Quote from WizardMN »Duskfang Mentor?
Quote from Outcryqq »
Interesting, I presume Haldan, Avid Arcanist lets you play lands that have fetch counters on them?
Quote from Ryperior74 »
It will happen eventually
Quote from Ryperior74 »Quote from CatParty »The point is you make the behemoth! They don't start as behemoths - you need to mutate them into one.
Does power/toughness stack from mutate?
Quote from CatParty »The point is you make the behemoth! They don't start as behemoths - you need to mutate them into one.
Quote from Dontrike »I don't know why, but I'm not a fan of these lands. Don't get me wrong, they are incredibly useful and the art is great, especially on the showcases, but something tells me that the three land types are going to lead to something going awry.
Quote from leslak »Flavor fail(we don't have lukka as a human and i doulbt he would have menace ). Also sad Lukka's tiger isn't legendary or have menace, shame. The cards are good tho.
Quote from elvishbrain »I counterspell/destroy/exile/edict your commander. Over and over and over. To the point you now have such a high commander tax, that you can't cast your commander from the command zone. Do you have other cards in your deck that rip the commander from the command zone to your hand OR do you fold?
Quote from whitengar »My question is this: in a multiplayer game, is it right that all players team up to curb the strongest and best player? Is it ethical to create temporary alliances? What is the boundary that separates a tactical alliance from manipulation?
Quote from whitengar »
Another problem is that of the "paternalistic spirit". Whenever I cast a spell, it's always the wrong one. The other players expect me to line up alongside one of them. They do not accept that it can have my own independent strategy. How can you play magic in this unbearable climate?