Well, we have to be very careful about how we can reuse our cards.
Currently we jump through kind of a lot of hoops to be able to chain together computations triggered by Desolation Giant killing Goblin boom keg. We need a new Arcbond, a fresh keg, and a new march of the machines before getting another Giant trigger. We recast Arcbond with copy enchantment tokens of Spellweaver volute, (keeping them around thanks to pull from eternity, and bouncing them all in response with drake familiar to abuse last known information) using Lingering Souls as the Sorcery. Dack Fayden's emblem allows us to efficiently steal back a few key permanents such as vedalken orrery, Omniscience, goblin boom keg, and soul seperator. We can now recast our enchantments, make a bunch of copies and bounce the real ones with soul separator on Drake familiar. (we can 'save' some progress by wrong turning some of the tokens back to the opponent) Then we are ready to make another Giant and trigger everything again.
This cycle costs us: a few Spellweaver volute triggers. (and a batch of X of them costs 2 life)
This cycle used to obviously just be limited by the volute triggers, but without mirrormade anymore, we need to track the artifacts too. However, since we are using retract anyway, we can include that in the volute rotation, steal the artifacts, retract, and use another spellweaver volute trigger to steal a token copy of orrery, and then we can replay them and get Dual Nature copies.
So then we just use some small constant number (~10?) of spellweaver volute triggers each computation.
Seems like a lot of hoops to jump through, but because of the later stuff in the deck, while something like "Bounce all of our stuff" would suffice, it limits what else we can do to repeat computations in a limited manner. Specifically, we don't want to be able to bounce creatures easily, but do want to be able to make copies of them easily. Also, because of fizzling it would be very convenient if our bounce effects didn't target. Currently we are using Retract, Drake familiar and Soul Seperator to manage all of that.
And Retract is pulling triple duty by enabling the Urborg Syphon-Mage stage.
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May 6, 2021FortyTwo posted a message on Most turn 1 damage in a deck with no infinite combosPosted in: Magic General
Apr 12, 2021So we rewind Toski, bearer of secrets for the untap and to clear the stack of the real rewind and the other spell.Posted in: Magic General
Then we need the other spell to put the Gates of Istfell back into play (gates can draw itself) Eureka moment can do that, but costs UG instead of UU...
I guess U=G isn't obviously a big problem, and we still need to turn the 2 life into the proper mana. Something like Murderous Rider can kill Maraleaf pixie for 2 life, allowing the pixie to be brought back with Back for more, though that does add another green to the cost...
We also have to be careful about consequences of reusing the Tibalt's trickery from the setup.
Apr 11, 2021Hmm, that's kinda close, but runs into some problems like the Rewinds running out of targets, (all of the copy triggers only make one spell at a time) and gates of istfell being only one activation instead of several.Posted in: Magic General
If we have Show of confidence as a counterable storm spell, maybe.
Also we cant have the mana come from lands, as we could just resolve 2+ rewinds in a row tapping the lands inbetween and be up mana.
Apr 11, 2021Well there's Colossal plow...Posted in: Magic General
Keep on running into random holes in the stage frameworks I'm trying to find.
For example, Rewind is kinda similar to devious cover-up if you squint but only if we have a good come into play tapped land that sacrifices, oh we got a whole cycle of them, nice... But they can mostly only be activated at sorcery speed and the instant speed ones don't give us anything that the thaumabroom combo wouldn't do better.
Apr 10, 2021Yeah, Tibalt's emblem doesnt even let us cast something he got via kasmina, enigma sage's ult (like an X spell).Posted in: Magic General
I understand why linked abilities work this way but it is kinda misleading.
Apr 10, 2021FortyTwo posted a message on Most turn 1 damage in a deck with no infinite combosI was typing up a small improvement to that line, by swapping mana echoes for mirrormade, because mana echoes basically just provides 1 mana, and accidentally found an infinite.Posted in: Magic General
Mirrormade can copy black lotus for way cheaper than we can allow. (when a mirrormade token becomes an artifact its not an enchantment anymore.)
I think this is easily fixed with copy enchantment instead of mirrormade, without any harm to the deck, we have slightly fewer panharmonicons and vedalkin orrerys and other artifacts, but mostly nothing is worringly low.
Soul Separator is the only one that seems close, as we only get more every retract. I think its still fine, but might be a problem.
Ok how many soul separators do we need?
Actually not that many, we basically only use it for drake familiar and desolation giant.
And that's between computations, and pull from eternities, and we can get a retract for every pull from eternity, so yeah we easily have enough without mirrormade.
Apr 9, 2021The Tibalt, cosmic imposter idea was to do with thaumaboom shenanigans (enabled with Mercurial Transformation), to get a 'tibalt' emblem for another card, but it doesn't look like it works that way ruleswise.Posted in: Magic General
Apr 8, 2021I think Harness infinity is the only way for black or white to return spells to hand, though it self exiles so it'd need to be copied and countered.Posted in: Magic General
(Tibalt, Cosmic imposter kinda works too...)
Apr 6, 2021Hmm, actually if we get an animated The Bloodsky Massacre via say Dance of the mansePosted in: Magic General
We can have the thaumabrooms come in as them and provide all of the needed resources: constellation, mana, and sacrifices all at once.
I'm not sure if it goes infinite as we need some specific trigger timings for the thaumaboom combo to work properly. (Think there's similar logic to how guilded goose+nyxbloom ancient ended up not going infinite with the thaumabrooms.)
If it is infinite, we can just use a saga that doesn't make mana and be limited by colorless mana.
Apr 5, 2021Sagas self sacrifice after their last chapter, so that short circuits it before Steelbane Hydra.Posted in: Magic General
Apr 5, 2021Orvar only copies stuff on instants/sorceries targeting.Posted in: Magic General
Apr 5, 2021Yeah we have a lot of cool tools but I can't get them to fit together nearly as nicely as they did last standard, feels like I can get halfway there in about a dozen ways, but they don't quite link up right.Posted in: Magic General
20 layers is a lot, though I don't think Thassa, Deep-Dwelling is the card you meant.
Apr 5, 2021Drawing the rest of the deck is easy as we can hit a Keruga, the macrosage or two off of the ugin activation. (though the math for not decking is a little tricky there)Posted in: Magic General
The start looks a bit light on mana, as the combo is pretty mana hungry before we get enough mana triplers going.
I think adding an extra Nyxbloom ancient solves it as between those and the initial thaumaturge copy, to get 27 mana from the first crawling barrens tap.
I've still been searching for stages, though, rather unsuccessfully.
Plargg, Dean of Chaos is a way to give a spell flash, though only a cheap one...
Similar to Svella, Ice shaper, but without ruining everything by making manaliths.
Apr 4, 2021Honor Troll lets us gain more life with each copy of a lifegain spell.Posted in: Magic General
Apr 2, 2021Oh, damn you are right. Bleh.Posted in: Magic General
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