Quote from rana »Quote from Perodequeso »Was watching a game online and scenario goes as follows: Player A attacks player B with a 2/2, player B casts Psionic Blast targeting the 2/2, in response player A sacrifices the 2/2 to Diamond Valley.
So the rub is, they claimed that since the 2/2 was no longer on the battlefield when Psionic Blast resolved its caster would not take the 2 damage.
I am under the impression that even if the target is no longer there when Psionic Blast resolves, its caster still takes the two damage. The two damage the caster is dealt is not contingent upon the first four damage being dealt. Am I (mostly) correct in this interpretation of things?
You are correct in your interpretation. In the scenario you described, even though the 2/2 creature was sacrificed to Diamond Valley in response to Psionic Blast, the damage from Psionic Blast is not contingent on the target still being on the battlefield when it resolves.
Psionic Blast deals 4 damage directly to the target player or creature, and this damage is independent of the 2 damage that would have been dealt to the 2/2 creature. In this case, Player B would still take 2 damage from Psionic Blast even though the 2/2 creature is no longer on the battlefield.
The timing and resolution of spells and abilities can sometimes lead to interesting interactions, but in this instance, the damage from Psionic Blast is not affected by the sacrifice of the 2/2 creature.
That is wrong. If Psionic Blast no longer has a legal target when it tries to resolve (which it doesn't have, since the 2/2 is gone already), it does not resolve at all. So no damage at all is being dealt.
1
But you are also confused about Convoke. There is no trigger, you have to tap untapped creatures to use Convoke to help pay for the spell, as if those creatures were lands of their color(s). Creatures that were already tapped to attack are not available to use for Convoke.
1
1
Gylta effect lets you use all mana as any color, Void Titan only allows for colorless. IMO change Gylta for consistency.
Gylta & Puzzlebox cast-from-exile effects need some rewording. For one, it should probably specify "face-up" cards in exile. An effect like Foretell specifies face-down, if you target a Foretold card in exile you don't own, how do you know what you're casting?
Also the templating on Gylta/Puzzlebox is a bit wrong, should be more like "Choose target face-up card in exile. You may cast that card (without paying its mana cost)." I would also add "until end of turn" or "as long as it remains exiled" or some other window of time, because as it stands now, both cards only allow you to cast as a part of the resolution, ignoring timing restrictions. In other words, everything cast off it would have flash. Or perhaps restrict your Void cards to only activate at sorcery speed.
And one last thing, those effects work really well with cards that self-exile on resolution. I haven't looked at the cube, so this might not be relevant, but something like Time Stop + Gylta could lock someone out real quick. Be careful of what you add I suppose.
And one more really last thing, why Tribal for the Puzzlebox? You may have future plans, but nothing here cares about "Void" cards, so its just +1 card type.
1
There is a small window to respond to the cast trigger of Storm of Forms with something like a Disenchant to the Greaves/Banish, which could allow the copies to target something that the original Storm couldn't, but all of the copies should always have the same pool of targets to choose from.
1
Its easy to miss with QB's wall of text, or maybe your wife is just a big cheater at card games!
1
403.1. Most of the area between the players represents the battlefield. The battlefield starts out empty. Permanents a player controls are normally kept in front of them on the battlefield, though there are some cases (such as an Aura attached to another player’s permanent) when a permanent one player controls is kept closer to a different player.
403.2. A spell or ability affects and checks only the battlefield unless it specifically mentions a player or another zone.
403.3. Permanents exist only on the battlefield. Every object on the battlefield is a permanent. See rule 110, “Permanents.”
403.4. Whenever a permanent enters the battlefield, it becomes a new object and has no relationship to any previous permanent represented by the same card, except for the cases listed in rule 400.7. (This is also true for any objects entering any zone.)
403.5. Previously, the battlefield was called the “in-play zone.” Cards that were printed with text that contains the phrases “in play,” “from play,” “into play,” or the like are referring to the battlefield. Cards that were printed with that text have received errata in the Oracle card reference.
Nowhere does it say anything about the battlefield being a table. As long as players can see the cards and they are known to be on the battlefield and not exile/graveyard, I don't see why your head can't be a part of the battlefield.
1
1
I think you have that slightly wrong. You CAN'T have it showing the land side when its in your library, it has to be face up as Glasspool Mimic in any zone besides the battlefield.
The "front" side of an MDFC is the one with the black triangle in the upper-left, the backside has two white triangles like Glasspool Shore. If a card in your library has the white triangle face showing instead of the black one, then its technically illegal, and needs to be treated as the other face.
1
Solemnity prevents the first ability from putting time counters when Auramancers enters the battlefield. Then, because it has no time counters, the upkeep trigger never happens. And finally, because time counters never get removed, the third ability never triggers either. So when the Auramancers do die, they come back with no time counters (or flying counter) and just sit there on the battlefield as a normal creature.
6
Sorry if the font is too readable