What? Why? Sower comes in, you steal random guy, sac that guy and search out another creature from your library.
Because it says "gain control of target creature for as long as Sower of Temptations remains on the battlefield" that leads me to think when Sower dies they regain control of the creature. Need a rules expert in here for sure.
Also could use a rules expert cause I am curious about this:
What if I cast Gilded Drake and than in response to the exchange sacrifice Gilded Drake to Birthing Pod do I still get one of their creatures? If so Gilded Drake would be super tech here.
I'd want four Windswept Heath over four basic lands to help secure your mana base.
Overall, the deck is rather poor though. It's one of those decks thats trying to be five color that shouldn't be five color. For example your eight counters are completely worthless until you have Prismatic Omen out.
You have zero spot removal and only three sweepers, which aren't tutorable here, so aggro is just gonna run all over you.
Like thefettman said Collective Restraint is very good with Prismatic Omen, but than again you'd have even more cards completely dependent on Prismatic Omen. The deck itself is just too dependent on Prismatic Omen. I realize you have seven tutors for it and four copies of it, but the problem with that is you have no other enchantments or artifacts so after you get that one Prismatic Omen the rest of them are dead cards and all of those tutors are dead cards, thats way too many dead cards.
To be honest the deck needs to be completely reworked.
Hey, I'm looking to make a U/G Breeding Pod deck and I pretty much have most of the deck in my head but I can't think of any good 4 CMC U or G creatures that have enters the battlefield or leaves the battlefield creatures.
In small time Jund if your gonna play multiplayer take out the Blightning for Syphon Mind as it not only provides some discard but most importantly provides you card advantage.
Your "Denied" deck has no card advantage it could seriously use some.
I have a "Wall Ball" deck, you can find it here on the forums either on the first or second page of the forums and it uses Vent Sentinel as an alt win condition and the ultimate win condition a huge Fireball via wall mana. It's not exactly what this will be but I'd seriously recommend looking at it, it hardly ever loses.
Also I would use AEther Membrane since it has reach, or some wall with flying in place of the Fog and Holy Day.
If you have a ton of walls and some of them have reach or flying your gonna be able to block basically anything so you don't nee Fog or Holy Day those both can go. In their place I'd add four more walls, particularly AEther Membrane and four Beast Within as with Beast Within you can kill anything they have and give them a worthless 3/3, the 3/3 being worthless because you will have a bunch of walls to block it.
Lightning Bolt is similarly completely worthless here because anything it kills, anything with a toughness of 3 or less can be blocked by one of your walls, so who care.
Also you need a bit more draw, I know you have twelve can trips, but trust me you need more draw. Biomantic Mastery will give you absolutely insane draw as your likely to have a ton of creatures out and they will have likely a good number as well, usually this will net you at least 7 cards.
Lastly, 20 lands is too few you should be running a minimum of 22, but I'd seriously recommend 24.
I'd make the deck like this, and I think this is a lot smoother:
After you fix your mana base I'll address the problems with the deck.
Thanks
4 Tropical Island
4 Breeding Pool
4 Misty Rainforest
2 Flooded Strand
1 Yavimaya Hollow
1 Gaea's Cradle
1 Library of Alexandria
1 Flooded Grove
3 Island
3 Forest
4 Birthing Pod
1 Sol Ring
Creatures: 25
4 Birds of Paradise
4 Sylvan Ranger
2 Kitchen Finks
2 Eternal Witness
2 Man-o-War
2 Solemn Simulacrum
1 Venser, Shaper Savant
2 Mulldrifter
2 Acidic Slime
1 Frost Titan
1 Primeval Titan
1 Steel Hellkite
1 Wurmcoil Engine
2 Sylvan Library
Instants: 4
4 Brainstorm
Deck Edited:
-1 Winged Coatl
+1 Man-o-War
Because it says "gain control of target creature for as long as Sower of Temptations remains on the battlefield" that leads me to think when Sower dies they regain control of the creature. Need a rules expert in here for sure.
Also could use a rules expert cause I am curious about this:
What if I cast Gilded Drake and than in response to the exchange sacrifice Gilded Drake to Birthing Pod do I still get one of their creatures? If so Gilded Drake would be super tech here.
I believe with Sower of Temptation when you sac it the creature goes back to opponent actually.
While I'm at it gonna ask people for thoughts on other CMC slots, here is what I have per slot:
1 CMC: Birds of Paradise
2 CMC: Sylvan Ranger , Coiling Oracle
3 CMC: Kitchen Finks, Winged Coatl, Man-o-War, Eternal Witness
4 CMC: Venser, Shaper Savant, Solemn Simulacrum
5 CMC: Mulldrifter, Acidic Slime
6 CMC: Frost Titan, Primeval Titan, Steel Hellkite, Wurmcoil Engine
Overall, the deck is rather poor though. It's one of those decks thats trying to be five color that shouldn't be five color. For example your eight counters are completely worthless until you have Prismatic Omen out.
You have zero spot removal and only three sweepers, which aren't tutorable here, so aggro is just gonna run all over you.
Like thefettman said Collective Restraint is very good with Prismatic Omen, but than again you'd have even more cards completely dependent on Prismatic Omen. The deck itself is just too dependent on Prismatic Omen. I realize you have seven tutors for it and four copies of it, but the problem with that is you have no other enchantments or artifacts so after you get that one Prismatic Omen the rest of them are dead cards and all of those tutors are dead cards, thats way too many dead cards.
To be honest the deck needs to be completely reworked.
Your "Denied" deck has no card advantage it could seriously use some.
Ggilmann: You can't use Contested Cliffs in conjunction with Blastoderm because Blastoderm has shroud and Contested Cliffs reads choose TARGET BEAST YOU CONTROL.
Oh and any multiplayer deck you have that includes Red you should strongly consider Taurean Mauler as it gets super fat super fast.
Use Instill Energy on Vent Sentinel so you can untap it and do it more than once a turn.
Also I would use AEther Membrane since it has reach, or some wall with flying in place of the Fog and Holy Day.
If you have a ton of walls and some of them have reach or flying your gonna be able to block basically anything so you don't nee Fog or Holy Day those both can go. In their place I'd add four more walls, particularly AEther Membrane and four Beast Within as with Beast Within you can kill anything they have and give them a worthless 3/3, the 3/3 being worthless because you will have a bunch of walls to block it.
Lightning Bolt is similarly completely worthless here because anything it kills, anything with a toughness of 3 or less can be blocked by one of your walls, so who care.
Also instead of Cultivate you should use Overgrown Battlement as it will gain insane mana acceleration and ups your wall count for Vent Sentinel.
Also you need a bit more draw, I know you have twelve can trips, but trust me you need more draw. Biomantic Mastery will give you absolutely insane draw as your likely to have a ton of creatures out and they will have likely a good number as well, usually this will net you at least 7 cards.
Lastly, 20 lands is too few you should be running a minimum of 22, but I'd seriously recommend 24.
I'd make the deck like this, and I think this is a lot smoother:
24 Lands
Creatures: 26
4 Wall of Blossoms
4 Wall of Omens
4 Carven Caryatid
4 Overgrown Battlement
4 AEther Membrane
4 Vent Sentinel
2 Order of the Stars
3 Instill Energy
Instants: 4
4 Beast Within
Sorceries: 3
3 Biomantic Mastery