Okay, everyone. Today I would like to talk about the storytelling in MtG in general.
I do not doubt that in terms of mechanics, MtG is a fantastic (albeit imperfect) game. However, even to this day, MtG seems to struggle to produce decent stories: I used to read the weekly stories, but not anymore because the writings are, as many have pointed out, less than ideal. I have lately heard about the War of the Spark novel. WoS's trailer was very well-liked on Youtube, but the novel ends up... less than stellar. The review scores were at best mediocre. Based on the above, my impression is that WotC is trying to make good MtG stories. This is certainly a laudable sentiment, but they seem to struggle in achieving this goal. In fact, MtG's storytelling seems unusually bad compared to most other major gaming franchise. This led me to ponder over the question: why are MtG stories not good? As someone who has dabbled in creative writing, here are some problems I notice with MtG's storytelling in general:
The Chain Veil is apparently disintegrating there.
I do not doubt that in terms of mechanics, MtG is a fantastic (albeit imperfect) game. However, even to this day, MtG seems to struggle to produce decent stories: I used to read the weekly stories, but not anymore because the writings are, as many have pointed out, less than ideal. I have lately heard about the War of the Spark novel. WoS's trailer was very well-liked on Youtube, but the novel ends up... less than stellar. The review scores were at best mediocre. Based on the above, my impression is that WotC is trying to make good MtG stories. This is certainly a laudable sentiment, but they seem to struggle in achieving this goal. In fact, MtG's storytelling seems unusually bad compared to most other major gaming franchise. This led me to ponder over the question: why are MtG stories not good? As someone who has dabbled in creative writing, here are some problems I notice with MtG's storytelling in general: