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  • posted a message on Modern Esper Draw-Go
    I can not see a way in which it won't replace negate, the white blue is what the uwx mana bases are made to produce effectively. The upside of being able to counter lightning storm through pact of negation, blood moon through counters and walkers in the mirror is far more important then a white mana requirement.
    I think the real issue now is how to we diversify our threat suite to play around it as control mage will be running at least 2, maybe 3 now because of how good it will be.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Thanks for that, and kaya initially does look bad but is surprisingly very good, being able to exile problem permanents like amulet, chalice, guide, Shadow, vial is really good. Being able to hit the opponents grave of key cards is huge, even in the burn match up where it looks like nothing hits the grave. With counters, charm to discard, push and snap blocks it becomes massive. Also combos with spellbomb to just burn your opponent out from no where.

    Spellbomb with terminus has been incredible, main deck one sided grave hate that replaces itself and triggers terminus is huge! Especially with kaya about to ultimate.

    As for ego, it is a game breaker in some troubled match ups and is certainly the draw to esper to make it my choice over jeskai or uw

    Living end
    Ad nauseam
    Valakut
    Tron lands/threats

    Dredge key cards, early naming of ghast makes this match up great
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Don't ever post on here so unsure how to format a decklist, I've been working esper miracles for a few months now and have been doing extremely well with it, pairing terminus with esper charm then dropping a walker is huge. In my opinion is where esper should be.

    Here's my list for reference

    2 teferi hero of dominaria
    2 jace the mind sculptor
    1 kaya orzhov usurper

    1 search for azcanta
    2 nihil spellbomb

    3 snapcaster mage

    4 terminus
    1 settle the wreckage
    3 cryptic command
    1 absorb
    3 esper charm
    3 logic knot
    4 opt
    4 path to exile
    2 fatal push

    1 swamp
    1 plains
    3 Island
    1 godless shrine
    2 watery grave
    2 hallowed fountain
    4 polluted delta
    4 flooded strand
    1 drowned catacomb
    3 celestial colonnade
    2 field of ruin

    1 lyra dawnbringer
    1 engineered explosives
    1 extirpate
    1 anguished unmaking
    1 timely reinforcements
    2 thoughtseize
    2 dispel
    2 negate
    2 celestial purge
    2 unmoored ego
    Posted in: Control
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