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  • posted a message on Azorius Titan/Emeria Control
    So I played another league and got absolutely wrecked by the karn + lattice lock. I qued into e-tron twice and mono green tron once. Everything else went well Brought Back was especially potent against MGT. That baby karns static ability shuts off my clue tokens from Thraben Inspector is especially brutal though.

    So I think I got to change up my sideboard and add + 2 Sundering Growth or go up to two Generous Gift, as an instant speed answer to Mycosnyth Lattice. I'm leaning towards Generous Gift but would love to hear your thoughts!

    When e-tron gets popular I generally switch back to UW because my match win percentage has always been way higher against them. However I'd want to include two copies of Force of Negation to my sideboard. The problem is I didn't realize it was so expensive, over 30 tix for a situational counter spell.

    @Titan_allday
    I hope you enjoy your games with it! Let us know how you do!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I've been playing On Thin Ice for a while now and it's been okay, not amazing but not terrible either. That said, I've recently taken it out to make room for Blast Zone in the main and also give myself access to an extra sideboard slot to test with. I'm testing Generous Gift at the moment but haven't draw it in post sideboard games yet. I was thinking of Dispeller's Capsule before I realized that Karn by itself would stop me from activating it. I kind of wish that there was a 1/1 creature for one, with a sacrifice ability of one mana tap it and sacrifice it to destroy an artifact or enchantment. Also Bounty Agent could actually be playable if it could hit planeswalkers.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    @The Fluff I completely agree, one of two things I knew mono white archetype needed to be successful was additional low cost unrestrictive targeted removal. I've tried testing Blessed Alliance, Declaration in Stone, and Celestial Purge in the mono white deck and they are all good in their own right but they either too restrictive or come with a heavy drawback. Although, I could definitely see an argument to playing them as sideboard cards, depending on what you expect in your meta.

    Winds of Abandon was somewhat of a best case scenario and a definite upgrade, I just wish that you could cast it at instant speed. I may try it as a 1 - 2 of in a UW Emeria Shell with Teferi, Time Raveler for just that.

    Also, although I'm kinda swamped with work at the moment I did manage to get in a couple games on magic online. I qued into the new build of Hogaak Vine and it seemed much less scary. Kinda like an aggro dredge deck with less reach, I won an easy 2 - 0 but I'm not sure how familiar my opponent was with their deck, nor how experienced a player they were overall.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Thank goodness too, without the mill option or their deck becomes much less scary.

    Also, thank you for the kind words The Fluff. Your right, Winds of Abandon is a nice flexible removal spell but most of it's power comes from being a Plague Wind that exiles.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I've been playing Brought Back since it came out. I do like it, but I have a hard time evaluating when / what matchup it should be cut in. This is because it's situationally good in a lot of matchups.

    Obviously it can't be great in every matchup. That said, I've had a lot of success with it across a diverse field. i.e graveyard strattagies, control, combo, mid-range, and aggro. I think it played best against the aggro and mid-range decks, for me.

    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I have two copies of Knight of Autumn in the sideboard. It may be a little hard to see though, especially if you're on mobile. Evolutionary Leap was always very powerful for me but I'm concerned about sinking multiple green mana into it. I've liked it before, but it can be clunky or awkward at times. Vivian Reed is interesting and maybe worth exploring, it never hurts to have another answer to graveyard hate in your 75.

    I've haven't been all that impressed by Settle the Wreckage as of late. It always feels like it gets caught in my hand and even against recursive aggressive decks I find myself wishing it was a Wrath of God so that I could control when I popped it.

    I didn't like Ramunup Excivator as much when I tested it in leu of Crucible of Worlds last time. I liked knowing that I could play a land drop each turn without worrying about it it dying to creature removal like Fatal Push.

    I can see your argument about Generous Gift versus Winds of Abandon. I do think that they do very different things but flexibility of Generous Gift can be nice.

    I think I'll give the list another spin tomorrow and see how it does, thanks for the advice!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I'll try to keep my write up for the modern challange updated as I go

    Match 1
    2 - 0
    Grixis Control
    Game one
    Thraben Inspector, Wall of Omens, Ranger-Captain of Eos and Sun Titan are too much for my opponents one for one
    removal and discard. I take game one without my opponent casting a threat outside Snapcaster Mage.

