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Apr 18, 2019Apologies then, reverted. My change was to replace „until end of turn” with „this turn”.Posted in: Custom Card Contests and Games
Apr 18, 2019I made a slight correction in my submission 2h past the deadline, I hope it's ok, but if not I can revert it.Posted in: Custom Card Contests and Games
Apr 17, 2019Thanks guys, Amber is indeed a better name for the (R/W) one, changing!Posted in: Custom Card Creation
To answer the question as to why are these artifacts. Well, that was part of the challenge in the contest. The design space for such effects is very nice though, as functionally the're quite different from instants/sorceries.
Apr 15, 2019Maybe you're right hoser about Boros pure aggro being a valid choice, I just don't think you can't gain anything by including another color given the landbase we have atm. You can splash even for one card. Seeing your list, it looks like Pteramander could be a solid contender to swap Rustwing Falcon for.Posted in: Standard New Card Discussion
Another nice find: Incubation // Incongruity works very well in decks with few creatures.
Defiant Strike is bad in Jeskai. It's only any good with Feather, otherwise it's just a silly cantrip and the deck does not have the time to sift through the deck, it wants value ASAP. Removed completely.
Cut Dreadhorde Arcanist down to 2. Again, Jeskai isn't about trying to all-in with all the cards in your hand, Arcanist can be explosive with the right setup, but this 1 power does not make him an ideal 2-drop.
Tenth District Legionnaire is effective on it's own, 4-of atm.
Reckless Rage up to 4. It's R for 4 damage, dope. What's silly, it doesn't fizzle when its target gains hexproof and gets back to hand with Feather anyway
Apr 14, 2019A few thoughts after initial couple of games:Posted in: Standard New Card Discussion
- Feather works, if you can keep her alive she wins games alone.
- The deck really wants mana to keep casting those recurring spells and still have some open for protection.
- Dreadhorde Arcanist is good, but weak on its own, I cut him down to 3
- Beamsplitter Mage wins games, just he and any other creature can give a solid beating and can both be protected from wrath effect with one card
- Sheltering Light can't reliably protect Feather on T4 due to mana issues (exactly RWWW required)
- Adamant Will is nice as it provides both pump and protection
- Dovin's Veto is like the best card in this deck right after Feather. Just stops everything.
- Stealth Mission is great in that the buff persists, so with Feather she gets bigger every turn.
- Feather + Essence Capture is hard lockdown vs midrange. Against other decks it's not so good, so probably SB material.
- Reckless Rage worked ok'ish so far
- Run Amok is bad in that you can't cast it twice with Arcanist
- Defiant Strike is weak without Feather or Beamsplitter.
It's disappointing that Feather's trigger is not optional and you can't have two activations with her + Arcanist on the same turn.
She can, however, return to your hand cards that were in the graveyard before she hit the field and are revived by Arcanist.
Updated my decklist
Apr 14, 2019Abrupt Forestation GPosted in: Custom Card Contests and Games
Enchantment - Aura (U)
Enchanted land is a basic Forest.
Forestcycling 1G (1G, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.)
When you cycle Abrupt Forestation, lands enter the battlefield tapped until end of turn.
Apr 14, 2019^ Either this or something like 'when ~ is put into graveyard from anywhere"Posted in: Custom Card Contests and Games
Apr 14, 2019Posted in: Custom Card Contests and GamesYour card has an effect when you cycle it.
Does the card have to explicitly include the "When you cycle..." clause or is having any effect that activates during cycling enough?
Apr 13, 2019Sure, I'm heavily considering this archetype to be "my thing" once WAR hits, I may as well lead the deck thread.Posted in: Standard New Card Discussion
Heroic Reinforcements looks like a good, but slow card. It kinda wants to be built around. I'd personally prefer to cast a smaller pump spell and leave mana open for protection. There are a few differing styles Feather can go with, one is straightforward aggro, another is aggro-control, even midrange is viable with Naya.
