1) Pay to make token of K.F.
2) while he is on the stack you chose which artifact you are going to sacrifice, once you've chosen it can't be changed.
3) KF enters the Battle Field, you sac the artifact and spread the damage.
My question is... at what point do you have enough time to change him into an artifact with Liquimetal coating and then chose himself to sac?
You can't target him with the Coating until he is on the Battlefield, by the time he is on the battle field it is too late to chose an artifact to sac or distribute damage.
If I'm missing something here Please let me know!
The flamefiend's ability doesn't target the artifact being sacrificed, so you choose which artifact to sacrafice this when the ability resolves. So, in your steps above #2 is incorrect.
1. the Flamefiend enters the battlefield.
2. Flamefiend's ability goes on the stack
3. Players get priority: you make Flamefiend into an artifact
4. Flamefiends ability resolves: you choose to sacrafice Flamefied to its own ability.
I doubt they would do that.
The same way we got the Sun Titan instead of Grave, Primeval or Frost in the M11 prerelease, I doubt they would give away both swords as promos.
One of them sure, but both...
Except... for the MBS prerelease they said particpants will have to pick a faction. A different promo for each faction would make sense.
Is there a time where I have priority can play Dispense Justice after combat damage has been dealt, but still during the combat step? This would occasionally let you "choose" which creatures they sacrifice by blocking in certain ways.
Yes this will work.
Quote from Comprhensive Rules »
506.1. The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat.
The "end-of-combat" step is a full step, just like any other. Both players get priority during this step. This is when you would play Dispense Justice to get the effect that you want.
Hell, a fat pack that has eight or nine boosters, all in different languages would be awesome.
Wizards had a product like that about 12 years ago. I bought two and still ues the deck boxes they came with (though one is held together by electrical tape). It was available around the time of alliances and homelands and had 6 packs in four different languages if i remember correctly. The outside of the box is decorated by artwork from cards released around that time with their foriegn language titles. I tried to find a link to a description of it on-line, but I couldn't find one.
Most judges don't know 2HG terribly well, and the new Mindslaver wording *does* sound like you should only control one player - I wouldn't hold it against the judge. :/
Woapalanne, while normally i'd aggree with you, I think in this case the judges should have known better. This question is answered in the Scars of Mirrodin FAQ:
* In multiplayer games using the shared team turns option, you control the affected player's entire team during that team's next turn.
To rant a bit, at my prerelease i witnessed a couple of questions asked of judges that had answers in the FAQ. I wish more judges took the time to read through the FAQ before the prerelease to at least know the basics of new keywords and interactions.
Pardon my ignorance, but didn't the M10 rule changes make it so that combat damage doesn't have its own step anymore? I thought combat damage was now done DURING the "end combat" step. If players still get priority after damage is done (as you explained Re: Condemning a Persecutor), wouldn't we still be able to swing in and sac a Mogg Fanatic, bounce a creature after it hits, etc.?
Sorry for being curt, but couldn't you have taken a second to look this up before posting?
From the very frist paragraph on combat in the Comprehensive Rules (emphisis mine):
Quote from Comprehensive Rules »
506.1. The combat phase has five steps, which proceed in order:beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4).
The main rules confusion for newer players is that you have to activate the regeneration ability before the creature gets destroyed rather than when the creature is being destroyed. You are therefore setting up a 'regeneration shield' (usually at the last possible moment) when you regenerate a permanent that isn't consumed until it would be destroyed.
I think it would be far more intuitive if a new regeneration mechanic were introduced and templated like this:
Regeneration1B(Whenever this creature would be destroyed you may pay 1B. If you do, instead tap it, remove all damage from it, and remove it from combat.)
As a replacement effect, you would pay the cost at the moment it would be destroyed rather than at any point before. Regenerate would still remain for cards like Reknit, but this mechanic would make more sense for a core set even if it is a bit weaker.
I've always thought that's how they should have reworded regenerate when the sixth edition rules changes occured. I'm glad to see others feel the same way.
In the same concept, if I played a clone and copied my opponent's Admonition Angel and played a land afterward, could I exile my opponent's Admonition Angel? I've been told repeatedly that it cannot, but by the quoted Q&A it seems it can.
