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  • posted a message on Azorius Titan/Emeria Control
    I have similar opinions on Remorseful Cleric, it is still sneaky good in the maindeck. Although I would caution against revoker, my experience has been that it's way more vulnerable right now. Between W&6, Plague Engineer, and k-command. Plus the overall awareness of artifacts because of thopter sword and SFM.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    One idea that KopiKopaBarcelona mentioned to me was tracking matchup results through a spreadsheet. This would help us create actual match win to loss data. I can imagine that it would also allow us to better evaluate any card changes as good or bad in future versions.

    Right now my UW list is more a mono white list splashing U. I do this because I am more comfortable piloting a mono white list. I think D90Dennis14 has been an advocate of the classic Court Hussar, Flickerwisp, Spreading Seas route. I don't know which build if either could be considered better. However, I do think our skill when piloting a deck comes from our own familiarity and knowledge of our lists.

    I think that sometimes this can blind us and help facilitate a confirmation bias. I'm thinking of Brought Back, myself when I go down this line of thought. A lot of other people who have tested this card have found it lacking. My bias, is that I think this card is really good in a mono white shell. So the question then becomes, is it more probable that I am such am good player / deckbuilder that Brought Back has always been amazing for me in every match I play. No, I think that it is much more likely that I have let a fraction of the great games I've won because of BB color my overall opinion of the card. I probably have more experience playing BB than any one other player in this thread. While that experience will undoubtedly help when indenifying correct lines of play, the cumulative experience of all players in this thread will largely eclipse my own.

    Anyway, I'm rambling now basically I think that spreadsheets are a good idea and will help us check our bias in the future.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    No problem,

    Here's my UW list
    https://www.mtggoldfish.com/deck/2305378#online

    Here's my mono white list
    https://www.mtggoldfish.com/deck/1973774#online
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I think they do slightly different things, myself. If you do manage to get even one activation off of Oketra it's bonkers. Oketra also seems slightly more resilient to removal as well. Having the option to blank even the exile based removal is pretty neat.

    That said Lyra offers an evasive clock that you're opponents will never race b/c of the lifelink. The first strike also makes it a very effective stonewall against small creature decks too. There are also synergies with resto angel.

    Both creatures are already inherintly resilient to the more common forms of removal, Lightning Bolt, Fatal Push, Abrupt Decay.

    Anyway, I haven't played either in the 5cmc flex slot so my opinions aren't based on playtesting.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I would be interested to hear how your games goes with Spell Queller now that T3feri's gone. I think that Resto is probably a must if you do like playing it.

    As for your other points Ranger-Captain of Eos is both pressure and good disruption against both uw control and urza-tron. The games I win against both usually involves an early RCoE paired with a Sun Titan or Emeria to lock the opponent out.

    I have played Geist of Saint Traft before but usually in the sideboard. It's not that good against other creature decks of the format. The pressure it brings is nice and it does play well with resto but just remember we are not playing aggro, tempo, or midrange. Our gameplan is focused on extending the game nine turns to reap our first activation of Emeria, the Sky Ruin.


    To further that, if you can't afford fetchlands I would strongly recomend removing most or all of your islands and all glacial fortress for Prairie Stream, Field of Ruin and/or Irrigated Farmland. Having non-plains in your deck plays really poorly with emeria and the difference between having it come online on turn 9 or turn 12 is immense.

    I think a discord was created in the past but no one from this thread really used it.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    So I just played against uw control with main deck Rest in Peace, probably a remnant of an old list before the banning's. I ended up losing in three but the games were down to the wire and came down to time. Which my opponent had less than a 40 seconds on me, I was really impressed by all of the blue splash Dovin's Veto, Detention Sphere, and Teferi, Time Raveler were all huge in the match. I ended up flooding hard in the second match and lost but in the third if we had been in paper I'm pretty sure I would have won. I had dealt with his Rest in Peace with Blast Zone, which unlocked Emeria, the Sky Ruin.His planesalkers had been neutralized with Detention Sphere and Sorcerous Spyglass, I had utility lands on lockdown with Ghost Quarter. The board state was my Sun Titan and Teferi, Time Raveler and a clue versus his clique and TTR, he was at 5 life and I was at 17.

    Long story short, I think that we have a real chance in this matchup and the blue splash gives us a lot of needed cards. If I had played a little faster or conceded a little earlier game two I may have won.

    Edit

    Ever since I went 5 - 0 in my league, I've started seeing more and more emeria lists pop up online. I just finished playing against a mono white emeria list, It's kinda awesome playing the mirror. In that particular game I was favored b/c I had more card advantage and utility lands than my opponent. That said, they put up a good fight and their Brought Back drew them a lot of cards post wrath.

    I'm actually not sure which variant is favoured in the mirror, it's an interesting question to ask. If both players are on the Thraben Inspector and Wall of Omens card advantage plan it's probably the mono white player b/c they aren't playing counter-magic and therefore have a higher density of action cards to hit. However, if the UW player is on the Court Hussar, Spreading Seas plan I think they'd be favored instead.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I did post it, it's on the last page but I'll post the goldfish link too. I'm not sure definitively which is better yet. I think it's subjective as in it depends on your past experience and expected metagame. I will say that the uw list has impressed me.

    https://www.mtggoldfish.com/deck/2305378#online
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Thanks! I'll keep that in mind, although I think I should be able to do a pick up preorder from F2F at the GP.

    Logistically I don't think I can go without taking time off work and its a little bit rushed so I'll be scrambling for accommodations. Not to mention a 7 hour drive.

    I don't think I'm going to this one but I'll be at the Toronto GP for sure. I hope you have tons of fun and crush the competition though!

