This makes me want to play a very land-heavy deck with Crucible...yum.
Could be a 2-of in a fair amount of decks, but it kind of hurts its own cause in that the control decks that want to play this are going to pay heavily.
Home, when I heard my parents speaking loudly in awe. Didn't find out what was going on until an hour later when I turned on the TV to watch Pokemon. I was in 5th grade at the time, and I don't remember being scared in the least until the morning of September 12th, when I saw the cover of the Los Angeles Times. The bold, huge font had a strangely huge impact on me, and to this day, I cannot bear to look at pictures of the Towers, before or during.
The classic behaviour of the doomsday cultist is, of course, to set a date for the end of the world, only to have to set a new date when the predicted cataclysm fails to materialise. Failure never means failure to the truly credulous.
It only takes being right once.
I don't see this as being the doom-bringer. But it would be cool.
Blind SpeedR
Enchantment
All creatures have haste.
Whenever a creature attacks, flip a coin. If the result is HEADS, all combat damage that would be dealt by that creature this turn is instead dealt to that creatures controller. If TAILS, combat damage is assigned normally. They don't know where they're going, but they're getting there FAST!
A good mythic. Woof. If it weren't for the fact that its multicolored, I'd be a bit more worried. As is, though, it doesn't seem a problem. And it looks cool as hell.
Exalted is a HORRIBLE mechanic. If they made Exalted 1, Exalted 3, etc, maybe, but as is, its just a terrible mechanic. Ick. Not that the Angel is a bad limited card...
Sticky Trapping :2mana::symr:
Enchantment
Vanishing 3
If was spent to play ~, Creatures without flying can't attack or block.
If was spent to play ~, Creatures with flying can't attack or block.
I don't see how R couldn't be spent. It's not particularly in flavor for would have been better but still sketchy).
Vanishing makes it incredibly weak.
I probably could've omitted the R part, the only time it's relevant is something that puts it into play, like Enduring Ideal.
Red hurts ground creatures, green hurts fliers, but you're right, Pacifism effects don't work for the colors.
As for the Vanishing, I think that the number could've been higher, but that it's WAY too good without some way to clear it off the board by itself. Maybe a 'Sacrifice all creatures you control: Destroy ~ (any player may play this ability)' would've been better? I dunno.
Could be a 2-of in a fair amount of decks, but it kind of hurts its own cause in that the control decks that want to play this are going to pay heavily.
*Wants moar*
It only takes being right once.
I don't see this as being the doom-bringer. But it would be cool.
It's sad that we (including myself) sigh with relief whenever a non-insane Mythic is revealed. But yeah, that's ONE less thing to worry about.
Enchantment
All creatures have haste.
Whenever a creature attacks, flip a coin. If the result is HEADS, all combat damage that would be dealt by that creature this turn is instead dealt to that creatures controller. If TAILS, combat damage is assigned normally.
They don't know where they're going, but they're getting there FAST!
Instant
Split Second
Tap all creatures.
Draw a card.
Everyone got slow quite fast.
Exalted is a HORRIBLE mechanic. If they made Exalted 1, Exalted 3, etc, maybe, but as is, its just a terrible mechanic. Ick. Not that the Angel is a bad limited card...
Sorcery
Each players life total becomes 5.
End the turn.
Those with a plan have just forgotten thoughts of reward.
That would be a horrible promo, though.
So, the card we submit tomorrow, not the one judged tomorrow, correct?
If so, I'm down, sounds fun. Just as long as there aren't too many theme days.
It would be a 1/1, I think, similar to the Coat of Arms wording.
I probably could've omitted the R part, the only time it's relevant is something that puts it into play, like Enduring Ideal.
Red hurts ground creatures, green hurts fliers, but you're right, Pacifism effects don't work for the colors.
As for the Vanishing, I think that the number could've been higher, but that it's WAY too good without some way to clear it off the board by itself. Maybe a 'Sacrifice all creatures you control: Destroy ~ (any player may play this ability)' would've been better? I dunno.
Anyways, thanks for the feedback!