This is a pretty rough cut and I'm not sure how many fetch lands I should increase the mana base by to optimize Narnam Renegade. Could also likely get away with a singleton copy of Mutavault, due to the lack of GG in casting costs.
12 fetchlands is optimal, although 8 can work well enough
mutavault is bad without tribal synagis.
i very highly recommend you read the super primer on the first post of this thread (it has a lot of information from a lot of sources and individuals and will help you avoid the basic pitfalls)
as a general run never run 4 dismembers, you cast 2 in a game and that 8 life down the drain. you cast three and crack a fetchlands or 2 and your opponent only has to deal 5-6 damage to close the game. (2 bolts or one solid attack from a gurmag or a flipped thing in the ice)
i think not running e ones is a mistake, they are easily one of the more resistant creatures for the deck
strangleroot geist is arguably the best card in the deck, its good in every matchup, and has a lot of synagis going for it.
4 treetop villages tend to be a mistake as they are bad in multiples and can very easily slow the deck down by a turn. they are good turn 4+ when you have 3 lands and are topdecking 1 drops or lands, and if you get boardwipe. but very very rarly if your on the aggressive start.
sb
you need life gain especially with fetch lands and dissmsbers, otherwise you may as well concede against burn.
you need something to help counter (reduce the impact of) board wipes as these are the biggest blowout you can face and in modern they happen your turn 2-3.
Repudiate // Replicate is just bad, if you what to stop an ability run pithing needle, and if you what an extra creature soc speed run a token generator or another good creature.
Well, yes. All those things are true for a stock build. I've been playing that deck off and on for a couple years. This is an entirely different jam that still fits within the "Green Stompy" strategy, ergo my posting it here. I should've referenced the primer for fetch count, though. You're right.
While Repudiate // Replicate isn't super good, I've been getting really good results with it SB in a stock build on line for a while now. Positive records against Tron and Amulet Titan.
This is a pretty rough cut and I'm not sure how many fetch lands I should increase the mana base by to optimize Narnam Renegade. Could also likely get away with a singleton copy of Mutavault, due to the lack of GG in casting costs.
New snake seems radical. I'm going to test a build where it actually supplants Experiment One. I've wanted another mana sink creature that scales with the game, and having one in the 1CMC slot is awesome.
I'm not loving Scale Up/Upscale so much. It could be cool as a one-of. Can't even target opponent's creatures to shrink a Death's Shadow back into Dismember range.
Between this and Squirrel Nest, I've got a major nostalgic rager for Opposition to be reprinted, but not sure I want it in a format with Bitterblossom.
Force Of Vigor seems really strong. It has obvious strengths/versatility but I think it has two especially powerful applications.
Against Ad Nauseum deck, killing Phyrexian Unlife and being able to snag a mana artifact simultaneously, while still being able to commit to the board is great.
I've gotten medium results, but 75% of my losses have been to my own clock since I'm not even remotely proficient with the deck, yet. It feels super powerful. Really like having access to Sprout Swarm as a victory condition.
Well, yes. All those things are true for a stock build. I've been playing that deck off and on for a couple years. This is an entirely different jam that still fits within the "Green Stompy" strategy, ergo my posting it here. I should've referenced the primer for fetch count, though. You're right.
While Repudiate // Replicate isn't super good, I've been getting really good results with it SB in a stock build on line for a while now. Positive records against Tron and Amulet Titan.
4 Dryad Militant
4 Hexdrinker
3 Kraul Harpooner
4 Narnam Renegade
3 Phyrexian Revoker
4 Scavenging Ooze
4 Rancor
4 Vines Of Vastwood
14 Forest
4 Prismatic Vista
4 Treetop Village
1 Deglamer
2 Force Of Vigor
1 Island
1 Kraul Harpooner
1 Phyrexian Revoker
2 Oxidize
2 Relic Of Progenitus
4 Repudiate // Replicate
1 Unravel The Aether
This is a pretty rough cut and I'm not sure how many fetch lands I should increase the mana base by to optimize Narnam Renegade. Could also likely get away with a singleton copy of Mutavault, due to the lack of GG in casting costs.
A clever fit in Vizier Of Remedies or Melira, Sylvok Outcast decks that aim for infinite mana.
I'm not loving Scale Up/Upscale so much. It could be cool as a one-of. Can't even target opponent's creatures to shrink a Death's Shadow back into Dismember range.
His activation doesn't cost X MANA, so it doesn't work. Bummer.
Grand Architect
Against Ad Nauseum deck, killing Phyrexian Unlife and being able to snag a mana artifact simultaneously, while still being able to commit to the board is great.
The other is against burn. It kills Eidolon Of The Great Revel without triggering it, and can also pick of miscellaneous copies of Ensnaring Bridge or Rest In Peace they may have boarded in.
MD:
-1 Nexus Of Fate
-1 Creeping Tar Pit
+1 Sprout Swarm
+1 Drowned Catacomb
SB:
-1 Hero's Downfall
-1 Life Goes On
-1 Surgical Extraction
+1 Mindbreak Trap
+1 Vraska's Contempt
+1 Flex
I've gotten medium results, but 75% of my losses have been to my own clock since I'm not even remotely proficient with the deck, yet. It feels super powerful. Really like having access to Sprout Swarm as a victory condition.
Replacing Hero's Downfall with Vraska's Contempt more easily affords dropping the second Life Goes On. It also catches Eidolon Of The Great Revel without triggering it. Mindbreak Trap has been decent. Might move the Surgical Extraction back in, haven't felt like I NEED it yet. Have considered one or two more 1CMC counters in those spaces, Spell Snare or Invasive Surgery. Especially if the Neoform deck is real, I have ran into it a bunch lately.
@ Pastoulio: The Wish cycle is something I'm hoping for as well, but I think Cunning Wish in this deck would be busted.