By the way, I tested with Growth Spiral in the deck (replacing 1 remand and 2 Time Warp). It wasn't bad, but most of the time I wasn't happy with the card in this build. It was maybe half of the time a ramp spell. This build has 10 fetches and 2 Field of Ruin to thin the deck and get threshold for Search for Azcanta. Add to the fact that I play less lands than builds with Growth Spiral.
I tested frilled mystic too. I found the cost to be a little to hard to cast without an arbor elf. The deck always wants to cast Cryptic Command with to cast your other spells. As strange as it may appears, I think Mystic Snake would have been better. But again, frilled mystic wasn't bad. It helped me winning a game against monored control by keeping golbins from attacking. But it is a lot matchup dependant. A lot of times it really feels too expensive to counter a thing. Sure, Cryptic Command cost four mana, but it has the versatility to be a time walk by tapping all creatures or bouncing a thing.
Quote from Spigushe »
Remand has to be viewed, imho, as a pseudo-mine and tempo enabler. Everytime I can cancel an opp turn with it, I just cast it saying "Time Walk" and this is what it always feel like. Some matchups are not so free Remanding cards, that's why I have Negate and Commandeer in the sideboard.
Totally agree there. Remand has been very good for me too. Sure, it is matchup dependant and it must be played timely. Playing Remand on the first occasion is not always the best play. I use it either to Time Walking an opponent who tapped out for something, to counter a flashback spell for value, to force my opponent to recast the spell in order to freely combo the next turn or to protect myself when comboing.