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    posted a message on Most turn 1 damage in a deck with no infinite combos
    Greetings clone103, always good to see people interested in this challenge,

    I'm no Deedlit11, so I'm not going to give an accurate approximation (Just at a glance it looks to be somewhere in the X->X->X range, where 6<x<42 though I'm not very confident in that answer)

    The main thing holding you back from more damage is that you are putting too much focus on making a few things (Doubling seasons, TYS, Precursor golems) And while those do certainly feed into and power each other, its more efficient to chain your resources as long as possible instead of having multiple ways to do the same thing. For example, extra copies of quasiduplicate don't matter because you will be casting the first quasiduplicate many more times than however many copies you can fit in. 8X isn't very different from X for these approximations.

    There are a lot of resources you aren't using, such as your own life total. To steal a card from the standard deck, one copy of Ionize would allow you to counter an Echo of Eons so it can reshuffle itself in. At the low low cost of 2 life.

    Then you want to gain lots of life, well there are a bunch of ways to do that, Boon Reflection+Vampire Neonate trades one of their life points for a bunch of ours.

    Now you want to force the opponent to gain life at the cost of something else... and so on...

    Chaining the resources in a 1 to X exchange makes what we call layers. Old decks like the one linked in the OP were focused on making the longest chain possible, and got to over 400 of them crammed together in a 60 card deck.

    Then the stage tech came along, and allowed us to make X layers. This completely obliterates any layer based strategy. (Look forward to my upcoming explanation of the stage combo in standard coming soon(tm)).

    Now they have gigastages and hyperstages, and the most recent decklist is a bizarre enigma to puzzle out.
    Posted in: Magic General
  • 1

    posted a message on Most damage without going infinite (Standard version)
    Yeah we only need 2 to recast whichever nova we just ran out of.

    So we spend all but one of our white mana making a stack of alternating novas's TYS triggers

    TYS: nova=wrath of god
    TYS: nova=purify
    TYS: nova=wrath
    TYS: nova=purify
    TYS: nova=wrath
    TYS: nova=purify
    TYS: nova=wrath
    TYS: nova=purify
    TYS: nova=wrath
    ...

    When a wrath version resolves we can generate a bunch of nonwhite mana by fetching all of our creatures again with Finale of Devastation.

    we repeat that until we resolve the last wrath, then we fetch all of our creatures again except for Excavation Elephant. Now when our purify nova resolves we can get back all of our enchantments with Tragic Poet We use The Mending of Dominaria to put the elephant in our hand where we can kick it spending our floating white to return Gilded Lotus to make 3 white which is exactly enough to pay for the kicker as well as the next copy of nova, which we cast in wrath mode.

    So we can turn a Wrath then a Purify resolving into a lot of wraths.

    What do we do when running low on Purifies? When we get down to 2 Purifies left we do the above process again to get 2 mana but instead of casting a wrath now we let the last Purify resolve, use Tragic poet to find our enchantments except for The Mending then let the wrath from the next layer resolve killing our Elephant, now we can return Gilded Lotus and have 4 floating white mana which is enough to rebuild the top layer (by casting Nova=purify, negate it, then Nova=Wrath) at the cost of one of the spells from the lower layer.

    The key is that to restore our white mana we need both types to resolve but can only spend that white on one of them.

    We can get ~200 white mana with 4x Smothering Tithe, allowing us to build the tower ~100 levels. The cool thing is that this can all be done in response to the TYS triggers so the bottom layers will have more copies when their TYS triggers finally resolve.
    Posted in: Magic General
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