I run him in my R/G deck.
Terastodon, Woodfall Primus, Dragonlord Atarka, lots of fun.
- Tibalt's Advocate
- Registered User
-
Member for 5 years and 13 days
Last active Sun, May, 5 2019 04:10:25
- 0 Followers
- 137 Total Posts
- 74 Thanks
-
1
Tigerpawx posted a message on Ilharg, the Raze-Boar (Let's Brew!)Posted in: Commander (EDH) -
5
Forgotten One posted a message on April 2019 Banlist & Rules UpdatesPosted in: Commander (EDH)Quote from JqlGirl »A question for everyone complaining about Rule 13 re: Wishes, etc.:
Nothing functionally changed in the rule with this update, so why is everyone getting all argumentative about it now?
This is not new. This "argument" has been going on for years. But since you brought it up...
Rule 13 is the last piece of format-level errata left in Commander. Rules affecting specific cards have all been removed from the format (Karakas didn't affect generals, Rune-Tail, Kitsune Ascendant flipped at 60 life, Riftsweeper didn't affect generals pre-Command zone, etc.). What happened is that the cards were either banned (in the case of Karakas and Riftsweeper) or deemed a non-issue (as was the case with Rune-Tail). For Wishes, they at least used to get you cards that had been "removed from the game" in a game of EDH, but with the advent of the Exile zone they can't even do that anymore. So now we have a whole class of cards that are effectively blanked by Rule 13 without actually being banned. Many people have an issue with that.
It would not be that hard to rewrite Rule 13 and establish reasonable guidelines for how Wishes work in a game of Commander, but I also understand that in itself would lead to format-level errata. I am of the mind that errata that enabled a card to work as close to its initial functionality as possible is preferable to errata that effectively blanks the text box (or a portion depending on the card). With that in mind, I have advocated that Rule 13 be changed to this:
If we don't like the term "wishboard" (as Sheldon has stated his dislike for the idea of sideboards and wishboards due to their connection to competitive Magic), then we can call it something different. The semantics shouldn't matter. The idea is just that we don't want people to be binder flipping or shoebox rummaging and wasting people's time.
13. Since games of Commander are played without sideboards, abilities which refer to other cards owned outside the games (Wishes, Spawnsire, Research, Ring of Ma'ruf, etc.) function in Commander with the following rules:
- The player must have a "wishboard" of no more than 10 cards prepared before the start of the match so as to not delay the game.
- The cards in your "wishboard" must conform to the color identity of your commander (see Rule 3)
- The cards in your "wishboard" do not count as part of your 100-card deck (see Rule 4)
- The cards in your "wishboard" may not be in your 100-card deck and vice versa (see Rule 5)
- The cards in your "wishboard" must be legal in Commander.
I get it that some people don't like wishes because they fear the kinds of cards that people will Wish for. My only response to that is that if the Social Contract is good enough to discourage "anti-social" play, then why wouldn't it be good enough to discourage people from using a Wish in an "anti-social" way? Just like the RC doesn't ban cards based on the worst possible ways that cards can be used, there is no reason to think that Wishes wouldn't fall under the same stigma. If there is a "fair use", then that is what we should be evaluating the card on. If that "fair use" goes too far, then just ban the card.
I also get it that there is a minority that don't like the idea that a Wish somehow breaks the 100-card deck limit, and that after Wishing for a card your deck is now greater than 100 cards and is no longer legal at that point. This is total rubbish. The card does what the card does, and when the card does something outside of the rules the card wins. Relentless Rats violates Rule 5 (the Highlander rule), Partner commanders violate Rule 2, Planeswalkers that can be used as your commander a la Teferi, Temporal Archmage violate Rule 2, Transguild Courier violates Rule 3 (the Color Identity rule), but we allow these cards to all function as-printed and we acknowledge (and celebrate) how they bend/break the rules. I don't understand how Wishes get singled out, but if this is indeed the actual issue here (which I highly doubt) then just ban the card.