    Side in 8
    1 Blasting Station
    1 Lone Missionary
    1 Sorcerous Spyglass
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    2 Cleansing Nova

    Side out 8
    1 On Thin Ice
    1 Kami of False Hope
    2 Winds of Abandon
    2 Flickerwisp
    2 Wrath of God

    Game two
    My opponent is stuck on two lands for the first few turns and I'm durdling around because they've either discarded or killed everything. I start to flood out and my opponent draws multiple threats like Snapcaster, Mage Young Pyromancer, Kalitas, Traitor of Ghet and Kess, Disident Mage. Luckly Path to Exile, Blast Zone, and Wall of Omens are keeping them in check.

    I have emeria online but my opponent has surgicaled both Sun Titan and Thraben Inspector with upkeep triggers on the stack. They eventually lose to a Cleansing Nova which clears their board and allows me to recur wall of omens to dig for action.


    Match 2
    2 - 0
    Devoted Druid Combo
    Game one
    I kept a hand with a couple removal spells and crucible of worlds in my opener. I broke up my opponents combo with Path to Exile, which I never tapped out for. They collected companied three times in a row looping Eternal Witness and trying to play the fair game, but scooped to a blockers followed by a wrath plus then recursion for emeria.

    Side in
    1 Blast Zone
    1 Sorcerous Spyglass
    2 Cleansing Nova

    Side out
    1 Ghost Quarter
    1 Kami of False Hope
    1 Brought Back
    1 Flickerwisp

    Game two
    So basically the same thing except a much longer game. Kept up Path to Exile once I drew it broke and up the combo with Sorcerous Spyglass. We largely just played a fair game and traded creatures until emeria was online. My opponent did set up Devoted Druid and Vizear of Remidies but I must have wrathed them five times over the course of our game. Notably using my health total a recourse, while taking beats from Voice of Resurgence and Kitchen Finks. I did this to wait until I had the mana for overload Winds of Abandon and hold up Path to Exile. They also got Scavenging Ooze online twice, but Blast Zone and Cleansing Nova took care of that problem. The game ended with a turn 18 Sun Titan to recur the
    spyglass.

    Match 3
    2 - 1
    Jund
    Game one
    So game one it was all the usual suspects removal discard, scavenging ooze, planeswalkers like wren and six plus Liliana of the Veil. Brought Back was awesome, really screwed with my opponents Liliana edict and I won with Sun Titan.

    Side in
    1 Blast Zone
    1 Lone Missionary
    1 Sorcerous Spyglass
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    2 Cleansing Nova

    Side out
    1 Kami of False Hope
    3 Remorseful Cleric
    4 Flickerwisp

    Game two
    Similar to game one except more Nihil Spellbomb and Scavenging Ooze. I eventually maneuvered into a position where I was at six life with a Sun Titan an active emeria and a Wall of Omens. My opponent has two cards in hand. They Fatal Push my Wall of Omens and spin a Bloodbraid Elf into a Liliana of the veil to edict my Titan, then bolt me and I die to the hasty BB. To be fair they had to have exactly that, so codo's to my opponent for playing to their outs.

    Game three
    Very similar to the previous games, Brought Back was amazing and Crucible of Worlds did work, even through their Wren and Six.


    Match 4
    0 - 2
    UR Phoenix

    Game one
    I was on the draw and my opponent got off to a quick start of double Arclight Phoenix turn two, I managed to path one and stay alive through a Kami of False Hope but didn't get a turn six to cast Sun Titan to start looping it.

    Side in
    1 Burrenton Forge-Tender
    2 Lone Missionary
    1 Remorseful Cleric
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    1 Cleansing Nova

    Side out
    4 Brought Back
    4 Wall of Omens
    1 Crucible of Worlds

    Game two
    My opponent went onto the slower Saheeli, sublime artificer plan. I don't find a wrath effect or a Ranger-Captain of Eos for Kami of False Hope but I manage to stem the tide until I have enough plains for emeria. I'm trying to play fast because I'm hoping for a game three. I accidently f6 my turn and don't get crack the fetch needed for my two emeria's to trigger. Meaning I can't recur Lone Missionary and Remorseful Cleric. Sadly this mistake cost me the game.

    Upon further consideration I probably should have swapped a Ghost Quarter for a Blast Zone while side boarding. This is because not only can I crank it to three for their walker but I can also just set it on two and wait for a TiTi.


    Match 5
    UW Control
    1 - 2
    Game one
    I got there on the back of Thraben Inspector and Ranger-Captain of Eos, eventually set up emeria and locked them on upkeep.

