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  • posted a message on Death's Shadow Jund
    Greetings everyone.

    I’m new to the forum but have been reading through this thread recently a lot and wanted to contribute.

    I recently attended magic fest Calgary last weekend and took 4C traverse shadow to the main event. I had an amazing start to the day with no byes going 5-0 but sadly lost my next three games, ending my tournament at 5-3.

    The deck felt strong, and gave me the lines to win if I had played a little better, but decks like this require tight play and the smallest mistake can often lead to our downfall.

    Pardon my lack of formatting skills; I’m on mobile and am unsure how to write the decklist out in the graphed columns so I’ll write it as best I can. I’ll talk about my card choices, especially the maindeck island and sideboard.

    Lands: (18)
    1x watery grave
    1x breeding pool
    1x blood crypt
    1x stomping ground
    1x overgrown tomb
    1x island
    1x forest
    1x swamp
    1x wooded foothills
    3x polluted delta
    4x verdant catacomb
    2x bloodstained mire

    Noncreature spells: (29)
    4x traverse the ulvenwald
    4x mishra’s bauble
    4x thoughtseize
    4x inquisition of kozilek
    3x fatal push
    2x dismember
    1x abrupt decay
    1x kolaghan’s command
    3x stubborn denial
    1x temur battle rage
    2x tarfire

    Creatures: (13)
    4x death’s shadow
    4x tarmogoyf
    4x street wraith
    1x ghor-clan rampager

    Sideboard: (15)
    1x stubborn denial
    2x surgical extraction
    1x Rakdos charm
    1x bojuka bog
    1x liliana, the last hope
    1x liliana of the veil
    1x scavenging ooze
    1x phyrexian revoker
    2x fulminator mage
    2x assassin’s trophy
    1x radiant flames
    1x collective brutality

    I had played some 80~ games on mtgo prior to the event and attended some Local FNM’s to prep myself as best I could with my job and came to a few conclusions. UW control, Tron, GDS and Hardened scales/ traditional affinity were all ~50% to 40% win rates, either based on a bad MU overall or punts.

    For UW Field of ruin, path to exile and any other land denial strategy was backbreaking against this deck and I fiddled with a maindeck island for sometime. It seemed good on paper and never really was bad during the tournament but moving forward id cut it to reduce the potential of abysmal topdecks. This deck lives and dies by the sword, so losing our blue source through repeated land destruction is just the way she goes. Keeping a fetch up for an important turn to
    Sandbag one of the two sources is the only real option and often only lasts a turn if the opponent has an active field ready.

    GDS is faster and can beat us with snapcaster but I find the matchup to be in our favour slightly, especially with traverse package and abrupt decay to smoosh shadows.

    Tron is very beatable game 1 depending on who goes first and the strength of our hand. Postboard they lower their curve with TKS, thragtusk and often we take our removal which has few targets out. We need to fulminator / trophy and hopefully have surgical or a clock to have a chance in this MU and Tron is the more redundant deck.

    I found with the rise of Phoenix and dredge , this deck incidentally gets worse with maindeck RIPS, Nihils and Relics our the wazoo nerfing Goyf and our traverse lines greatly.

    The sideboard was pretty good all weekend but I’d cut the rakdos charm for a nihil and the revoker for ancient grudge or Hurkyls recall for better specific hate for artifacts.

    My matchups were;
    1. Vizier combo 2-0 (W)
    2. Burn 2-1 (W)
    3. Bant spirits 2-0 (W)
    4. Whir Prison 2-1 (W)
    5. Humans 2-1 (W)
    6. UR arclight vs Squachief streamer 0-2 (L)
    7. Mono G Tron 1-2 (L)
    8. Grisel goryos / arclight pile 0-2 (L)

    I’ll write another follow up to the matches and specific plays but I’ll let this post marinate while I gather that info from my logs. I also played in 2 MCQ’s and will write about that with some good wins and punts.

    Overall I love this deck a lot but the current meta game runs a lot of graveyard hate maindeck which hurts us and im thinking about trying GDS which is faster and uses their graveyard differently than us with less strings attached in my opinion.

    Here to answer and questions and further the discussion of this archetype. Thanks for reading part 1 of 2 and happy grinding.
    Posted in: Midrange
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