    Edit

    So I managed to beat Titanshift with the UW deck for the first time today. Dovin's Veto countered their Scapeshift, Detention Sphere answered their zombies from Field of the Dead and I drew my Field of Ruin, Ghost Quarter, and Crucible of Worlds for their Valakut, the Molten Pinnacle.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Huh, didn't know that gp montreal was next week. I'll need to see if I can get there, kinda last minute though and I don't even have all the cards in paper yet.

    Anyway to answer your questions;

    1. I found actually found it was Teferi, Time Raveler that played a very similar role to Flickerwisp during my league matchups. TTR allows you to rebuy your etb effects and can dig you out of sticky situations with troublesome permanents like Ensnaring Bridge or Blood Moon. However, both the passive and the plus are also extremely synergistic with the deck. For example it combo's well with Ranger-Captain of Eos and if you have both, your opponent is literally locked out of non-creature spells. Against burn I was able to return Charming Prince three times in one game and not have to worry about Skullcrack effects. It's removal, card advantage, and a safety net all in one.

    2. I feel counter-magic like Dovin's Veto is a necessary evil in the main deck when splashing blue. Our worst matches are the ones where our opponents go turn five Scapeshift or turn three Karn, Liberated on the play, if we have access to counter-magic in those situation we easily win the game from that position. I relate Dovin's Veto to Brought Back as a situational spell that varies in power level by matchup but is never completely dead. I do believe it is correct to play them, and remember in the past we have played Negate in the maindeck because it plays to our strength of splashing U.

    3. I really like Crucible of Worlds, even in the matches where it's not especially good it still guarantees land drops, which is card advantage. It also provides inevitability with Emeria, the Sky Ruin in two senses. That we have a literal countdown, and it adds a secondary layer of protection so that even if Emeria, the Sky Ruin is destroyed by a Field of Ruin or a Assassin's Trophy, it will still come back.

    Good luck at the GP!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    So I ended up with a 4 - 1 beat gb rock, burn, etron, burn, and lost to amulet titan. Which, had I sequenced correctly I could've won the match. Overall I'm pretty happy with how the deck preformed. Teferi, Time Raveler with a Charming Prince is gas, and I fealt like none of the matches outside of amulet were particularly close. I'm thinking that the emeria archetype is pretty well positioned right now.

    @D90Dennis14
    I don't think that I could be comfortable playjng without Stony Silence outside a local metagame without artifact matters / tron decks.

    If you're looking to trim them for now I would suggest looking at the matches you side SS in. Then find a replacement that you can side in into similar matches.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    So I'm currently running through another league with my UW list and am 3 - 0. I've played GB Rock, Burn, and E-Tron so far, surprisingly E-Tron felt the easiest out of all of them.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    It may be tricky to fit too many copies of both Charming Prince and Stoneforge Mystic into the same deck. Especially considering SFM eats up a couple more slots with the equipment package too. You really don't want to be bogged down with to many two drops.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Yeah Flickerwisp was always 10/10 with or against Batterskull, during the brief period that I played the Stoneforge Mystic package.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I hope that your stoneforge experience goes well! One suggestion, that I have from playing SFM that I think may seem unintuitive at first glance, is to up your land count.

    This is because we want to hit land drops every turn but when playing SFM on T2 your not developing your board state with redraws. Think T2 wall T3 Flickerwisp, that'll usually draw us into the land we need to get to double spell and spiral into sun titan / emeria. With T2 SFM T3 sword / batterskull you'll need to hit that extra land naturally.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Yeah, that sounds about right. Although, I will mention that I have beaten burn before without seeing lifegain. You either have to generate a clock and hope your opponent stumbles. Or lock them out with FoR plus GQ. That said, those scenarios are very fringe and combined only amount to maybe 2% - 3% of your total match win record.

    D&T is tricky to navigate and I have to agree with you. However, I believe we're favoured once you understand the play patterns. Play smart and drag them kicking and screaming into the late game were our wrath effects, sun titan, or emeria will close the door.

    Edit

    I think I'm going to try a small splash in the Mono White shell for D-Sphere, Teferi, and Dovin's Veto. I'll probably replace all the Flickerwisp and Brought Back. Have a total of 3 D-Sphere, 3 Teferi, and 4 Dovin's Veto across the 75.

    Here's the list
    Maindeck: 60
    Creature: 20
    1 Kami of False Hope
    4 Thraben Inspector
    4 Charming Prince
    4 Wall of Omens
    4 Ranger-Captain of Eos
    3 Sun Titan

    Instant // Sorcery: 10
    4 Path to Exile
    2 Winds of Abandon
    2 Dovin's Veto
    2 Supreme Verdict

    Artifact: 1
    1 Crucible of Worlds

    Enchantment: 2
    2 Detention Sphere

    Planeswalker: 3
    3 Teferi, Time Raveler

    Manabase: 24
    1 Blast Zone
    3 Emeria, the Sky Ruin
    4 Field of Ruin
    4 Flooded Strand
    2 Hallowed Fountain
    1 Prairie Stream
    1 Prismatic Vista
    1 Snow-Covered Island
    6 Snow-Covered Plains
    1 Windswept Heath

    Sideboard: 15
    1 Ghost Quarter
    1 Burrenton Forge-Tender
    4 Remorseful Cleric
    2 Stony Silence
    2 Dovin's Veto
    2 Damping Sphere
    1 Sorcerous Spyglass
    1 Detention Sphere
    1 Wrath of God

    This build has been doing well so far, I've played against stompy, ad naus, and merfolk and won each. Teferi, Time Raveler has been awesome so far. It has a lot of hidden synergy with Kami of False Hope too, not having kami killed at eot has been great.


    Posted in: Control
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