Other than budget reasons though, there is no reason to stay in pure Boros.
Apr 13, 2019I've put up a list of cards that belong to this archetype:Posted in: Standard New Card Discussion
CoreMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
2 Tenth District Legionnaire
2 Dreadhorde Arcanist
3 Feather, the Redeemed
3 Tajic, Legion's Edge
4 Aurelia, Exemplar of Justice
1 Gird for Battle
1 Storm Strike
2 Sure Strike
1 Sheltering Light
2 Adamant Will
2 Justiciar's Portal
3 Unbreakable Formation
1 Arrester's Zeal
2 Desperate Lunge
2 Run Amok
1 Maximize Velocity
1 Samut's Sprint
1 Defiant Strike
4 Ajani's Influence
1 Reckless Rage
2 Bedeck // Bedazzle
2 Revival // Revenge
2 Finale of Promise
4 Gravitic Punch
JeskaiMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
2 Beamsplitter Mage
2 Goblin Electromancer
3 Adeliz, the Cinder Wind
3 Wee Dragonauts
4 God-Eternal Kefnet
1 Dive Down
1 Spell Pierce
2 Dovin's Veto
2 Teferi's Time Twist
1 Maximize Altitude
3 Stealth Mission
4 Bond of Insight
2 Essence Capture
1 Invert // Invent
2 Depose // Deploy
2 Flood of Recollection
2 Mission Briefing
3 Role Reversal
NayaMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
3 Gruul Spellbreaker
1 Giant Growth
2 Gift of Strength
2 Collision // Colossus
3 Courage in Crisis
4 Emergent Growth
6 Bounty of Might
2 Assure // Assemble
1 Prey Upon
2 Thrash // Threat
2 Domri's Ambush
3 Band Together
1 Enter the Unknown
My Jeskai current version:
Jeskai FeatherMagic OnlineOCTGN2ApprenticeBuy These Cards Creature
2 Dreadhorde Arcanist
4 Beamsplitter Mage
4 Tenth District Legionnaire
4 Feather, the Redeemed
1 Search for Azcanta
4 Glacial Fortress
4 Clifftop Retreat
4 Sulfur Falls
4 Sacred Foundry
4 Steam Vents
4 Hallowed Fountain
2 Dive Down
4 Reckless Rage
4 Adamant Will
4 Dovin's Veto
1 Maximize Velocity
2 Incubation // Incongruity
4 Stealth Mission
4 Swiftblade Vindicator
4 Spell Pierce
3 Essence Capture
2 Teferi, Time Raveler
Apr 11, 2019I made one for a contest and decided to have some more fun and complete the cyclePosted in: Custom Card Creation
Turquoise Powerbead (G/U)
T, Sacrifice Turquoise Powerbead: Target creature gains hexproof until end of turn. If that creature is white, put two +1/+1 counters on it.
Algae of the Lucent Depths sense only magic and purity of one's soul.
Silver Powerbead (W/B)
T, Sacrifice Silver Powerbead: Return target creature card with converted mana cost 3 or less from your graveyard to your hand. If that card is blue, return it from your graveyard to the battlefield instead.
Amethyst Powerbead (U/R)
T, Sacrifice Amethyst Powerbead: Draw two cards, then discard a card at random unless you discard a black card.
The dead usually hold more wisdom than the living.
Serpentine Powerbead (B/G)
T, Sacrifice Serpentine Powerbead: Target creature or red spell gains deathtouch until end of turn.
This vicious toxin is sentient enough to choose its carrier.
Amber Powerbead (R/W)
T, Sacrifice Amber Powerbead: Choose one ―
- Target creature gets +1/+1 and gains first strike until end of turn.
- Target green creature gets +1/+1 and gains double strike until end of turn.
Apr 11, 2019If we're stuck I can judge one other group.Posted in: Custom Card Contests and Games
BTW I've completed the Powerbead cycle
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