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    posted a message on Wishes
    The "clean" method is the third option purposed by Ava, even stated by Wednesday as being the "cleanest".

    Its also the option that provides the least power to wishes if given a purpose, its also the option that requires no card banned, its also an option that requires no wishboard, its also an option that is the least likely to cause a big price spike, its already had a precedent which means using those rules is not that out there really. Its literally the safest option if change were to occur.

    It can be argued the logistics of it, like what caused the social contract mess of an argument in the first place, but it still remains the better method purposed. Also that the only counter arguments to it are literally: Citing rules 0 and 13.

    Also Blue are you really going down this route? Because Karn, the Great Creator is a modern day wish spell, just like Coax from the Blind Eternities. They are wish spells that also retrieve from exile. That what they are doing is the modern equivalent of the very same function prior to magic 2010 like if a spell was RFG with swords to plowshares. Fancy that. Its almost like your argument about me not knowing how wishes worked was a hugely false statement in a poor man's attempt to discredit me.

    Also on the Shahrazad thing, don't talk about unrelated stuff that no bearing on the discussion, simple as that. Keep it on subject Blue or don't post it at all. If Blue wants to defend his unrelated topic to make it have relevance, they are contributing less than I was.

    In fact both MHRBlue and Kamino_Taka have contributed very little in this revived discussion aside from thanking each other as if that gives them credibility. The only ones who seem to be actually doing the legwork for this discussion are Ava, ForgottenOne, and CrimsonWings_3689. Which is two in favor of wishes, one against wishes. I don't include myself as I will admit that I mostly just been the peanut gallery for this discussion.

    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on April 2019 Banlist & Rules Updates
    The bigger of a wishboard/lamp, the more its going to just stagnate. After all, keeping it smaller keeps them from being the same. Having only 3 actual slots to use means you need to pick your cards more wisely instead of just shoving mostly goodstuff cards to fill in the slots. Also this is based on Sheldon's way of thinking, wanting to see less of the same for meta decks, but in this case with wishboards/lamps. After all the whole format is based on building off of restrictions unless you disagree with that.

    Also you know right? 3 wishes, magical lamp, genies, phenomal cosmic power. Those sort of tropes? It resonates a lot better in the mind and is easier to remember than 5 or 7 or 10 wishes.
    Posted in: Commander (EDH)
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    posted a message on April 2019 Banlist & Rules Updates
    I'm going to throw out a slightly modified version of what ForgottenOne designed.

    13. Since games of Commander are played without sideboards, abilities which refer to other cards owned outside the games (Wishes, Spawnsire, Research, Ring of Ma'ruf, etc.) function in Commander with the following rules:

    The player must have what is called a "lamp" of no more than 3 cards prepared before the start of the match so as to not delay the game.
    The cards in your "lamp" must conform to the color identity of your commander (see Rule 3)
    The cards in your "lamp" do not count as part of your 100-card deck (see Rule 4)
    The cards in your "lamp" may not be in your 100-card deck and vice versa (see Rule 5)
    The cards in your "lamp" must be legal in Commander.
    Sounds fun don't it? A magic lamp where you can get up to three of your magic wishes granted from a special item or benefactor. A special vault that could contain nearly anything.

    Outside of lore reasons, I prefer to view 3 as the right number. Its enough for you to pack the three cards you would truly need. Also that constraints build creativity. 10 or 15 cards feels excessive and would likely lead to stagnation of the lamp. With only 3 cards, you must 'word your wishes wisely', when in a familiar or unfamiliar meta. Do you store a more generic card in your lamp if uncertain, or do you risk it and store a more specific kind of card in the lamp that might never be played once that evening.
    Posted in: Commander (EDH)
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    posted a message on April 2019 Banlist & Rules Updates
    If the worry is anti-social use of a wish, then you use the gentleman's agreement in a non-CEDH non-Competitive environment. Simple as that. If it can be done with combo, stax, land destruction, and anything else in the format, a wish following this agreement won't break the metaphorical camel's back.


    Call me crazy, but your suggestion could easily be used in a non-competitive, friendly game of magic with the agreement to allow wish cards/boards. Every point arguing for the use of wishes can be alleviated with play groups agreeing to allow them. Almost like the RC/CAG didn't ban them to make it easier to facilitate that. The pro-wish group just doesn't want to be told no whenever they show up to a random group or LGS with wish cards and a sideboard for them; they want their view to be the norm and the current anti-wish ruling to be the unusual occurrence. Flipping the coin as it were.
    Because asking if you can use a wish for its actual intended purpose, instead of rule 13, puts it in a similar territory to asking if you can play with a planeswalker as your commander that isn't normally one.

    Yet like you quoted me but also skirted around what I said, you should still just use the Gentleman's Agreement, simple as that. If a person is being obnoxious with a particular type of deck or card, you ask them to swap the deck or card out. If they can't, someone at the table offers them a deck, if they won't take it then ask them to kindly sit out of the game. Like a reasonable human being. Now apply this to wishboards and wishes and its not hard to understand, downright simple in fact.

    In fact humor for me a bit.

    Hypothetical: I create a new rule, #111. "If you would search your libary for a land card and that card would be put it into any other zone, you fail to find the card in your search instead."

    There I just blanked every mana ramp card. If you want to play mana ramp spells, you got to ask the permission of the table first. After all, The pro-rampers just want to play their ramp spells without being told no; they want their view to be the norm and the current anti-ramp ruling to be the unusual occurrence. Flipping the coin as it were.
    Posted in: Commander (EDH)
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    posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    Quote from 5colors »
    Arlinn is still human unless in werewolf form. Sorin Markov is a human whose spark ignited upon being transformed into a vampire.


