For the manabase check out this website, it's great: https://managathering.com
For budget options check out "SLOW", "MDFC" and "PAIN". Also try to cut your tapped lands, with this deck you need to play fast.
I'm surely going to try Wheel of Misfortune since Wheel of Fortune is so damn expensive. Is not nearly as good ofc, since all we really care about is a new hand, but still. I guess it requires some knowledge of your playgroup so you can always get the new hand.
I never really tried the other slower wheel effects like Magus of the Wheel or Wheel of Fate because they are just to slow. But this new one... could be really good.
I think Brightclimb Pathway and this cycle it's fine in a "budget" mana base list with no fetches or true duals. I also replaced those with City of Brass, painlands, basics and Luxury Suite (it appears this cycle is going to be completed in Commander Legends yay!)
Ok, so last night i played two games with Uncle Edgar.
First one, the group ended me first. Deck was moving smooth and fast, sadly i flooded a little at mid/end game and couldn't finish it so the 3v1 got me. Second game they gave me some space at the beginning and ended up winning.
As for the lifelinkers inclutions i mentioned, the only one that felt relevant was Tithe Drinker altought it was a fringe case i think, since i was flooding i dumped the excess mana in extort, in fact she ate a removal spell. I guess she stays in my list for the moment, maybe my group wastes another removal spell in her. They tend to hold grudges.
What you guys think about the new "dual" land cycle? I'm considering Brightclimb Pathway Since black is the primary color in the deck, i like this one because the only one drop i think makes a huge differece on turn one is Serra Ascendant In fact the only fetchland i have is Marsh Flats for the same reason.
This is interesting just as a 2 drop. I've been favoring a couple of lifelinkers in the deck and this is an upgrade.
Life is a resource, being an aggro deck generally speaking I usually feel like we haven't been fast enough before my own life total is an issue and by then its hard for a little bit of lifegain to be what keeps us in. Use up the life and move faster. If you run out, its usually because it took too long to kill everyone.
Yeah, thats true. Thing is in my meta the group was scared of Markov, so many times they where banging me up as a 3v1 from the start until i was at 10-15 or something so that i could not pay much life for card draw. So i was leaning to try some lifelinkers that are in reality fuel for card draw.
I haven't played it in a while now... maybe it's time to see if they remember.
Great to see you again ISBPathfinder, i'm following a couple of your decks. Thanks.
You where discussing Scapegoat a couple of weeks ago. For me has been a hit and a miss like some of you said, but a couple of times i've managed to win a game out of nowhere with it and a second trigger of Malakir Bloodwitch I know is not the most consistent thing in the world and saving mana to cast it sucks. I guess it's next in line to get the cut for me.
I'm really looking forward to try out Scheming Symmetry and i think it's value might depend on your playstyle and meta. I like to get political in a table and you can use it to get another player to do something that you want like removing some troublesome permanent while you get your wincon or draw engine. I think if you like politics and your meta is open to that kind of stuff is a very good budget and low cmc tutor.
Well, the first land you can just play it. The problem it would be if you found another land right after the first. In that case if we have another draw engine like necropotence or skullclamp, we cant just draw that land and keep going or maybe it was a fetch and we just crack it and shuffle.
Yeah... six mana is a lot, but i can't help to think that is kind of an Ad Nauseam that lets you play things for free. I'm going to test it out, how many cards can i play before i get stuck on lands and how often it happens.
Have you seen the War of the Spark spoilers?
Another vampire aristocrat and a legendary artifact that i think it could break the game in this deck.
What do you think?
https://managathering.com
For budget options check out "SLOW", "MDFC" and "PAIN". Also try to cut your tapped lands, with this deck you need to play fast.
I liked only this two for the deck.
Voldaren Epicure
Cemetery Gatekeeper
All the others seem slow and awkward with the blood token mechanic.
So sad for the new Uncle Edgar... it's bad.
For Florian, Voldaren Scion i'm not sure what i'm taking out, but i want to test it.
My list is almost as the OG, i'm just lacking some lands, imperial seal and mana crypt.
pact of the serpent
One less mana than Minions' Murmurs
Interesting.
I never really tried the other slower wheel effects like Magus of the Wheel or Wheel of Fate because they are just to slow. But this new one... could be really good.
First one, the group ended me first. Deck was moving smooth and fast, sadly i flooded a little at mid/end game and couldn't finish it so the 3v1 got me. Second game they gave me some space at the beginning and ended up winning.
As for the lifelinkers inclutions i mentioned, the only one that felt relevant was Tithe Drinker altought it was a fringe case i think, since i was flooding i dumped the excess mana in extort, in fact she ate a removal spell. I guess she stays in my list for the moment, maybe my group wastes another removal spell in her. They tend to hold grudges.
What you guys think about the new "dual" land cycle? I'm considering Brightclimb Pathway Since black is the primary color in the deck, i like this one because the only one drop i think makes a huge differece on turn one is Serra Ascendant In fact the only fetchland i have is Marsh Flats for the same reason.
Yeah, thats true. Thing is in my meta the group was scared of Markov, so many times they where banging me up as a 3v1 from the start until i was at 10-15 or something so that i could not pay much life for card draw. So i was leaning to try some lifelinkers that are in reality fuel for card draw.
I haven't played it in a while now... maybe it's time to see if they remember.
Great to see you again ISBPathfinder, i'm following a couple of your decks. Thanks.
I think if it was a 2 CMC i would include it in a heartbeat, but i struggle with a non-vampire 3 CMC spell.
I'm really looking forward to try out Scheming Symmetry and i think it's value might depend on your playstyle and meta. I like to get political in a table and you can use it to get another player to do something that you want like removing some troublesome permanent while you get your wincon or draw engine. I think if you like politics and your meta is open to that kind of stuff is a very good budget and low cmc tutor.
Yeah... six mana is a lot, but i can't help to think that is kind of an Ad Nauseam that lets you play things for free. I'm going to test it out, how many cards can i play before i get stuck on lands and how often it happens.
Another vampire aristocrat and a legendary artifact that i think it could break the game in this deck.
What do you think?