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  • posted a message on : Nightmares :
    Ya'll need to stop feeding this troll. Either they don't know how MTG actually plays, or they do and are purposefully being obtuse. But either way, while its fun to see how wrong the card is, any response to their ideas just results in "Nuh-uh, <more bad ideas>." They aren't going to learn, and they aren't a disruptive enough troll to get banned. Make it a 2021 resolution to ignore and move on.
    Posted in: Custom Card Creation
  • posted a message on Need a ruling. Using text of card as ruling. Old cards keep old effect
    ...need an old ruling on it using its old text over new text...


    This isn't a thing unless you're playing some custom format or R&D's Secret Lair, in which case you make it up.

    Cards are always ruled as the most current text found from here regardless of printed text (see: any Companion). In the case of Tranquility, its said "Destroy" since 4th Edition.
    Posted in: Vintage (Type 1)
  • posted a message on [KHM] "Glittering Frost"— Weibo preview
    Quote from SilverWolf_27 »
    I'm a bit confused. Are the snow lands going to be the "default" lands in limited here? If so, the "this land is snow now" part is mostly redundant because even the cheap duals here are snow and let's face it, this is not a constructed card.


    Unless something was changed for Kaldheim, you can only add Snow lands that you draft. Each pack has a Snow basic in it, but you still must draft it in order to use it in your deck. Otherwise you can only add normal basics.
    Posted in: The Rumor Mill
  • posted a message on Color of Effect
    Sorry, I meant as WB, not BR. Exile with "payback" is for sure a white thing, I had assumed that and was looking at the other color that would go with it. And to me "exile nonland permanent" is just not something that WR gets, its either WB or white only.
    Posted in: Custom Card Creation
  • posted a message on Color of Effect
    While the treasure aspect is more Red, the exile effect definitely feels more Black. White usually has restrictions on exile removal: Skyclave Apparition can target anything, but has a CMC restriction, Nahiri, the Harbinger has card type restrictions, and something like Banishing Light isn't necessarily permanent exile. This compares much more to something like Anguished Unmaking Utter End Ayli, Eternal Pilgrim IMO
    Posted in: Custom Card Creation
  • posted a message on [KHM] Resplendent Marshal (LEAK)
    Quote from Ryperior74 »
    Not too shabby for a mythic

    if There’s quite a bit of exile stuff especially with foretell we need a somewhat reprint of pull from eternity


    Pull From Eternity specifies face-up, so they'd need to make a new card to interact with Foretell. And neither version would really do anything with this angel, unless you wanted to return your own exiled card so that you could re-exile it when the angel dies.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Battle Mammoth (Leak) Foretell mechanic
    Quote from Courier7 »
    How long until we get some enchantment or artifact that give creature cards in your hand foretell, allowing you to spend 2 then later on foretell for the actual mana cost -1 or - 2? The exile zone is now one step closer to being your third pile of cards in hand.

    Does Zirda reduce the foretell cost, in this case down to GG?


    It does specifically say "Cast" on a later turn for the Fortell cost, so I don't think Zirda reduces that. Exiling the card from hand though does seem like an activated ability, so Zirda should reduce that to 1
    edit- rowanalpha is probably right about the special action thing.

    Quote from leslak »
    also from the wording we probably can go to end of turn and do this. And is “instant” speed too


    I'm not so sure. You're still casting the same card, just for an alternate cost. I could be wrong, but it doesn't look like this changes the timing at all.
    Posted in: The Rumor Mill
  • posted a message on Possessed Portal and Goblin Welder
    Small point in peteroupc's sequence - you don't necessarily need to use the Welder in response to the Tangle Wire trigger. If you let the Tangle Wire resolve first, both players should gain priority before it moves to the Draw Step, so you have a window to Weld the Portal in before they would draw.
    Posted in: Magic Rulings
  • posted a message on Retracing Retrace: Discussion
    I'd say the issue with Dredge wasn't so much the recursive-ness, but the additional resources generated by the self-mill, and the fact that Dredge snowballs into more Dredge. Retrace is closer to Buyback IMO, and has the same problem as anything that has repeated recursion - it can't be a very good card. Darkblast, Flame Jab, Capsize - these effects are worse versions of other cards, but because you can keep re-casting them, they still find homes in various decks.