Player B sees a creature entrering the battlefield not under his control and choses which effect to apply first
I think this is where you are confused: When there are multiple replacement effects to apply, the affected player or the controler of the affected permantent gets to chose the order of the effects.
So in your example it is player A that choses the first affect to apply, since it is player A's creature that is being affected by Gather Specimens.
Yes. It comes into play as a creature under your control.
The caveat is that your opponent cannot respond to you playing a land, so Gather Specimens would have had to have resolved prior to you playing your land. So, if you've been a target of Gather Sepcimens, don't do that.
Thanks, Kahedron. The actual rules for Convoke was what i was missing. It is specifcally an optional, additional [bold]cost[/bold], so must be used after mana abilities. I should probably have looked this up before posting.:embarrass:
Was anyone else besides me surprised by the Convoke ruling?
Q: If I cast Chord of Calling, can I tap my mana babies for convoke before sacrificing them for mana?
A: No, you can't. While you can pay the total cost in any order, you have to produce mana before you begin paying the total cost. This means that the Eldrazi Spawn you sacrifice for mana aren't around to be tapped for the convoke cost when you attempt to pay the total cost, so you can't get the Eldrazi Spawn tokens to do double duty for you.
This seems unintuitive to me. Since convoke is a "cost-reduction" mechanic i would think you would do use it before you paid the total cost.:-/
When ~this~ is destroyed...
1. it would make a nice parallel with exile
2. it would apply to non-creatures easily
The flamefiend's ability doesn't target the artifact being sacrificed, so you choose which artifact to sacrafice this when the ability resolves. So, in your steps above #2 is incorrect.
1. the Flamefiend enters the battlefield.
2. Flamefiend's ability goes on the stack
3. Players get priority: you make Flamefiend into an artifact
4. Flamefiends ability resolves: you choose to sacrafice Flamefied to its own ability.
Except... for the MBS prerelease they said particpants will have to pick a faction. A different promo for each faction would make sense.
Yes this will work.
The "end-of-combat" step is a full step, just like any other. Both players get priority during this step. This is when you would play Dispense Justice to get the effect that you want.
Wizards had a product like that about 12 years ago. I bought two and still ues the deck boxes they came with (though one is held together by electrical tape). It was available around the time of alliances and homelands and had 6 packs in four different languages if i remember correctly. The outside of the box is decorated by artwork from cards released around that time with their foriegn language titles. I tried to find a link to a description of it on-line, but I couldn't find one.
Woapalanne, while normally i'd aggree with you, I think in this case the judges should have known better. This question is answered in the Scars of Mirrodin FAQ:
* In multiplayer games using the shared team turns option, you control the affected player's entire team during that team's next turn.
To rant a bit, at my prerelease i witnessed a couple of questions asked of judges that had answers in the FAQ. I wish more judges took the time to read through the FAQ before the prerelease to at least know the basics of new keywords and interactions.
Does anyone here know how long the print runs normally last?
Sorry for being curt, but couldn't you have taken a second to look this up before posting?
From the very frist paragraph on combat in the Comprehensive Rules (emphisis mine):
I've always thought that's how they should have reworded regenerate when the sixth edition rules changes occured. I'm glad to see others feel the same way.
Yes you can exile you opponent's Admonition Angel in this case. Admonition Angel cannot exile itself, but it can exile other cards named Admonition Angel.
Consider this alternate wording that would prevent you from exiling your oponents Angel:
This wording would prevent you from exiling other cards named Admonition Angel. Since it is not worded that way it is only refering to itself.
I think this is where you are confused: When there are multiple replacement effects to apply, the affected player or the controler of the affected permantent gets to chose the order of the effects.
So in your example it is player A that choses the first affect to apply, since it is player A's creature that is being affected by Gather Specimens.
Yes. It comes into play as a creature under your control.
The caveat is that your opponent cannot respond to you playing a land, so Gather Specimens would have had to have resolved prior to you playing your land. So, if you've been a target of Gather Sepcimens, don't do that.
This seems unintuitive to me. Since convoke is a "cost-reduction" mechanic i would think you would do use it before you paid the total cost.:-/
Actually i think this is the article being refered to. In it Maro says