A New and Exciting Beginning
 
The End of an Era
 
Exclusive: Sword of Truth and Justice
  • posted a message on Most damage without going infinite (Standard version)
    Hmm. Good point, but Sphinx of the Guildpact and Sarkhan, Dragonsoul can be red cards 2 and 3 to get us kicked off with Steamkin.

    Edit: looks like there's not much exciting in the rest of the m20 previews.
    We have roughly 2000 cards legal in standard, and won't be getting more without losing Ixalan, M19, and Dominaria, which are bad, worse, and terrible to lose.
    This is probably the three months where standard is the maximum it has ever been.

    As for the Blast Zone combo, I haven't found a way to prevent it from going infinite, I think a 0 cmc millstone would work but we don't have it.

    Edit2: could we lock haste behind Samut, Tyrant smasher and need to use a nova to kill some reshuffling 4? (or Goblin warchief / Regisaur Alpha with Arcane adaptation?)
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Yeah adding 1 red+1/x statues =>1 white just for bolt bend kind of sucks, though we do get more castings of repeated reverberation. Runaway Steam-kin is probably a better source of red.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Blech, right it can kill the walkers.

    You aren't back at the start, you have a bunch of fizzling statues on the stack and would need a bolt bend, which we would either need to cast with red mana or use a draw to cast for free.

    Edit: Checking spoilers, we got a new narrow counterspell, Tale's End can only counter legendary spells.
    Not sure where exactly this is better than disdainful stroke, but it is a nice new option.

    And Gauntlets of light give us a way to give a creature W:untap. If we find a stage that isnt so sensitive to white mana this could be interesting.

    Edit2: Looking at more weird loops, Blast zone+Blossom dryad+Martyr for the cause+Fall of the Thran. Looks kind of interesting. Blast Zone can't destroy the mox, so it doesn't make white, and it destroys all of the Martyrs at the same time. I think it currently goes infinite, though it might be dependent on how we reshuffle.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Oh right, I thought it was above ionize. though is Bedeck//bedazzle safe now that we dont have the Dreadhorde butcher?
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Spreading rot works, we are already spending life on Ionize a lot in the stage. We just lose efficiency, and have to save some small % of our life to lose to Spreading Rot.

    Gravitic punch isnt worth a card slot, We can have the last wrath kill a giant Dreadhorde Butcher.

    Edit: that's a really nice way to turn black mana into life. Excellent find.

    I'm not sure Status//Statue is equivalent to hijack, the targeting and reshuffling makes it awkward.

    Also at this point I think we need to give our opponent a Thorn Lieutenant so we can swap enough things over, Dowsing Dagger does not look like it will be enough plants.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Well Casualties of war lets us kill a creature for a card draw, which is what Finale of Eternity was forcing us to use black for.

    We also need to use any other gideon if we are allowing for an animated artifact, we can't let the key be made indestructible.

    Targeting is another issue, if nothing is indestructible we have to be very careful with how we use our targets. (Bolt bend?)

    Also, how are we killing? I guess a big Dreadhorde butcher?

    Edit: as for spoilers, The new precognition field for artifacts Mystic Forge looks interesting, but not very useful for our deck.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Hmm, there's several problems with that deck, (Bladebrand needs a target to draw a card, some involving casualties of war's other modes) but its probably fixable.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    I think it needs either nova to kill the combo.

    Dreadhorde Butcher plus Teysa Karlov can send an extra death trigger at Citywatch sphinx to get another reshuffle.

    And isn't impacted by purify novas killing The Mending to reshuffle.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    That goes infinite because we can just have our own butchers kill each other to keep gaining life.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Wow, -> 8 ?

    I think my write up from a few weeks ago was -> 5.

    The start up looks a little awkward to get to an x=10 finale, but after that, the rest of the setup is very smooth due to extra early copies of Replicate and Honor the God pharaoh drawing an extra card.

    The Karn return loops are also a little terrible because we are exiling two of our stage combo pieces, so we need to kill him an extra time to get everything back, and he can only be activated at sorcery speed.