I also somewhat get the concern of how one can verify that the player isn't violating the Highlander rule, but honestly how do you verify that now? Nobody is registering decks and doing deck checks, so why is it a non-issue now but a deal breaker when the topic of Wishes come up?
I think that in the end, all of this is a moot point. If the ruling of the RC is that "we don't want them because of the competitive stigma associated with them" (or something along those lines), then talking about how they could work within the rules and worrying about what people might Wish for is a conversation that has zero value. These things don't matter if the RC doesn't want them to be part of the default Commander game. At that point, is banning really any better than the current rule? I don't know. You could easily say that they fall under the "interacts poorly with the structure of the format" and call it a day. My preference however would be to just let the card do what it is supposed to do as close to its printed intent but within the confines of what is reasonable with the format. -
2
Impossible posted a message on April 2019 Banlist & Rules UpdatesPosted in: Commander (EDH)
"If you control Paliano, the High City but you didn’t draft a card named Paliano, the High City, its second ability won’t add mana to your mana pool. Notably, Paliano won’t produce colorless mana."Quote from RileyMcAwesome »Paliano, the High City doesn't explain how it doesn't do anything either... Wishes specify outside the game, conspiracy cards specify drafting. I'm seriously not seeing any difference. You're granting that the average EDH player is smart enough to know that draft cards don't work when you don't draft but not that sideboard tutors don't work when there aren't sideboards?
"In a sanctioned event, a card that’s “outside the game” is one that’s in your sideboard. In an unsanctioned event, you may choose any card from your collection."
Yeah. Weird why I might think that.
-
1
JqlGirl posted a message on April 2019 Banlist & Rules UpdatesPosted in: Commander (EDH)
It basically boiled down to the fact that there was no real upside beyond flavor and letting people play their favourite walkers as commanders. This was offset with a lot of downside, including the fact that we would have to ban at least six or more cards to implement this change without breaking the format. Additionally, planeswalker commanders slow down games a lot and allowing for blanket PW commanders would dilute a lot of the identity of the commander format.Quote from Tibalt"s Advocate »What was the thought process for the RC and CAG on planeswalkers? -
1
RiverWolf13 posted a message on April 2019 Banlist & Rules UpdatesPosted in: Commander (EDH)Quote from Tibalt"s Advocate »What was the thought process for the RC and CAG on planeswalkers?
I know from the Command Zone episode where Josh joins the CAG he states he is in favor of no changes. He is taking a don’t rock the boat, don’t fix what ain’t broke mentality. He also extends that to the idea of planeswalkers as commanders in that episode. I disagree with his arguments againist them, but for now it seems to be the way it will go for awhile. -
2
idSurge posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionPosted in: Magic StorylineQuote from Chalsis »People talking about "stakes." Well, here are the stakes: if Bolas had won, the Multiverse would have been his forever, and he would reign over infinite Planes and infinite lives with an iron fist for eternity.
Who lives and who dies on Ravnica are not the stakes. The stakes aren't the number of named Planeswalkers we lose in this battle. The stakes are what happens if Bolas wins.
Now, we can debate whether or not our losses on Ravnica reflected, emotionally, the GRAVITY of those stakes. But the stakes in MTG's story have never been higher. Not even in Apocalypse.
.
Here's the thing...thats absolutely false.
Those are not real 'stakes' because.../spoilers....it was never going to happen. He was never going to win. So no, the stakes are not higher in that regard. -
4
Ree Wicker posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionIf you don't want to kill many characters don't make this (WotS Teaser) video then: https://youtu.be/Zn_0ZjpjntEPosted in: Magic Storyline
Its a very simple and elegant video. 36 stained glass windows as we pan around representing the 36 planeswalkers aside from Tezzeret as we learn he is "off plane" in the form of a buy-a-box promo. The first stained glass window to break is Gideon's. Then we see many candles, all but one gets extinguished, which leads one to believe the last candle is Nicol Bolas, which is then reinforced as the smoke form the horns and the candle his gem of becoming. Then, finally, everything becomes darkness as its presumed the villain has won.
