandra TOD also comes with a much-needed option for removal and a win-con.
    Some of these choices are limited by the cards I have, so my TOD is in a different list. I AM looking to revamp my list in the near future, so I'll take a serious look at this.

    5. Thoughts on Ruby Medallion?
    Helps to cast Krenko a turn earlier and brings down the cost of other combo pieces. Running down your list, it can maybe replace the anthem enchantment Quest for the Goblin Lord? It's basically deciding between rushing to combo vs tap right aggro. Maybe this is more of a meta call. I personally compete against a lot of control/stax decks where aggro plays are not as effective.
    If anything, I would swap it for Armillary Sphere. Quest for the Goblin Lord is a really strong card in this deck. It turns on very quickly, frequently in the same turn it comes down.

    6. Thoughts on Sensation Gorger?
    A much-needed wheel effect, because mono-red and draw problems. And always a great play to put this card on top of the library after arranging an infinite combo with Goblin Recruiter.
    I could see this card replacing something to get more goblins on the board.

    6. Thoughts on Imperial Recruiter?
    Basically a second Goblin Matron that can help fetch individual combo pieces. Or fetch Goblin Recruiter to arrange an infinite combo.
    You can definitely do it, but I'm not sure it's worth it in this deck. In the games I play, missing some piece I would want is rarely an issue except late game.

    7. Thoughts on Shattering Spree?
    Personally I just find it more flexible than Vandalblast. But either is good.
    I typically play large multiplayer games with lots of artifacts, so Vandalblast just works better for me. It's a meta call.


    Do you have a version of your deck without the Splinter Twin, Combat Celebrant, etc package? Seems like they interact with only a few other pieces outside of their own combo package. Makes me hesitate in adding them. (And as I am typing and back-reading, I see that you've mentioned them as your most cut-able pieces).
    I'm actually looking to get rid of them. The non-Krenko infinite combos have only ever come together once.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kelly Digges no longer working for Wizards
    Quote from Negator_402 »
    Any inclinations or suggestions as to why? I miss old Magic storytelling, which focused less on planeswalkers, obvious twists, and identity politics. But was Kelly the glue that kept it moving, or the cause if poor storycrafting?
    What era of Magic Story are you talking about? Cause that doesn't sound like one that happened in our dimension.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    I am not sure we can call Luti being Jaya a huge prediction, mysterious Pyromancy Master, lives in a Cult to Jaya without being an official member of it and understands Chandra is a Planeswalker and tells her to go help her friends, the bigger twist would for her to not be Jaya I think.
    That's an easy assertion to make after the fact. Let people have their fun.

    It's a pretty big deal that a major pre-Mending planeswalker has been part of the story for the last decade. A LOT of the old vorthos did not think this was something that was going to happen, even back when the idea was first floated after The Purifying Fire came out.
    Posted in: Magic Storyline
  • posted a message on Dominaria General Discussion
    I really liked today's story. It was a nice way to bridge the gap between Teferi being a wanderer and Teferi being a doting father searching for how to restore Zhalfir without his former powers.
    Posted in: Magic Storyline
  • posted a message on Don Krenko, Combo Goblins
    Quote from Matthijs »
    I've recently refound my love for Magic and discovered Commander. After buying the vampire precon deck, this is the first deck I'm building. I've always loved goblins and am looking forward to what Dominaria will bring for tinkering around with!

    Anyway, not much to add yet, except maybe that you mention Sol Ring as a substitute for Altar but Sol Ring is already in the deck ;-) Thanks for posting this, am having fun building and playing it!
    Dominaria has brought mostly art upgrades. Goblin Warchief, Siege-Gang Commander, and Skirk Prospector.

    Helm of the Host and Goblin Chainwhirler are things I'm investigating. The Helm has some major potential, but I'm waiting on the physical cards to play around with it more.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Modern Sarpadia
    What's interesting is that Thrulls and Thallids have both escaped Sarpadia! Feral Abomination shows a giant scary Thrull on Urborg! So I don't think it's that far out of the possibility.
    Posted in: Magic Storyline
  • posted a message on A Vorthos Guide to Magic Story
    Quote from Myrmadillo »
    Thank you! I greatly appreciate the effort you've put into this thread. It's helped me greatly in getting caught up on all the magic lore.

    I noticed that the Lorwyn-Shadowmoor Cycles are missing as well as the two Legends Cycles. Could you comment on where those would fit in the timeline?

    MTG Wiki appears to have plot summaries for the Legends Cycles, but not Lorwyn-Shadowmoor. Do you have any links you'd recommend to read summaries of the Lorwyn-Shadowmoor story?
    Lorwyn-Shadowmoor were both a series of short stories. I recommend reading Oona's page if you want to know what happened in the main plot. It occurs about 20 years after the Mending.

    Legends I happens about 400 years after the Ice Age, while Legends II happens around 800 years ago. Check out my piece on the Elders of Dominaria (linked above) for a brief summary of Legends II. Go to Multiverse in Review for good stuff on Legends I.
    Posted in: Vorthos Content
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