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  • posted a message on Is this land broken? (Azusa's Bungalow)
    I would add a clause that causes any additional lands but your first each turn to enter tapped.
    Posted in: Custom Card Creation
  • posted a message on Elven Dilettante
    This should either cost more or create the tokens on death rather than etb.
    Posted in: Custom Card Creation
  • posted a message on Yisan, the Wanderer Bard (Looking for suggestions)
    It's a classic monocolored green big creature beat down strategy. All suggestions are welcome.

    Yisan, the Wanderer Bard
    Renata, Called to the Hunt
    Nemata, Grove Guardian
    Thriss, Nantuko Primus
    Moss Viper
    Whisperer of the Wilds
    Vinelasher Kudzu
    Treefolk Seedlings
    Eternal Witness
    Order of the Sacred Bell
    Krosan Drover
    Migratory Greathorn
    Elvish Piper
    Sprouting Phytohydra
    Seedborn Muse
    Ursapine
    Thicket Elemental
    Thresher Beast
    Gurzigost
    Ancient Silverback
    Root Elemental
    Enormous Baloth
    Wirewood Guardian
    Krosan Tusker
    Trolls of Tel-Jilad
    Thorn Elemental
    Ancient Ooze
    Plated Slagwurm
    Symbiotic Wurm
    Wild Growth
    Overgrowth
    Blanchwood Armor
    Garruk’s Uprising
    Pattern of Rebirth
    Gaea’s Embrace
    Living Terrain
    Call of the Wild
    Wurmweaver Coil
    Rampant Growth
    Rites of Spring
    Survivor’s Bond
    Revive
    Kodama’s Reach
    Journey of Discovery
    Recollect
    Skyshroud Claim
    Beacon of Creation
    Elven Cache
    Creeping Mold
    Predatory Focus
    Tooth and Nail
    Wurmcalling
    Lull
    Band Together
    Chameleon Blur
    Tangle
    Thwart the Enemy
    Ram Through
    Worldly Tutor
    Fog Patch
    Respite
    Traveler’s Amulet
    Star Compass
    Soul Foundry
    Tower of Champions
    Memorial to Unity
    Forest (x33)
    Posted in: Commander (EDH)
  • posted a message on Deck lists for advice?
    Where would I post a deck list with the intent of getting feedback on making it better?
    Posted in: Commander (EDH)
  • posted a message on Subtypes
    Cryptic Command would easily be an Arcane subtype. Arcane generally means 'generic magic' and would fulfill your criteria. I would also use what the card does when determining subtype more than I would the card's name. Function over flavor is a common design philosophy of WotC.
    Posted in: Custom Card Creation
  • posted a message on Subtypes
    Mind magic could easily just be a 'Mental' subtype.

    Mental, Fire, Water, Air, Earth, Arcane, Divine (or Holy), Dark (or Unholy), etc.

    I have already done this in my own designs and have not ran into the problems you say there would be. It's not hard to do some research and find the right words to use for these subtypes. I was looking for specific subtypes to add to my list with this post. I have also been going through old sets and finding the right subtypes to use on already printed instants and sorceries. Still haven't encountered a problem. In fact, the biggest problem I have had is that many of these spells would require multiple subtypes and choosing which subtypes to use that will fit on the type line sometimes becomes arbitrary.
    Posted in: Custom Card Creation
  • posted a message on Subtypes
    I have often wondered if WotC were to do a Great Subtype Update like they did with creature subtypes years ago, what subtypes would they create for noncreatures.

    In my personal designs I always give every card a subtype.

    What I want to know is what subtypes would they create for instant and sorcery cards, taking into consideration that both would share the same subtype list.

    Also, what subtypes do you think would be given to lands?
    Posted in: Custom Card Creation
  • posted a message on Katingal: Plane of Chains
    Okay, you covered feign and received feedback. What about the others?

    I understand that you personally like to tease things, but it doesn't help anyone to do so. You want to let us know what you are having happen with the mechanics so we can give the feedback that will help you. Teasing doesn't do this.

    Now, please (and simply without a wall of text) explain what restore and hunt are. You have to let people know what you are doing or else we can't help you make them better.

    Also, using the phrase 'feigns dying' isn't what you want. "Whenever a feign ability triggers," would probably be better, imo.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Katingal: Plane of Chains
    Restore a card?
    Feigns dying?
    A creature it's hunting?

    Please provide reminder text for these so we know what is happening here.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Magus of Denial (Is the wording right?)
    That's not the same effect at all. I need the mechanics of the ability to remain the same. Your suggested changes changes the mechanics of it.
    Posted in: Custom Card Creation
  • posted a message on Magus of Denial (Is the wording right?)
    Magus of Denial - 1UU
    Creature - Human Wizard (R)
    Flash
    Spells and abilities that would lower the casting cost of spells don't lower the casting cost of spells your opponents control.
    2/2
    Posted in: Custom Card Creation
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