    Edit: oh another interesting thing, Karn turns off treasure tokens for them, so we can maybe go to wanted scoundrels? (pivoting to creatures with role reversal through sphinx of the guildpact)
    Or maybe Baffling End?
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    If finale is coming out, is Spark Double working? having lots of extra Yarok and Teysas as well as having bonus walkers is nice. (oh conflicts with the start and Teferi + oath of Teferi)

    Hmm, maybe animating the key isn't so bad, as it dies to either nova (if we remove Gideon so it can't be indestructible). We can make a bunch of mana from it once sure, but need to reshuffle to make more, which needs a nova to get kicked off, and then we would need to animate it again, which needs karn to die which we can only do with red mana, Red mana that the key can't make.

    Losing Gideon is bad, but Bolt Bend can work in its place.

    Edit: hmm also Gideon was key to be able to attack them without killing them. we can lose a card slot and some efficiency with Role Reversal+any other gideon (make it a creature, swap it with a plant, swap it with one of our real walkers)
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Because the cards need to actually be exiled for a bit, I don't think there's anything other than Squee and Karn and a quick look didn't turn anything up.

    2xSquee is the obvious pairing with Kethis, the hidden hand, but spending RRRR just to be able to recast some legends seems very expensive.
    (and yes its just the cards currently in the yard, otherwise 2 Mox Ambers would go infinite.)
    And Squee is red, so incompatible with Mox Amber.

    Nice, Angel of Vitality is pretty convenient for that. Note that we can't control a Gideon as the opponent can just shoot that with the trigger.

    Do we even need Angrath's Marauders anymore? They were a large part of the final damage, but now they don't really add much else to the combo.

    Also, Bond of discipline is redundant with Teysa Karlov.

    I think we still need Finale of Devastation to give haste, so two cards short.
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Nice, losing Nikya kind of sucks but its definitely worth it.

    One unfortunate wrench in this plan is that Karn can animate the key, making it both replicate-able and gift of growth-able.

    Does Yarok, the Desecrated cause sagas to trigger a second time when cast? I don't think so because they enter with the counter and the counter triggers the effect.

    Yeah the spoilers have been good for a core set, but its still a core set.
    We did just get some new potentially interesting cards: Kethis, the hidden hand is another recursion option, legendary artifacts can be returned with Karn, but this seems awkward and can only be done sorcery speed. Blood for Bones is a non-targeting reanimation/raise dead that costs a creature sacrifice to cast.


    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    You are missing that the same Finale cast can get the same poet multiple times as long as there is an enchantment for it to get, I was pretty sure 3 worked but lets see:

    So after purify1 we have all the enchantments, Findbroker, and the Mox in the yard. And we need to use the 3 hasty poets to get back our main 3 enchantments.

    Now we can use a copy of Finale to get back a Findbroker, Findbroker back the Mox and make white as usual.

    Some copies of Finale get poets to return other enchantments, like TMoD, end with 3 hasty poets.
    TMoD reshuffles.

    Resolve purify,
    Use the 3 poets to rebuild the big 3

    Resolve wrath.
    Use TMoD to get back Findbroker (and reshuffle?)
    Use Findbroker to get Mox and make white

    Resolve wrath
    Use Finale to get 3 hasty poets

    resolve purify

    hmm this is close to working but is a bit short as now finale is in the yard instead of the deck as it was at the start.
    I think we may need another way to reshuffle, another poet or another way to get haste?
    Posted in: Magic General
  • posted a message on Most damage without going infinite (Standard version)
    Yeah, Lavinia seems super awkward to actually use.

    Lumbering battlement seems safe with Excavation Elephant, Is there potential there?

    I was also a bit hasty when I said we couldn't draw cards, we just cant draw our mana rock or Cleansing nova, so Niv-Mizzet Reborn can get up to 10 cards at a time.

    Posted in: Magic General
  • To post a comment, please or register a new account.