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  • posted a message on Deck lists for advice?
    Where would I post a deck list with the intent of getting feedback on making it better?
    Posted in: Commander (EDH)
  • posted a message on Subtypes
    Cryptic Command would easily be an Arcane subtype. Arcane generally means 'generic magic' and would fulfill your criteria. I would also use what the card does when determining subtype more than I would the card's name. Function over flavor is a common design philosophy of WotC.
    Posted in: Custom Card Creation
  • posted a message on Subtypes
    Mind magic could easily just be a 'Mental' subtype.

    Mental, Fire, Water, Air, Earth, Arcane, Divine (or Holy), Dark (or Unholy), etc.

    I have already done this in my own designs and have not ran into the problems you say there would be. It's not hard to do some research and find the right words to use for these subtypes. I was looking for specific subtypes to add to my list with this post. I have also been going through old sets and finding the right subtypes to use on already printed instants and sorceries. Still haven't encountered a problem. In fact, the biggest problem I have had is that many of these spells would require multiple subtypes and choosing which subtypes to use that will fit on the type line sometimes becomes arbitrary.
    Posted in: Custom Card Creation
  • posted a message on Subtypes
    I have often wondered if WotC were to do a Great Subtype Update like they did with creature subtypes years ago, what subtypes would they create for noncreatures.

    In my personal designs I always give every card a subtype.

    What I want to know is what subtypes would they create for instant and sorcery cards, taking into consideration that both would share the same subtype list.

    Also, what subtypes do you think would be given to lands?
    Posted in: Custom Card Creation
  • posted a message on Katingal: Plane of Chains
    Okay, you covered feign and received feedback. What about the others?

    I understand that you personally like to tease things, but it doesn't help anyone to do so. You want to let us know what you are having happen with the mechanics so we can give the feedback that will help you. Teasing doesn't do this.

    Now, please (and simply without a wall of text) explain what restore and hunt are. You have to let people know what you are doing or else we can't help you make them better.

    Also, using the phrase 'feigns dying' isn't what you want. "Whenever a feign ability triggers," would probably be better, imo.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Katingal: Plane of Chains
    Restore a card?
    Feigns dying?
    A creature it's hunting?

    Please provide reminder text for these so we know what is happening here.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Magus of Denial (Is the wording right?)
    That's not the same effect at all. I need the mechanics of the ability to remain the same. Your suggested changes changes the mechanics of it.
    Posted in: Custom Card Creation
  • posted a message on Magus of Denial (Is the wording right?)
    Magus of Denial - 1UU
    Creature - Human Wizard (R)
    Flash
    Spells and abilities that would lower the casting cost of spells don't lower the casting cost of spells your opponents control.
    2/2
    Posted in: Custom Card Creation
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