Sure it got people talking, but the backlash is you set up a false expectation on how the audience thought the war would have gone, that anyone could have died, but when the body count is low, then the teaser video in retrospect essentially sets up a bait-and-switch story.
There is also quiet a few story beats missing from the cards that the book has that has left people consistently and outright confused. I have the book, if you want an answer, private message me. -
3
AUTUMNTWILIGHT posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionWell I make the case that one is going struggle making everyone happy when you have so many characters. For instance as a fan of most Oldwalkers I am not happy, why because Teferi, Karn and Jaya haven't got to do anything impressive in Dominaria or Ravnica/War of the Spark. The later two couldnt beat a Frog with backup and all three of them couldn't beat a Shade again with backup. And here Ravnica they once again sit out of final fight last time it was Belzenlok, this time its Bolas. And Teferi technically on the Gatewatch but what is the point if he gets treated like crap and doesn't get to do anything cool. I am not opposed to WOTC want more diversity but I am not going to stand for tokenism where they just put a black guy on the team for brownie points then don't let them do anything. Especially, when he is stronger and more powerful the everyone else on the team except maybe Lili with Chain Veil active but she is getting rid of that.Posted in: Magic Storyline
On the bright side at least Jaya didnt die so maybe one of these days she can get a good walker card probably right before they kill her. Which is more then Dack's Fan can say since he didn't get card at all even if his first card is a Vintage All Star. The only positive thing as a Karn and Teferi fan is the card quality, nothing but winners for their Walker Cards. -
1
Ulgrim posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionPosted in: Magic StorylineQuote from Perkunas687 »Those of you who have seen some of my other posts know that I get a bit wordy. But whatevs, I will word it up again.
Stakes. Stakes, man.
One thing I really, really liked about Star Wars: Rogue One was the concept of ‘stakes.’ The fate of the universe hinges on this one team pulling off the impossible. And as they start proving successful, we’re feeling good, until, uh oh, one of them dies. Okay, well, that’s just one. And then another main character dies. And then another. And another. Suddenly, you realize this is *for real*. The Good Guys have gone up against the Bad Guys, and you begin to realize there’s a chance the Good Guys don’t make it out. Every moment, every death, has gravitas now, even though we’ve only just met them. Now we see just how powerful and dangerous the Empire is. Now we see why the galaxy is right to fear them. So much death and loss, and then, at the very end . . . Hope.
I can’t remember another movie like that. Maybe the original Magnificent Seven, with Brenner? In LOTR, none of the major characters really died apart from Theoden and Boromir.
Let’s look at the Yawgmoth/Urza storyline, now. Like Bolas, Yawgmoth plotted for millenia. Already a god of one plane, he wanted to finally conquer Dominaria, too. In The Thran, many people perish, including a planeswalker, Dyfed, and the woman who built the shining star for the Thran Empire, Rebbec. Then thousands of years later Yawgmoth plays Mishra against Urza, leading to a devastating war that sees the loss of sons, of friends, and brothers. Then Urza plots against Yawgmoth, and creates the Legacy and the human counterpart, which also involves years of hardship.
Of the original Weatherlight crew, we have: Rofellos, who died before Tempest; Crovax, who turned from friend to evil, dangerous foe; Mirri, who died to save the man she loved on Rath, who she knew would never love her back; Tahngarth, who was tortured and disfigured by Volrath, before saving his people and being seen as a hero; Hanna, who Gerrard Capashen loved, who died horribly from Phyrexian plague during the Invasion; Orim, the healer who saw her friends suffer and die around her; Ertai, who was abandoned and turned to evil on Rath, before being killed by Squee; Squee, who was constantly killed over and over again for Crovax’s amusement; Starke, who betrayed and then was blinded, and killed on Mercadia; Karn, who was forced to kill as a pacifist, who saw so much time pass and was made to forget it, and who ‘died’ to end Yawgmoth; Sisay, who was tasked with the Legacy and struggled her whole life to do her duty; and Gerrard Capashen, whose whole life was suffering, who lost his family, his friends, his love, and gave his life to finally defeat Yawgmoth.
