Quote from Alexev »
Not to "win out right" but... In my playgroup a bestmaster ascension wount last a turn and trust me, the decks in my playgroup 10% of those decks, we dont have gaias cradle nor the fast mana rocks or legacy duals , So, you actually think they play that way because is good for the show
306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”
Quote from Mergatroid_Jones »Interesting that it can't be one. No simple d4 roll for you.
Quote from CursedByXantcha »I was playing a Breya deck focused on making treasures and thopters. I found myself holding a Mechanized Production but with none of my usual targets to put it on.
One player destroys the Tithe before my next turn, but I have 8 treasures due to people drawing cards.
702.12a Indestructible is a static ability.
702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).
702.12c Multiple instances of indestructible on the same permanent are redundant.
700.4. The term dies means “is put into a graveyard from the battlefield.”