- Rubin
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Member for 15 years, 11 months, and 24 days
Last active Fri, Jan, 22 2016 17:42:46
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Feb 6, 2014Rubin posted a message on Launch Giveaway!Thraben Valiant, love those vigilant beatsPosted in: Announcements
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Oct 15, 2008Rubin posted a message on Cancer V1 (Brain)Wow, I feel really sorry for you having to go through all of tha. I wish it was me :-/. Be strong man, you are obviously recovering. I hope you see better days soon.Posted in: Wint3rfr3sh Blog
EDIT: You are serious, right? The last line makes it seem, well, a bit weird. -
Sep 11, 2008Rubin posted a message on Does it feel right when you shuffle up? Mine always doI try to keep my decks as "right" as possible, making sure that for that build, there isn't a better card or anything similar that I can think of.Posted in: Cabalwannabe Blog
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I really don't think you can try and have a serious discussion while ignoring lightning bolt.
2)On your next turn, you don't attack with that creature, and leave at least 3 mana open
3)On their next turn, it is likely that the threat of activation to make the creature block will prevent them from attacking with some number of their creatures.
4)After their attack step, you can use that mana on something useful, provided that it's instant speed.
Basically the same threat of activation effect that a card like Darkthicket Wolf has but in a slightly different context. The card seems like it removes the creature for all intents and purposes until the owner has 3 spare mana lying around, but that's not quite true.
As far as white 5 drops are concerned, I really think that Totem Guide Hartebeest is strong but the other options are only alright, including the cranes.
Also, while Theros block is clearly somewhat underpowered (which is generally a good thing as power creep is a bad thing) it's certainly better than Kamigawa. I don't mind the flavour, though the gameplay is pretty boring.
Opressive rays is interesting, and it's the kind of card that could see fringe play in formats like Legacy or Modern because it's clearly a strong card. However, I think that mana is significantly less tight here than in those formats. The fact that you can leave up mana to stop them attacking then later use that mana on something at instant speed seems to make the card a lot worse.
Also, there's a good reason that born cards are still in new card discussion - the new sets were originally just moved to Card/Archetype discussion when they were released, but for the first couple months after a set is released you still get rather preliminary notions of how good the cards are as people are still testing them out.
Also, this forum is in >The Game>The Cube Forum>Card and archetype discussion>New Card Discussion, I think it's pretty clear
I really don't like this because the buddy lands are really a lot worse than the fastlands. Look at modern - it is dominated by fetches, buddies and shocks with some filter lands, some manlands and very few buddy lands and painlands. Fast and consistent mana is even more important in cube given that you're going to have to run a whole bunch of basics and that the format is at least as defined by cheap early plays. In my opinion, after you've included ABUs, fetches, shocks and manlands, there are no more powerful lands in allied colours apart from Horizon Canopy regardless of the colour combination.
However, do what you want! It's your cube. Though mana crypt is incredibly powerful even in powered cubes.