Then we have the Nine Titans who attacked Phyrexia itself: Urza, Lord Windgrace, Tevesh Szat, Taysir, Commodore Guff, Kristina of the Woods, Daria, Freyalise, and Bo Levar.
For years we were introduced to these characters. Many of us who played at the time really became attached to specific characters (in my case, Gerrard Capashen and Karn). The stories drove the sets, and the sets drove the stories.
Going into the Invasion, we had 10 Weatherlight ‘crew’ (including Multani, excluding Starke, Mirri, and Rofellos who had already died) still alive, and all nine of the Nine Titans. These were named characters, with more-or-less fleshed out backgrounds.
How many were left by the end of Apocalypse? 6 out of 10 ‘Weatherlight crew’ (Crovax, Hanna, Ertai, and Gerrard all died), and 2 out of 9 of the Nine Titans (Bo Levar, Guff, Szat, Taysir, Kristina, Daria, and Urza all died).
Out of 19 named, well-known characters, only ***8*** survive the events of Invasion block, survive the death of Yawgmoth. That’s only three sets.
Why? Because it was the culmination of the Yawgmoth/Legacy story. It was an Ending. It was the dividing line between what happened before and what would happen after. It’s the ending cutscene of a video game. For the story to have gravitas, for the Ineffable Yawgmoth to be seen as the absolute danger and evil that he was, we had to have *stakes*. If only one Weatherlight crew member died (Gerrard) and only two of the Titans died, well, what did we ever have to worry about? What was all the commotion about? Was the Empire really so scary, if no one died to bring it down in Rogue One?
We’re not looking at thrown-away deaths. These deaths served a story purpose, more than one, and it made sense because their deaths made their lives, and the story, matter.
So when I see 36 planeswalker cards for War of the Spark, when I see card art of sparks flying all over the place, when I see an army designed for the sole purpose of killing walkers and extracting their sparks, I’m expecting something a little more than three walkers, one of which we never really got to see in a regular set, losing their lives. These are mortals after all, right? And Gideon didn’t die due to desparking, as far as I know. So only two named walkers were desparked and killed?
I’m not taking a shot at people’s preferred planeswalkers, but: Isn’t Nissa’s story about wrapped up, just as Gideon’s was? Weren’t we all ready for Jaya to kick the bucket? (I haven’t read the novel spoilers, so I don’t know if this happens) What about Ajani? His life seems to have been geared to stopping Bolas. Why is he still around? Out of the five walkers who led guilds for Bolas, only one, Domri, is betrayed and killed? What about Dovin and Kaya, who we were told were only introduced earlier so that they could be in this set, and thus serve no other purpose? What is Kiora even doing anywhere these days? Vraska’s whole life was to lead her friends in Golgari; what is she going to do now?
And why introduce all these tertiary walkers with all the uncommon variations, when we have never heard of them before, if not to have them lose their lives to show walkers being killed?
The climax of Urza and Yawgmoth resulted in two broken planes, uncountable dead, and only 8 of 19 main characters being alive. The climax of Bolas and the Gatewatch results in . . . 33 of 36 named walkers surviving, one purposeless plane (Amonkhet), and one traumatized plane (Ravnica).
This was the grand climax of Bolas we were being ginned up for, for years? This is the modern-day equivalent of Yawgmoth’s defeat? As others have pointed out, what enemy could possibly compare to the Eldrazi and Bolas, in which only one Gatewatch member died against three planar threats? What enemy could possibly be as interesting and devastating as plane-destroying creatures and a god-dragon? I'm not bloodthirsty, I just want to be made to feel that there are actual stakes in Magic these days.
