It would be pretty easy to do a sub-format where you start the game with a class card in the command zone, except it's abilities are active, you can level it up from the command zone, and it can't be destroyed.
The one that makes a token wouldn't be played under these rules. I'm thinking to emulate the spell slots from dnd something like 8-7-6-5-4 quantity of mv 1-5, no color restrictions, class enters at the beginning of the first upkeep. that's only 50 cards though.
Getting your class disenchanted would be pretty crappy though. Everyone would run enchantment removal.
It would be pretty easy to do a sub-format where you start the game with a class card in the command zone, except it's abilities are active, you can level it up from the command zone, and it can't be destroyed.
I really hope they do more cards based on the cards from the Deck of Many Things.
Out of all D&D items it's one of the most meme-y and translates to Magic cards in a fun meta kind of way.
This is a great card, it's good for casual, maybe modern, maybe legacy, maybe even EDH. Plus the flavor and art are good, A+ lets get more card like this!
White has a lot of etb effects true but be VERY careful with this since its a must not a may and will screw tokens over if that is all that's left on the field.
Expanding it with other formats like EDH is a no brainer.
Only 3
Getting your class disenchanted would be pretty crappy though. Everyone would run enchantment removal.
Out of all D&D items it's one of the most meme-y and translates to Magic cards in a fun meta kind of way.
Nope, it's up to one target.
Sign me up!