    Here and the user commenting about dwarfs I think is really splitting hairs. Almost all of these races are based in existing fantasy lore and myth. We would except a werewolf to have a human and wolf form, we except dwarfs to just be short and often beard humans, we except elves are tall humans with pointy ears, we except a vampire to have once been human. Would it be better for Sorin to have once been an elf?
    You mean of the 20 supposed "non-human" walkers, 6 or 30% or close to 1/3rd of them are/were/maybe human? Really does sting don't it.

    Also I really hope you aren't using that "any fantasy race can be a human if you deconstruct it hard enough" argument. Because thats a game you will lose.
    Posted in: Magic Storyline
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    posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    Human PWs: 33

    Dragon PWs: 2
    Elf PWs: 2 (One is half-human)
    Cat warrior PWs: 2
    Werewolf PWs: 1 (Also human)
    Minotaur PWs: 1
    Kor PWs: 1
    Merfolk PWs: 1
    Vampire PWs: 1 (Previously human)
    Demon PWs: 1 (Previously human)
    Moonfolk PWs: 1
    Devil PWs: 1 (Half-human, also previously human)
    Gorgon PWs: 1
    Satyr PWs: 1
    Goblin PWs: 1
    Vedalken Pws: 1
    Golem PWs: 1
    Unknown PWs: 1 (Possibly human)
    Meanwhile: No orc, no dwarf, no giant, no ogre, no viashino, no centaur, no kithkin, no angel (yes, I know the soul problem), no treefolk, no naga, no harpy, no faerie, no mutant (but Koth and Tezzeret are not regular humans), no sphynx (at least not proper), no elemental (do they have the old "no soul" problem like regular undead?)
    Added a few obvious addendum to show how even fewer there are as even among the more fantastical. That there are those that have human ancestry or may.

    Specifically: Freyalise is canonically half-elf born. Arlinn is still human unless in werewolf form. Sorin Markov is a human whose spark ignited upon being transformed into a vampire. Ob Nixilis was a human who obtained the chain veil previously but went demon. Tibalt was a human until he casted a spell that turned him half-devil. The Wanderer can be anything but the simple answer is they are a human and that them secretly being an Eldrazi or being a returned Elspeth is part of the myth built up around them based on the speculation of others.
    Posted in: Magic Storyline
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    posted a message on April 2019 Banlist & Rules Updates
    I already know how wishes could be given added functionality: Restoring what was taken.

    Golden Wish used to function like Karn's -2 ability but also for enchantments. In the coreset Magic 2010, they added the exiled zone, this zone didn't exist previously. Now that is years ago, 2009 to be specific. The idea was to clean up the rules, but in the process, they also took away functionality from cards but left them as-is. They also declined on fixing what they broke. If a card had been exiled before, it was just removed from the game instead, and wishes could grab those cards.

    Now this isn't technically something for the CAG or RC, its for Wizards themselves. Just saying that this Karn's new ability isn't something new. All that has to be done for a wish is a functional errata to added the words "or is exiled" in order to fix what they broke. But they opened up a can of worms with the London Mulligan rule which caused the unholy trinity of Pull From Eternity, Gemstone Caverns, and Serum Powder to take over modern so this may not happen at all.
    Posted in: Commander (EDH)
  • 1

    posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    Quote from Xeruh »
    Quote from Xeruh »
    And as I said, I can find story examples where someone doesn't get their revenge (either because they give up on it or it gets taken from them) and still manage to do other stuff with their life. You're writing exceptionally one dimensional characters if the only thing Vivien can do after Bolas is just lay down and die. Yet I'm supposed to take your criticisms of the writing seriously to boot, kind of funny.
    How Does She Drive The Plot Now When Her Motivation/Goal Is Gone?


    Why is she driving the plot? And how does anyone do anything when they fail at their goals? Someone must not be a fan of Rocky.
    Now I know fully you are messing with me. To drive the plot is to move the story forward.
    Posted in: Magic Storyline
  • 1

    posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    Quote from Xeruh »
    And as I said, I can find story examples where someone doesn't get their revenge (either because they give up on it or it gets taken from them) and still manage to do other stuff with their life. You're writing exceptionally one dimensional characters if the only thing Vivien can do after Bolas is just lay down and die. Yet I'm supposed to take your criticisms of the writing seriously to boot, kind of funny.
    How Does She Drive The Plot Now When Her Motivation/Goal Is Gone?
    Posted in: Magic Storyline
  • 2

    posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    Quote from Xeruh »
    That I'm being "unreasonable" because I think that a minority of people want an overly bleak and "gritty" story is amusing, but not accurate at all. Most stories don't kill off a ton of named characters, Game of Thrones and Warhammer 40K aren't the only media that exists.
    Samut and Vivian deserve to die because they have no story beyond "I'm a survivor from a dead world, I will kill Nicol Bolas if its the last thing I do" and yet they don't die. Letting them live provides no satisfying conclusion to their original stories.


    Poor Inigo Montoya. Must suck for that guy, gets his revenge and then doesn't die. Vivien will find a new cause, probably something to do with animals given that's kind of her gimmick.
    Are you messing with me right now? Vivien and Samut don't get their revenge like Montoya does. Vivien is even worse off than Samut. She never gets to use her arkbow against Nicol Bolas, you know, the bow that essentially cost a whole plane to make, the bow that Vivien has been literally killing other creatures to store their souls within her bow so she can have an army of spirit animals to kill Nicol Bolas. Her bow is literally the equivalent of chekov's gun but said gun never is fired. Her not slaying or attempting to slay Nicol Bolas literally drops the ball on the climax of her story arc. Her story is pointless, its just a footnote that adds nothing to the final fight in actuality. Her living means she fades into the background unless forced into the Gatewatch team to keep her relevant. Garruk has more of a story purpose going on than her, and Garruk hasn't been seen in years.
    Posted in: Magic Storyline
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