I’ll get off my soapbox now. Thanks for coming to my TED Talk.
I'd like to jump in before some smartass tries to use the argument ''well, Ravnica is in bad shape and its citizens are traumatized. Families were killed, homes destroyed blablabla''. Nobody cares! Do you know why? Because we, as readers, don't see those consequences. Even if they turn out to be in a story or two, nobody cares because in Fall we're on the next plane and the adventure continues.
It is like saying that BFZ was a loss because ''unknown titan slaying consequences'' which we will most likely never see (especially now when Ugin is out of the picture, supposedly sealed to guard Bolas, idk this is not spoiler talk but speculation). Those kinds of consequences, the one that you don't see nor are emotionally connected to, don't count, period. -
7
Perkunas687 posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionThose of you who have seen some of my other posts know that I get a bit wordy. But whatevs, I will word it up again.Posted in: Magic Storyline
Stakes. Stakes, man.
One thing I really, really liked about Star Wars: Rogue One was the concept of ‘stakes.’ The fate of the universe hinges on this one team pulling off the impossible. And as they start proving successful, we’re feeling good, until, uh oh, one of them dies. Okay, well, that’s just one. And then another main character dies. And then another. And another. Suddenly, you realize this is *for real*. The Good Guys have gone up against the Bad Guys, and you begin to realize there’s a chance the Good Guys don’t make it out. Every moment, every death, has gravitas now, even though we’ve only just met them. Now we see just how powerful and dangerous the Empire is. Now we see why the galaxy is right to fear them. So much death and loss, and then, at the very end . . . Hope.
I can’t remember another movie like that. Maybe the original Magnificent Seven, with Brenner? In LOTR, none of the major characters really died apart from Theoden and Boromir.
Let’s look at the Yawgmoth/Urza storyline, now. Like Bolas, Yawgmoth plotted for millenia. Already a god of one plane, he wanted to finally conquer Dominaria, too. In The Thran, many people perish, including a planeswalker, Dyfed, and the woman who built the shining star for the Thran Empire, Rebbec. Then thousands of years later Yawgmoth plays Mishra against Urza, leading to a devastating war that sees the loss of sons, of friends, and brothers. Then Urza plots against Yawgmoth, and creates the Legacy and the human counterpart, which also involves years of hardship.
Of the original Weatherlight crew, we have: Rofellos, who died before Tempest; Crovax, who turned from friend to evil, dangerous foe; Mirri, who died to save the man she loved on Rath, who she knew would never love her back; Tahngarth, who was tortured and disfigured by Volrath, before saving his people and being seen as a hero; Hanna, who Gerrard Capashen loved, who died horribly from Phyrexian plague during the Invasion; Orim, the healer who saw her friends suffer and die around her; Ertai, who was abandoned and turned to evil on Rath, before being killed by Squee; Squee, who was constantly killed over and over again for Crovax’s amusement; Starke, who betrayed and then was blinded, and killed on Mercadia; Karn, who was forced to kill as a pacifist, who saw so much time pass and was made to forget it, and who ‘died’ to end Yawgmoth; Sisay, who was tasked with the Legacy and struggled her whole life to do her duty; and Gerrard Capashen, whose whole life was suffering, who lost his family, his friends, his love, and gave his life to finally defeat Yawgmoth.
Then we have the Nine Titans who attacked Phyrexia itself: Urza, Lord Windgrace, Tevesh Szat, Taysir, Commodore Guff, Kristina of the Woods, Daria, Freyalise, and Bo Levar.
For years we were introduced to these characters. Many of us who played at the time really became attached to specific characters (in my case, Gerrard Capashen and Karn). The stories drove the sets, and the sets drove the stories.
Going into the Invasion, we had 10 Weatherlight ‘crew’ (including Multani, excluding Starke, Mirri, and Rofellos who had already died) still alive, and all nine of the Nine Titans. These were named characters, with more-or-less fleshed out backgrounds.
