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  • posted a message on Narset, Parter of Veils Combo Control, (AKA Pitch Blue ) Primer

    First off thanks for the feedback, I like the brewing with TITI, have been testing with it myself, actually.
    Just to be clear: you played the stock list in the tournament?
    Anyways, how did you manage to 2-0 elves? Seems to me that it can be a pretty rough matchup, though not nearly as bad as humans etc.

    Yep, the one from the primer. Elves was kind of miserable. G1 was interesting, I was on the play and had Days Undoing and Narset, Shoal + 1 Mana pitch and Remand. I Shoal his T1 play, Remand to slow him down T2 and land a Narset with one dork on his side. He deploys more stuff and Narset stays on 5, I get to Undo the Days and can Pitch counter a Dwynens Elite on his turn. I play Lore Broker 2x and Win from there. G2 was not an actual game, he mulled to 5.


    Now about the new list you posted:
    Have you thought about a few Teferi's Puzzle Box in place of Lore Broker?
    Has TITI felt like enough in creature matchups to not have any wrath effects in the sideboard?
    Tolaria West has been pretty sweet in my games so far, and I like the inclusion here especially after cutting brokers.

    I have seen some people play with Puzzlebox, but I haven't considered it yet. It's not blue, it's clunky and expensive.. Dunno if this version is the right one for Puzzlebox?
    I definitely think you can easily get away with only TITI and no Wraths... You start closing the game quickly after the flip.
    I'm not sure on the number of Tolaria West. I like it, but it can be clunky. Not sure if 1 or 2 is correct.


    Also: you mentioned it briefly, but I would like to stress how important it is that Thing in the Ice is able to flip from casting Day's Undoing, doing the Engulf the Shore trick but for 3 mana instead of 7.

    Nothing more amazing than pulling this off against creature decks.

    I'm wondering which direction this deck is going. I like Gabe Nassifs approach of marrying it with Mono U. So far I'm not a fan of White versions yet, but I also didnt try it yet.

    I'm pretty sure that going away from Lore Broker is correct. Come MH1 I think you can have a really reasonable control deck with Days Undoing as your top end. I'm not even sure if we still need the black splash at that point
    Posted in: Deck Creation (Modern)
  • posted a message on Narset, Parter of Veils Combo Control, (AKA Pitch Blue ) Primer
    Hi there,
    I'm new to the forums but I have taken an interest in this deck. So, I thought I would pitch in (see what I did there?)
    Anyway I played the deck (the exact list from the primer) in a local Thursday night Modern tournament and didn't do terrible.
    The MUs were:
    Lantern 2-0
    Mono G Tron 2-1
    Phoenix 1-2 (lol)
    Gb Elves 2-0

    I can elaborate more on how the MUs felt, if you're interested. For now I want to suggest a few changes to the deck and why.


    Now, what did I do with the deck? When I was playing, most of my problems came from the inability to interact with the board in a favourable way. Once something slips our counters the going gets rough. I think most people here have understood that so far. That's why in the primer humans, burn, etc. are listed as our bad MUs. Additionally I felt like sometimes I was forced to chump with my Lore Broker just to keep my Narset, Parter of Veils around... not the greatest combo piece in the world. Also, since we are so creature light it draws a lot of removal, which makes it quite unreliable.
    I had games where I played the broker and it was actively bad because it did not impact the board and I didn't want to loot with it since my opponent was struggling.
    So, I decided to cut it and replace it with another 2 drop: Thing in the Ice.
    Thing blocks for our Narset, Thing bounces the board and Thing kills quickly. It is especially pretty when you can bounce the board and lead into a Day's Undoing (like Engulf the Shore, but not as *****ty)
    To accomodate for the Thing I had to adjust the creature count. I cut some V Cliques (moved to SB) and added some 1 mana cantrips, which fulfill the role of the looting with the Lore Broker and take a counter off our Thing in the Ice.
    But Lore Broker was fulfilling an importent role once we reach our lock. Yes, that's why I upped the count of Geier Reach Sanitarium. To be honest I always felt like it was the better, more reliable combo piece anyway... That it costs 2 to activate never bothered me since at that point our opponent is basically locked out of the games and I can make land drops until I win.

    So all of this to say: Lore Broker out, Thing in the Ice in.

    What do you think?
    Posted in: Deck Creation (Modern)
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