    But with Retrace, you have to discard a specific type of card, and one that potentially cripples mana development, so you should get a decent payoff for it. This makes it have to walk a very fine line between too good and too bad. A mechanic like Flashback or Jump-start can be a bit better since you only get 1 re-cast, but a Retrace card needs to be fundamentally a bit worse.

    And speaking of Flashback, that's not a mechanic that appears on Creatures. The equivalent is Unearth, Flashback is only for Instants/Sorceries. Similarly, Retrace has only ever used on Instants/Sorceries, so your idea of putting it on Creatures would probably need a new name. I don't know if there's anything in the rules that says you can't put Flashback/Retrace on a creature, its more that you just don't to keep it mechanically distinct.

    Its a very tricky mechanic to get right, especially as a main mechanic for a whole set. I think you wind up with a lot of bad spells and a few amazing ones, or vice-versa. I would say a potential direction for it is to make mediocre Retrace spells, but then have each color/archetype benefit from some portion of the mechanic. Red could have a Discarding Matters mechanic, Green could count land cards in Graveyard, Blue could be about casting from Graveyard, etc. Kinda like Proliferate from War of the Spark, different colors/combos can take advantage of it in different ways.
    Posted in: Custom Card Creation
  • posted a message on [KHM] Leak. Vorinclex, Monstrous rider
    @lynnalynn - Read the Planeswalker Bio thread a few posts down in this forum. Or don't, because its idiotic and the reason that thread got locked.

    Though I'm sure the same posters will drag it in here now and f up this thread too.
    Posted in: The Rumor Mill
  • posted a message on Prestidigitation
    It combos with a million things. You cast it once (or get it into exile) and it becomes "Delve 1: Cast a Blue Instant". Drowned Secrets is an easy mill-out, Chrome Mox can imprint, tap for mana, and then cast it penalty-free, Thought Scour turns into Storm Count+4, etc.

    And unlike Gitaxian Probe or Street Wraith which have alternate text of "Library Size -1, Graveyard +1" this is more of "Graveyard -1" which isn't an effect anyone is really looking for, so it would only show up in decks looking to abuse it.

    I'm with user_938036, not sure why it needs to be.
    Posted in: Custom Card Creation
  • posted a message on Vivien, Monster's Advocate and triggered abilities
    The Broodmate spell is still on the stack when the Vivien trigger resolves, so the Scourge & Lathliss triggers go on the stack on top of that and resolve first. You control both sources, so you choose which trigger to place on the stack first, and then they resolve in reverse order. So if you stack the Scourge trigger first, and then the Lathliss token ability on top of that, the token will enter and trigger the Scourge again, and both would count all 3 dragons and do 3 damage each when they resolve.

    After that the Broodmate resolves has 3 total ETB triggers (itself, Scourge, and Lathliss), and each token will again trigger the Scourge. If you stack Scourge trigger from the Broodmate first, then it will resolve last and count all 6 dragons (Lathliss, 2x Lathliss Token, Scourge, Broodmate, Broodmate Token). And whichever token you stack last will enter first and have its Scourge trigger resolve before the 2nd token is created, so it would only see 5 dragons.

    If you do it right you can end up with 5x Scourge triggers, resolving for 3,3,5,6,6 damage.
    Posted in: Magic Rulings
  • posted a message on Path to Ruin & New World Order
    Aside from 'handwaving' a few comp rules that explain how this works, nothing else needs to be done.


    But because you don't know how to change these rules, or your cards to function within them, then it is exactly "handwaving" to try and gloss over it.

    For once you had something that might work, and instead you still had to change it into the same argument as always. Worthless troll is worthless.
    Posted in: Custom Card Creation
  • posted a message on Path to Ruin & New World Order
    Wow. They are poorly worded and overly complicated, but these are ideas that might actually work within the rules. The idea of white Thoughtseize/Meddling Mage is actually fairly interesting (though too cheap with no real drawback). Broad-scope white Sideswipe seems a bit much, and a red/blue thing.
    Posted in: Custom Card Creation
  • posted a message on Collected Company Elves
    Jumpstart isn't legal in Modern.
    Posted in: Aggro & Tempo
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