How many were left by the end of Apocalypse? 6 out of 10 ‘Weatherlight crew’ (Crovax, Hanna, Ertai, and Gerrard all died), and 2 out of 9 of the Nine Titans (Bo Levar, Guff, Szat, Taysir, Kristina, Daria, and Urza all died).
Out of 19 named, well-known characters, only ***8*** survive the events of Invasion block, survive the death of Yawgmoth. That’s only three sets.
Why? Because it was the culmination of the Yawgmoth/Legacy story. It was an Ending. It was the dividing line between what happened before and what would happen after. It’s the ending cutscene of a video game. For the story to have gravitas, for the Ineffable Yawgmoth to be seen as the absolute danger and evil that he was, we had to have *stakes*. If only one Weatherlight crew member died (Gerrard) and only two of the Titans died, well, what did we ever have to worry about? What was all the commotion about? Was the Empire really so scary, if no one died to bring it down in Rogue One?
We’re not looking at thrown-away deaths. These deaths served a story purpose, more than one, and it made sense because their deaths made their lives, and the story, matter.
So when I see 36 planeswalker cards for War of the Spark, when I see card art of sparks flying all over the place, when I see an army designed for the sole purpose of killing walkers and extracting their sparks, I’m expecting something a little more than three walkers, one of which we never really got to see in a regular set, losing their lives. These are mortals after all, right? And Gideon didn’t die due to desparking, as far as I know. So only two named walkers were desparked and killed?
I’m not taking a shot at people’s preferred planeswalkers, but: Isn’t Nissa’s story about wrapped up, just as Gideon’s was? Weren’t we all ready for Jaya to kick the bucket? (I haven’t read the novel spoilers, so I don’t know if this happens) What about Ajani? His life seems to have been geared to stopping Bolas. Why is he still around? Out of the five walkers who led guilds for Bolas, only one, Domri, is betrayed and killed? What about Dovin and Kaya, who we were told were only introduced earlier so that they could be in this set, and thus serve no other purpose? What is Kiora even doing anywhere these days? Vraska’s whole life was to lead her friends in Golgari; what is she going to do now?
And why introduce all these tertiary walkers with all the uncommon variations, when we have never heard of them before, if not to have them lose their lives to show walkers being killed?
The climax of Urza and Yawgmoth resulted in two broken planes, uncountable dead, and only 8 of 19 main characters being alive. The climax of Bolas and the Gatewatch results in . . . 33 of 36 named walkers surviving, one purposeless plane (Amonkhet), and one traumatized plane (Ravnica).
This was the grand climax of Bolas we were being ginned up for, for years? This is the modern-day equivalent of Yawgmoth’s defeat? As others have pointed out, what enemy could possibly compare to the Eldrazi and Bolas, in which only one Gatewatch member died against three planar threats? What enemy could possibly be as interesting and devastating as plane-destroying creatures and a god-dragon? I'm not bloodthirsty, I just want to be made to feel that there are actual stakes in Magic these days.
I’ll get off my soapbox now. Thanks for coming to my TED Talk. - To post a comment, please login or register a new account.
1
Its also the option that provides the least power to wishes if given a purpose, its also the option that requires no card banned, its also an option that requires no wishboard, its also an option that is the least likely to cause a big price spike, its already had a precedent which means using those rules is not that out there really. Its literally the safest option if change were to occur.
It can be argued the logistics of it, like what caused the social contract mess of an argument in the first place, but it still remains the better method purposed. Also that the only counter arguments to it are literally: Citing rules 0 and 13.
Also Blue are you really going down this route? Because Karn, the Great Creator is a modern day wish spell, just like Coax from the Blind Eternities. They are wish spells that also retrieve from exile. That what they are doing is the modern equivalent of the very same function prior to magic 2010 like if a spell was RFG with swords to plowshares. Fancy that. Its almost like your argument about me not knowing how wishes worked was a hugely false statement in a poor man's attempt to discredit me.
