2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • posted a message on Wizards statement on Crux of fate
    Quote from Grixh »
    I present, as a relevant aside to this conversation about the standards of the art gallery known as Magic: the Gathering, the artist's response:


    That's probably the best approach I could imagine him taking...just own it and don't make the situation worse with paragraphs of flowery apologies and excuses-that-aren't-really-excuses.
    Posted in: The Rumor Mill
  • posted a message on Read this announcement at your own risk (it involves mtg)
    An honest question for players who object to this based on its chance to ruin one's immersion in the game's story: How does it make you feel when someone plays an altered card that touches on another IP? Is Dr. Doom on a Force of Will similarly jarring? Is the rarity of this enough to make it negligible as a concern?
    Posted in: The Rumor Mill
  • posted a message on Lorwyn Hobgoblins
    I'd bet you could make a straight 1/1 for {r/w} with the ETB from Rise of the Hobgoblins and a static ability that buffs red and white creatures, and it would still be within acceptable commander power levels.
    Posted in: Magic Storyline
  • posted a message on Lorwyn Hobgoblins
    Quote from Reach229 »
    IKR :’D looks like they’re mainly farmers (flavor text on the dbl strike guy) but for some reason they ‘rise up’ presumably to fight Oona (based on the cicada guy) The books probably don’t go into it much either, and i’m not spending $100’s and Hours to find out :’D I best start making things up!

    Please share what you come up with! I like hobgoblins in D&D and have always wanted more from those hints we got in Eventide.
    Posted in: Magic Storyline
  • posted a message on [KHM] Skull Raid— Ruu_TV preview
    Quote from CatParty »
    Quote from m_pathogen »
    Was expecting BB: Destroy target creature. Add X to your mana pool, where X is that creature’s power.”

    From a card called "Skull Raid"??

    I'm guessing the thought may have come from the "Drain" in the thread title.
    Posted in: The Rumor Mill
  • posted a message on Looking for online community that plays MTG live. (NO PROGRAM INTERFACE ex Arena)
    While I've never tried it, webcam Commander apparently is "a thing." I'd recommend checking out Gavin Verhey's article from early in the pandemic on playing MTG remotely (I don't doubt I'd leave out some details if I tried to relay everything relevant to your question):

    Posted in: Community Discussion
  • posted a message on Gruul Multiplayer deck rework.
    I like the idea of bumping up Boartusk Liege to 4x and then using more multicolor Gruul creatures. Gruul Guildmage, Vexing Shusher, Apocalypse Hydra, Burning-Tree Shaman, both Radhas...seems like there are a lot of fun R/G creatures for multiplayer that can also benefit from the Liege's double boost.
    Posted in: Multiplayer
  • posted a message on Warp World deck - Tweak help wanted
    Without playing the deck and getting a feel for what makes a difference in games, this is a tough one. You have so many 4-ofs that you could consider dropping a single card from, say, three of them, then fill in with Dryads. After several games, maybe you'll have a better feel for which synergies are most important to keep.

    I realize that's kind of a copout answer, but I'm afraid I'm not familiar enough with seeing Warp World in action to have anything better... Derf derf
    Posted in: Casual & Multiplayer Formats
  • posted a message on [KHM] The Bloodsky Massacre (Leak)
    Kinda off-topic, but since we're now focussing on tribal: Is there a Commander Format that says every card in your deck that has a creature type *must* share a creature type with your Commander(s), but in exchange allows you to play cards (again, only those that share a creature type with your Commander(s)) outside of your Commander(s)'s color identity? I started thinking of this when they introduced the first Legendary Azra, but in UB, without R for some reason.
    That way creatures like Magda in this set could fill the slot as Commander for *all* Dwarves, and Wizards doesn't need to print a Dwarf that has all Dwarf-aligned colors in their color identity.

    I've toyed with this prospect as well and tried to find similar approaches that others have talked about online. I'm pretty sure I remember finding a proposed format that used a "creature type identity" much like EDH uses color identity.

    I would be tempted to extend the requirement to cards without creature types (meaning a creature type must be in the text somewhere to include the card in a deck). It really narrows the pool of available cards, but you're dealing with a very niche format anyway, so it seems like you might as well go all in on the theme. At the very least, it would be ideal (in my mind) to exclude unrelated quasi-tribal cards from decks...e.g. Dragon Fodder should be fine for Dragons or Goblins but a no-go everywhere else.

    Also, I like the name Chieftain!
    Posted in: The Rumor Mill
  • posted a message on [KHM] Pyre of Heroes— Torche preview

    Elves in G/B, maybe warriors in R/B, maybe spirits in U/W, someone said trolls for U/G but Simic is tricky. Any ideas what it might be?

    I mentioned UG Trolls but in thinking about it for more than four seconds realized there's very little reason to think Trolls would be blue. I could see Giants (with the Norse Frost Giants being an inspiration...and Beanstalk Giant and Frost Titan have both made it onto The List), although they've been RW before. You're right, Simic is tricky. I suppose Snakes might be the most natural tribe for it in the game. Ice-Fang Coatl has hit The List, but I don't know if we should expect a lot of Snakes in a Norse block other than maybe a Jormungand(sp?) type.
    Posted in: The Rumor Mill
  • posted a message on [KHM] The last 4 MDFC duals— Mastodon previews
    So we know the elves are in G/B, split between two factions. Can we infer other tribes or focuses to match the other three pathways based off of what we know so far?

    The six pathways in Zendikar were supposed to match up with the party tribe mechanics? Will these four in Kaldheim match preplanned mechanics or or they just leftovers dumped into the new set?

    Maybe UG Trolls and BR Dwarves?
    Posted in: The Rumor Mill
  • posted a message on Kaldheim Commander Product Face Cards
    Quote from Rat Terrier »
    I think Tibalt fits a Norse block well, especially if the metal theme is explored, due to the overtly Satanic nature of so much Nordic black metal.
    Tibalt of the Dark Throne

    That would probably make the association pretty clear! If the metal connection IS part of the idea behind including Tibalt (I'll note that similarity to Loki also seems like a possibility), references like that would be pretty interesting.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim Commander Product Face Cards
    I think Tibalt fits a Norse block well, especially if the metal theme is explored, due to the overtly Satanic nature of so much Nordic black metal.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim Commander Product Face Cards
    Note that Ranar doesn't have "less" in that first ability. It looks to me like it makes the first time you foretell (or whatever) each turn cost 0.

    EDIT: Yeah, that could be snow mana. Hmm. Well, point re: "less" still stands...
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 09/01 — A Party and the Mechanics of Zendikar Rising
    Looking forward to parties in D&D set out next year.

    Drizzt Do'Urden: rogue
    Catti Brie: wizard
    Wulfgar: warrior
    Bruenor Battlehammer: cleric
    Regis: rogue
    Gwynhuevar: Artifact Cat
    Elminster: wizard

    And hopefully others.

    With Drizzt being a ranger, I wonder if he would translate as a scout in MTG.
    Posted in: The Rumor Mill
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