@Capt. Nick
Single mana sources are certainly a risk. To be honest, I've never tried it without them because Field or ruin and path to exile are such prevalent cards and having the basics as fetch targets is nice against anything aggressive. Goblin Guide is a very good card. I just found this deck too reliant on the evolve and pongify synnergies for something that is "just a good aggro card". Hooting mandrills is a really good card for a deck that plays 12 fetches. But it's also really bad when drawn in multiples so I just try not to be greedy and take the 1-of.
Finished 2:0 (UW control) 2:0 (8-rack) 1:2(prison whirr) and 2:0(Merfolk) last FNM with it and got third place (Sorry for the flexing)
Hey there, nice to find out there's already a community around the deck that I've been playing. I think with the printing of Pelt Collector the focus has really shifted to ensuring those evolve triggers. Vexing Devil and Hellspark Elemental bring the danger of the deck doing some damage and then falling apart but with the high density of evolvers they have really worked for me. Narnam Renegade is a strong card but it just doesnt support the evolve plan well enough for me personally and even with my 12 fetches it is a miserable topdeck. Avatar of the resolute is a great stompy card but against a high density of removal it usually stays small and then plays sitting duck for a turn. Slightly win-more. Zameck Guildmage is a card I'm aware I shouldn't be playing. The upsides are obviously the ability to have creatures enter the battlefield with higher power (evolve) and to reset our undying creatures. The card draw lets us dig for sideboard cards. The 2/2 for 2 is just abysmal in this deck though. You can activate its first ability and pongify it to flash in a 4/4 which is kinda cool. I only play 6 Pongify effects because they really can lose you a game when drawn too much which isn't the case with our undying creatures.
It was very interesting reading your posts and I hope with Modern horizons coming there will be at least one good card among the 3 colors we are playing.
Single mana sources are certainly a risk. To be honest, I've never tried it without them because Field or ruin and path to exile are such prevalent cards and having the basics as fetch targets is nice against anything aggressive. Goblin Guide is a very good card. I just found this deck too reliant on the evolve and pongify synnergies for something that is "just a good aggro card". Hooting mandrills is a really good card for a deck that plays 12 fetches. But it's also really bad when drawn in multiples so I just try not to be greedy and take the 1-of.
Finished 2:0 (UW control) 2:0 (8-rack) 1:2(prison whirr) and 2:0(Merfolk) last FNM with it and got third place (Sorry for the flexing)
It was very interesting reading your posts and I hope with Modern horizons coming there will be at least one good card among the 3 colors we are playing.
4x Cloudfin Raptor
4x Experiment One
4x Pelt Collector
4x Hellspark Elemental
4x Vexing Devil
1x Hooting Mandrills
2x Zameck Guildmage
4x Strangleroot Geist
3x Young Wolf
Spells (10)
3x Pongify
3x Rapid Hybridization
2x Atarka's Command
2x Lightning Bolt
2x Breeding Pool
1x Dryad Arbor
1x Forest
1x Island
4x Misty Rainforest
1x Mountain
2x Stomping Ground
4x Windswept Heath
4x Wooded Foothills
2x Flame Slash
3x Ingot Chewer
3x Life Goes On
3x Spell Pierce
2x Tormod's Crypt
2x Sidisi's Faithful