Also on the Shahrazad thing, don't talk about unrelated stuff that no bearing on the discussion, simple as that. Keep it on subject Blue or don't post it at all. If Blue wants to defend his unrelated topic to make it have relevance, they are contributing less than I was.
In fact both MHRBlue and Kamino_Taka have contributed very little in this revived discussion aside from thanking each other as if that gives them credibility. The only ones who seem to be actually doing the legwork for this discussion are Ava, ForgottenOne, and CrimsonWings_3689. Which is two in favor of wishes, one against wishes. I don't include myself as I will admit that I mostly just been the peanut gallery for this discussion.
1
Also you know right? 3 wishes, magical lamp, genies, phenomal cosmic power. Those sort of tropes? It resonates a lot better in the mind and is easier to remember than 5 or 7 or 10 wishes.
1
The player must have what is called a "lamp" of no more than 3 cards prepared before the start of the match so as to not delay the game.
The cards in your "lamp" must conform to the color identity of your commander (see Rule 3)
The cards in your "lamp" do not count as part of your 100-card deck (see Rule 4)
The cards in your "lamp" may not be in your 100-card deck and vice versa (see Rule 5)
The cards in your "lamp" must be legal in Commander.
Outside of lore reasons, I prefer to view 3 as the right number. Its enough for you to pack the three cards you would truly need. Also that constraints build creativity. 10 or 15 cards feels excessive and would likely lead to stagnation of the lamp. With only 3 cards, you must 'word your wishes wisely', when in a familiar or unfamiliar meta. Do you store a more generic card in your lamp if uncertain, or do you risk it and store a more specific kind of card in the lamp that might never be played once that evening.
1
Yet like you quoted me but also skirted around what I said, you should still just use the Gentleman's Agreement, simple as that. If a person is being obnoxious with a particular type of deck or card, you ask them to swap the deck or card out. If they can't, someone at the table offers them a deck, if they won't take it then ask them to kindly sit out of the game. Like a reasonable human being. Now apply this to wishboards and wishes and its not hard to understand, downright simple in fact.
In fact humor for me a bit.
There I just blanked every mana ramp card. If you want to play mana ramp spells, you got to ask the permission of the table first. After all, The pro-rampers just want to play their ramp spells without being told no; they want their view to be the norm and the current anti-ramp ruling to be the unusual occurrence. Flipping the coin as it were.
1
Also I really hope you aren't using that "any fantasy race can be a human if you deconstruct it hard enough" argument. Because thats a game you will lose.
1
Specifically: Freyalise is canonically half-elf born. Arlinn is still human unless in werewolf form. Sorin Markov is a human whose spark ignited upon being transformed into a vampire. Ob Nixilis was a human who obtained the chain veil previously but went demon. Tibalt was a human until he casted a spell that turned him half-devil. The Wanderer can be anything but the simple answer is they are a human and that them secretly being an Eldrazi or being a returned Elspeth is part of the myth built up around them based on the speculation of others.
1
Golden Wish used to function like Karn's -2 ability but also for enchantments. In the coreset Magic 2010, they added the exiled zone, this zone didn't exist previously. Now that is years ago, 2009 to be specific. The idea was to clean up the rules, but in the process, they also took away functionality from cards but left them as-is. They also declined on fixing what they broke. If a card had been exiled before, it was just removed from the game instead, and wishes could grab those cards.
Now this isn't technically something for the CAG or RC, its for Wizards themselves. Just saying that this Karn's new ability isn't something new. All that has to be done for a wish is a functional errata to added the words "or is exiled" in order to fix what they broke. But they opened up a can of worms with the London Mulligan rule which caused the unholy trinity of Pull From Eternity, Gemstone Caverns, and Serum Powder to take over modern so this may not happen at all.
1
1
2