    Side in
    1 Blast Zone
    1 Remorseful Cleric
    1 Sorcerous Spyglass
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    2 Cleansing Nova

    Side out
    1 On Thin Ice
    1 Kami of False Hope
    2 Path to Exile
    2 Winds of Abandon
    2 Wrath of God

    Game two
    I got run over by multiple walkers, instant speed wraths, multiple Rest in Peace and Field of Ruin.

    Game three

    Fetchlands plus two Brought Back ramped me to an early emeria. I forced my opponent to blow their sweeper and then set back up with Ranger-Captain of Eos. I was so close to setting up the lock too but they found their Field of Ruin at the last possible moment. They topdecked a Rest in Peace the turn later, while I was flooding and that was the game.

    Something I can take from that game is to use Brought Back as insurance against Field of Ruin. I usually just try to hold Emeria, the Sky Ruin until I have seven plains on the field. This is to maneuver around an opposing Field of Ruin if they play one. In this instance though, it may have been better to hold the Brought Back and not try to ramp with it.

    Hindsight is 20/20 though, and they hadn't played a FoR yet so I considered it safe, but it's an interesting take from this.


    Match 6
    2 - 1
    Hogaak Bridge Vine

    Game one
    Even with a Remorseful Cleric I still die turn three to altar milling.

    Side in
    1 Blast Zone
    1 Remorseful Cleric
    2 Stony Silence
    1 Sorcerous Spyglass
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    2 Cleansing Nova

    Side out
    1 Ghost Quarter
    1 On Thin Ice
    4 Flickerwisp
    1 Crucible of Worlds
    2 Wrath of God
    2 Sun Titan

    Game two
    I get Remorseful Cleric, Sorcerous Spyglass and enough time to sac it with Brought Back mana up. That buys enough time until Sun Titan comes down and mops things up.

    Game three
    I mull into an early Remorseful Cleric and Ranger-Captain of Eos and sit on Blast Zone x 2. my opponent proceeds to do nothing, I'm assuming their hand is full of lands and artifact / enchantment removal. They eventually die to my anemic beats.

    So Brought Back was awesome in this game, it caught my opponent by surprise and won me a match!

    Also, if any of you know, is it correct to side in Damping Sphere against Hogaak Vine? I'm not sure but I don't usually side in DS against Phoenix and do all right. Please let me know your opinion.

    Match 7
    2 - 0
    Hardened Scales
    Game one
    This matchup went exactly how you would expect, I ramped myself into Winds of Abandon with Brought Back, wrathed their board, and then they died.

    Side in
    1 Blast Zone
    2 Lone Missionary
    2 Stony Silence
    1 Sorcerous Spyglass
    2 Gideon of the Trial
    2 Cleansing Nova

    Side out
    1 Brought Back
    3 Remorseful Cleric
    4 Wall of Omens
    2 Sun Titan

    Game two
    Similar to game one except they had a Nature's Claim for my Stony Silence and a Leyline of the Void in their opener. Luckly, leyline didn't actually matter all that much because Cleansing Nova. They scared me a little with a giant Walking Ballista off the top but it died to a Flickerwisp and they died soon after.

    Match 8
    1 - 2
    Mono Blue Tron
    Game one
    I kept a slow hand and accidently color fixed my opponent by using Field of Ruin their on natural tron. They played Karn, the Great Creator and Mycosinth Latic and I was locked.

    Side in
    1 Blast Zone
    2 Stony Silence
    1 Sorcerous Spyglass
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    2 Cleansing Nova

    Side out
    1 On Thin Ice
    1 Path to Exile
    1 Kami of False Hope
    4 Wall of Omens
    2 Winds of Abandon
    2 Wrath of God

    Game two
    I played three copies of Thraben Inspector, a Sorcerous Spyglass and ramped with Brought Back. My opponents hand was absolutely full of countermagic but an active emeria doesn't care about that.

    Game three
    The most unfortunate loss, I had a Stony Silence in play and their clock down to one minute. They had the Karn in play and Latice in hand but couldn't cast it because of Stony Silence. I had a recurring emeria, and would have won if not for a topdeck Cyclonic Rift.


    Well there you have it folks! I went 5 - 3, placing 25th out of 177. I played against Grixis Control, Devoted Druid Combo, Jund, Hardended Scales, Hogaak Vine, UW Control, Mono Blue Tron, and UR Phoenix.

    I really feel like I had a good shot at a 7 - 1. My misplay is what cost me the game against UR Phoenix, that wouldn't have happened in paper magic. I also feel like my mono blue tron opponent somewhat lucky to draw into a 1 - 2 of Cyclonic Rift to bounce my Stony Silence just before they timed out.










