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  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I'd say, of the two-color combinations, BR is the most "discard your hand" happy. UB is all about "select things to be discarded" while BR is all about "just discard it all." Also, that's a good point on Lawkeeper's Ascension. Probably would need to change the quest counter trigger to countering spells.

    Nephtakem's Leviathan 7UU
    Creature - Zombie Leviathan R
    Nephtakem's Leviathan can't be countered.
    Trample, islandwalk
    Put the top three cards of your library into your graveyard: Return Nephtakem's Leviathan from your graveyard to the battlefield. Activate this ability only if you have fifteen or fewer cards in your library.
    7/9

    IIW: Lands which directly interact with win conditions, two examples would be (1) introducing new win conditions or (2) making it so that certain players can't win or lose.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Looks like they forgot to check if there was a new page. :p
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Viashivan Rancor + Oloro, Ageless Ascetic

    Longpur, Who Hated the Sky 3GG
    Legendary Creature - Giant
    Reach
    As long as Longpur, Who Hated the Sky is on the battlefield or in your graveyard, creatures you control have reach.
    Whenever a creature you control blocks a creature with flying, you may return Longpur from your graveyard to the battlefield.
    4/5
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Shivan Pinnacle + Whispers of the Muse

    Phoenix Cliffs
    Land
    Phoenix Cliffs enters the battlefield tapped.
    T: Add R to your mana pool.
    4R: Return Phoenix Cliffs from your graveyard to the battlefield.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Gravity Pest + Soaring Seacliff

    Drifting Gearscape
    Land
    Drifting Gearscape enters the battlefield tapped.
    When Drifting Gearscape enters the battlefield, target artifact creature gets +1/+1 and gains flying until end of turn.
    T: Add C.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from graffd02 »
    Completing the cycle of "A deck can have any number of cards named..." cards:
    (Just as a heads up, I believe the challenge is to make multicolored cards.)
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Heh, yeah, been away for a few years but I got the urge to design stuff again. Glad to see that I'm remembered. Grin

    Mycosynth Generator + Golgari Guildgate

    Decay Converter 3
    Artifact
    Decay Converter enters the battlefield tapped.
    B, T, Pay 1 life: Create a 1/1 colorless Myr artifact creature token.
    G, T, Pay 1 life: Add CCC.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Fire or Blades + Channeler Initiate

    Men or Monsters 1GG
    Sorcery
    An opponent chooses one —
    • Create a 1/1 green Elf creature token with "T: Add one mana of any color."
    • Create a 4/4 green Beast creature token with trample.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Basing this around the Ascension cycle from Zendikar

    Lawkeeper Ascension WU
    Enchantment R
    Whenever an opponent casts a spell, you may put a quest counter on Lawkeeper Ascension.
    As long as Lawkeeper Ascension has five or more quest counters on it, spells you opponents cast cost 1 more to cast.

    Necromancer Ascension UB
    Enchantment R
    At the beginning of each end step, if you put a card from your graveyard into your hand or library this turn, you may put a quest counter on Necromancer Ascension.
    At the beginning of your upkeep, if Necromancer Ascension has two or more quest counters on it, each player puts the top seven cards of his or her library into his or her graveyard.

    Torturer Ascension BR
    Enchantment R
    At the beginning of each end step, if an opponent discarded a card this turn, you may put a quest counter on Torturer Ascension
    As long as Torturer Ascension has three or more quest counters on it, each opponent's maximum hand size is reduced by seven.

    Animist Ascension RG
    Enchantment R
    Whenever you play a land card, you may put a quest counter on Animist Ascension.
    As long as Animist Ascension has five or more quest counters on it, lands you control are 3/3 Elemental creatures with haste and trample. They're still lands.

    Prophet Ascension GW
    Enchantment R
    At the beginning of each end step, if your life total is greater than your starting life total, you may put a quest counter on Prophet Ascension.
    As long as Prophet Ascension has ten or more quest counters on it, your life total cannot be reduced below your starting life total.

    IIW: Lands which directly interact with win conditions, two examples would be (1) introducing new win conditions or (2) making it so that certain players can't win or lose.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Sephon19 »
    Judge? ; )
    Sssh, judge is sleeping.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Venju, Kaloomte’ of Death GUB
    Planeswalker - Venju M
    • [+1] Each player puts the top five cards of his or her library into his or her graveyard.
    • [0] Choose a loyalty ability of target planeswalker card in a graveyard. Venju gains that ability.
    • [-X] Target player sacrifices a nonland permanent with converted mana cost X.
    • [-8] Return any number of target cards from your graveyard to your hand.
    [[5]]

    IIW: Lands with abilities that specifically state "you win the game."
    Posted in: Custom Card Contests and Games
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