I tap Caged Sun for green and it triggers itself over and over and (I think???) it's a mana ability so it's impossible for anyone to even try and break the loop.
You could also just animate it with its own effect next turn, making it a 1/1 with flying and infect, then use Tezzeret's -2 on it again. Same end result.
So it's turn five and I have Inkmoth Nexus in play... I animate it and then use Tezz's -2 to turn it into a 5/5 and it still has flying and infect... sweet... but at end of turn it is just a 5/5 that i will need to bounce with Jace 2.0 and do the trick all over...
No need to bounce anything
You pay 1 to animate Inkmoth, and Tezz -1 it, it's now a 5/5 flying infect.
End of turn, Inkmoth's ability ends, it loses flying and infect, but its still 5/5
Next turn you animate it again, it's now a 1/1 flying infect, at end of turn (or if you Tezz it again) it goes back to 5/5.
The delayed trigger can only happen once, right? Let's say I somehow animate and exile Holy Strength with the Coffin. Then when it untaps, there are no creatures on the battlefield, so the Aura cannot enter the battlefiend and remains exiled. If I tap/untap/destroy Coffin later, it won't try to return the Aura ever again right?
You may choose not to untap Tawnos's Coffin during your untap step.
3, Tap: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
This only sets up the delayed trigger when it resolves right? If I activate it, then untap it or make it leave the battlefield before the ability resolves, is the creature gone forever?
What if I untap it in response, and then use it again to exile another creature, then let it untap next turn?
THANK YOU I thought I was crazy!!!
The game is a draw regardless of the rest of the board state right?
I have Omnath, Locus Of Mana, and a bunch of GGGGG floating.
I'm still not forced to attack unless I pay right? Just want to be sure.
I guess adding a Hallowed Fountain makes it like having 5 Tundras?
-1
No need to bounce anything
You pay 1 to animate Inkmoth, and Tezz -1 it, it's now a 5/5 flying infect.
End of turn, Inkmoth's ability ends, it loses flying and infect, but its still 5/5
Next turn you animate it again, it's now a 1/1 flying infect, at end of turn (or if you Tezz it again) it goes back to 5/5.
The delayed trigger can only happen once, right? Let's say I somehow animate and exile Holy Strength with the Coffin. Then when it untaps, there are no creatures on the battlefield, so the Aura cannot enter the battlefiend and remains exiled. If I tap/untap/destroy Coffin later, it won't try to return the Aura ever again right?
This only sets up the delayed trigger when it resolves right? If I activate it, then untap it or make it leave the battlefield before the ability resolves, is the creature gone forever?
What if I untap it in response, and then use it again to exile another creature, then let it untap next turn?
Thanks for any help.
Meow
"When ~ ETB, you may sac 12 power of dorks. If you don't, sac ~."
So sacing the 'Nought isn't a choice, it's a "result", so the rule I'm thinking of doesn't apply to it.
All makes sense now, thanks.