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  • posted a message on Edgar Markov - Low Mana Curve Build
    I think Brightclimb Pathway and this cycle it's fine in a "budget" mana base list with no fetches or true duals. I also replaced those with City of Brass, painlands, basics and Luxury Suite (it appears this cycle is going to be completed in Commander Legends yay!)

    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Ok, so last night i played two games with Uncle Edgar.
    First one, the group ended me first. Deck was moving smooth and fast, sadly i flooded a little at mid/end game and couldn't finish it so the 3v1 got me. Second game they gave me some space at the beginning and ended up winning.

    As for the lifelinkers inclutions i mentioned, the only one that felt relevant was Tithe Drinker altought it was a fringe case i think, since i was flooding i dumped the excess mana in extort, in fact she ate a removal spell. I guess she stays in my list for the moment, maybe my group wastes another removal spell in her. They tend to hold grudges.

    What you guys think about the new "dual" land cycle? I'm considering Brightclimb Pathway Since black is the primary color in the deck, i like this one because the only one drop i think makes a huge differece on turn one is Serra Ascendant In fact the only fetchland i have is Marsh Flats for the same reason.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Quote from ISBPathfinder »


    Quote from DrunkT »
    This is interesting just as a 2 drop. I've been favoring a couple of lifelinkers in the deck and this is an upgrade.



    Life is a resource, being an aggro deck generally speaking I usually feel like we haven't been fast enough before my own life total is an issue and by then its hard for a little bit of lifegain to be what keeps us in. Use up the life and move faster. If you run out, its usually because it took too long to kill everyone.


    Yeah, thats true. Thing is in my meta the group was scared of Markov, so many times they where banging me up as a 3v1 from the start until i was at 10-15 or something so that i could not pay much life for card draw. So i was leaning to try some lifelinkers that are in reality fuel for card draw.

    I haven't played it in a while now... maybe it's time to see if they remember.

    Great to see you again ISBPathfinder, i'm following a couple of your decks. Thanks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    This is interesting just as a 2 drop. I've been favoring a couple of lifelinkers in the deck and this is an upgrade.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    As a budget replacement for Tymna i think it's ok. They are kind of similar, but Tymna it's far superior.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    I think if you lean your build towards sac outlets and sac payoffs with Yahenni, Undying Partisan, Pawn of Ulamog, Falkenrath Aristocrat and similar stuff, it could be very good.

    I think if it was a 2 CMC i would include it in a heartbeat, but i struggle with a non-vampire 3 CMC spell.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    You where discussing Scapegoat a couple of weeks ago. For me has been a hit and a miss like some of you said, but a couple of times i've managed to win a game out of nowhere with it and a second trigger of Malakir Bloodwitch I know is not the most consistent thing in the world and saving mana to cast it sucks. I guess it's next in line to get the cut for me.

    I'm really looking forward to try out Scheming Symmetry and i think it's value might depend on your playstyle and meta. I like to get political in a table and you can use it to get another player to do something that you want like removing some troublesome permanent while you get your wincon or draw engine. I think if you like politics and your meta is open to that kind of stuff is a very good budget and low cmc tutor.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Well, the first land you can just play it. The problem it would be if you found another land right after the first. In that case if we have another draw engine like necropotence or skullclamp, we cant just draw that land and keep going or maybe it was a fetch and we just crack it and shuffle.

    Yeah... six mana is a lot, but i can't help to think that is kind of an Ad Nauseam that lets you play things for free. I'm going to test it out, how many cards can i play before i get stuck on lands and how often it happens.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Have you seen the War of the Spark spoilers?
    Another vampire aristocrat and a legendary artifact that i think it could break the game in this deck.
    What do you think?



    Posted in: Multiplayer Commander Decklists
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