    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Generous Gift is an interesting idea. I had completely overlooked that Beast Within had recently been color swapped. Could be good, I'll have to try it. Thanks!

    My own experiences with a GW ramp focused build were not promising. Maybe it'll be different now, and could have been how I constructed my build in the first place. I always found myself petering out with a lot of lands but not much a board presence to show for it. I do like your Oath of Nissa idea, it should smooth out your draws. My problems with it were twofold. One, that you usually wanted to play it turn one which requires shocking and two, sometimes the card I needed was removal, which you can't grab off Oath of Nissa.

    Eternal Witness always overpreformed for me in that build but GG can be rough. I would probably recommend 1 - 2 Winds of Abandon as you have enough ramp to overload consistently.

    Also, you may need more than six basics total if you eke value out of Sakura tribe-elder to consistently turn on Emeria. Of course I was playing FoR with STE so maybe that's different.

    I could also see wanting Vivien's Arkbow or maybe an Evolutionary Leap.


    I think if I was to revisit that archetype I would try something similar to this
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    So I had my first match where I drew two Brought Back, two fetchlands and an Emeria, the Sky Ruin. That game felt broken, I had emeria online by turn five and then a lock with Ranger-Captain of Eos and Kami of False Hope. I'm still not entirely sold on Brought Back in general but it's generally been good and can also be exceptional at times too.

    One thing I feel I'm missing is more ways to interact planeswalkers outside of attacking them or a slow Blast Zone. Detention Sphere was always a great catch all, and will be missed. I'm thinking Devout Decree may be good or maybe Celestial Purge, I'd like to hit more than color specific walkers though. I've played Oblivion Ring type effects in the past but have never been too impressed with them in this archetype. Especially with cards like Blast Zone and Assassin's Trophy being prevalent in other 'fair decks'. Does anyone have any experience playing Cavalier of Dawn?

    It's times like these that I wish On Thin Ice said creature or planeswalker.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    So, I've ran Brought Back through a few games on magic online and have some news on it. Fist of all it's not busted but it is good. Brought Back presents a lot of options, kinda like a Flickerwisp 5 - 7 in a way. However, just the fact that you may draw it does make you sequence your plays very differently. That, and I'm still unsure if you want sideboard it out against removal and discard heavy decks, like you do with Flickerwisp.

    I have had a promising results with it against control variants, and aggro, jumping from three mana to six mana for a surprise Sun Titan plus ramping two plains towards Emeria, the Sky Ruin is awesome. Also stalling for two turns with a Ranger-Captain of Eos and Kami of False Hope is great. Also a reminder, if you plan to recur Flickerwisp with Brought Back on your opponents turn, it's usually best to do so at the end of second main phase so as to have the permanent exiled in play for your turn.

    Basically Brought Back is fragile but if you play right the ceiling can be very high and the floor is basically an instant speed single rampant growth anyway. Which given our deck, we would probably play anyway.

    Anyway here's the decklist if anyone is interested

    Maindeck: 60
    Creature: 23
    4 Thraben Inspector
    1 Kami of False Hope
    1 Lone Missionary
    3 Remorseful Cleric
    4 Wall of Omens
    4 Flickerwisp
    3 Ranger-Captain of Eos
    3 Sun Titan

    Instant//Sorcery: 11
    4 Path to Exile
    3 Brought Back
    2 Winds of Abandon
    2 Wrath of God

    Enchantment: 1
    1 On Thin Ice

    Artifact: 1
    1 Crucible of Worlds

    Manabase: 24
    3 Emeria, the Sky Ruin
    4 Field of Ruin
    1 Ghost Quarter
    1 Arrid Mesa
    1 Flooded Strand
    1 Marsh Flats
    3 Prismatic Vista
    1 Windswept Heath
    9 Snow-Covered Plains

    Sideboard: 15
    1 Blast Zone
    1 Burrenton Forge-Tender
    2 Lone Missionary
    1 Remorseful Cleric
    2 Stony Silence
    2 Damping Sphere
    1 Sorcerous Spyglass
    2 Gideon of the Trials
    1 Ranger-Captain of Eos
    2 Cleansing Nova

    I'm still not sure if I want On Thin Ice, but I do like that it's a permanent and therefore recurable through Sun Titan. I also like that in the early game if I remove a must kill creature like Dark Confidant with it, I'm not ramping my opponent.


    On a side note, I'm going to be trying my first modern challenge on magic online this Saturday so I'll try to put up a write up. Wish me luck!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Winds of Abandon has really impressed me so far, but Path to Exile it is not. If your looking for cheap sorcery speed exile based spot removal I'd recommend On Thin Ice. Obviously you'd need Snow-Covered Plains and Snow-Covered Island and maybe more fetchlands.

    I've been playing Winds of Abandon since it was released, in my mono white emeria build and it functions really well as wrath that exiles. This, allowing us another out to a myraid of otherwise tough situations, think boggles or dredge. If you play it, try to hold it with it's overload cost in mind. I'd recommend against using it as a two mana path to exile at sorcery speed unless you absolutely have to.

    Usually meaning, removing a combo enabling creature like Devoted Druid, recursive threat like Arclight Phoenix, graveyard disrupting creature like Scavenging Ooze, or any creature that will be likely to deal lethal damage before you can overload it.

    Use your best judgement but bear in mind that our opponents will likely have to commit more to the board when playing against us because we play to the board ourselves. This makes all of your sweeper effect much more potent.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    First off, congrats on the 3 - 1 at your FNM and welcome to our thread! I hope you enjoy your stay!

    Off the hop, a couple changes I would recommend is that if you have Humans in your local meta you may want to swap out a Supreme Verdict for a Wrath of God. This is to diversify your wrath selection to play around Meddling Mage.

    Also, if you're having difficulties hitting double blue for Jace, the Mindsculptor turn four, you may want to cut a basic Plains for a third Hallowed Fountain. You may need to bust out that hyper-geometric calculato too, to find the correct percentage needed for your manabase. I know most lists average 11 blue sources, technically more if you count Field of Ruin or Ghost Quarter.

    Maindeck Remorseful Cleric is par for the course as maindeck graveyard hate is a necessity nowadays. I don't think I've seen a Phyrexian Revoker outside of mono white builds and definitely not since Sorcerous Spyglass was printed. It is an interesting inclusion and it technically does have an etb that you can abuse with Flickerwisp or Teferi, Time Raveler. Plus it's a creature, which means it's recursive through an Emeria, the Sky Ruin. Most lists tend to favor Detention Sphere to deal with problematic permanents though, it's extra good in our deck because we can reset it with Flickerwisp or recur it with a Sun Titan.

    I think people have played Teferi, Time Raveler in sideboards in the sideboard as an ace against opposing control strategies maindeck he should be fine too. It has a lot of cool synergies with the deck which is nice.

    I think using planeswalkers instead of Court Hussar and Spreading Seas as your card advantage engines is also interesting. Teferi, Time Raveler and Jace the Mindsculptor are of course objectively more powerful cards, even with their lack synergy with Emeria. That said, they do play around graveyard hate nicely.

    I am a little confused as to why your sideboarding Noxious Revival for? Everything else seems decent but I would personally recommend putting the Crucible of Worlds in main deck as hitting land drops every turn is what we want / need to do.

    Good luck in your next matches!
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    I have to agree, from what I've seen lingering souls usually shows up in decklists that are fair and looking to grind. Think Mardu Pyromancer or Abzan rock.

    Although, not being a creature and therefore recurable with Sun Titan or Emeria is a point against it.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    What I've been thinking of doing recently is sideboarding a Blast Zone. Then you can swap it out for Ghost Quarter if the matchup warrants.

    Plus in the games that go long having access to an extra land is very useful as it helps ensure you hit your land drops on time. Never mind it's utility in the format at large.
    Posted in: Control
  • posted a message on Azorius Titan/Emeria Control
    Yeah, I could see an entire
    new archetype building itself around Vesperlark and doing well.

    The hype around RCoE is real and they've only gone up since I first bought them. They'll go back down eventually though.

    As for Militia Bugler, I would recommend pulling out your hypergeometric calculator. As, when I first tested it the hit rate was around 40%. So forget about card selection you'll be lucky if he hits.

    This is because of three plus power creatures like Flickerwisp and Sun Titan, and your non-creature package.

    The 2/3 body with Vigilance is nice though.

    It could work but you'd have to redesign your deck. Maybe add Thraben Inspector and replace Flickerwisp with Vesperlark? You'll likely need every creature except Sun Titan to be hit off Militia Bugler.

    You could work a UW brew using Militia Bugler, Vesperlark, Phantasmal Imagine and utility creatures.

    Maybe utilizing Champion of Wits to set up chains with Phantasmal Image?
    Posted in: Control
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