When i first thought of it was as an attempt to make Riptide Laboratory more suitable to my tastes - not keen on its tribal affiliation - and to fix it - lose the versatility of an activated ability.
why did i make it this way, though, is because i'm trying to play with the concept of "slow lands" - lands that benefit the player or table but that take a while or are intermittent in mana production.
that and flavor - the whole concept of getting tapped by the tide, untapped to give mana sounds really on point.
actually, this will be included in a group of nonbasic lands with the subtype Dominion - that is, the actual landscape of your battlefield. i think the battlefield as physical surface is not really explored as a design concept and i've been trying my hand at a batch of those.
the subtype comes with one rule basically: a bit like global enchants, each individual player can only have one Dominion and must sacrifice any Dominion in play when playing another (unless some effect allow he/she to have more). i'm still considering "Whenever a Dominion enters the battlefield under a player's control, his/her opponent may search his/her library for a Dominion and put it into his/her hand" but this one needs more testing. it does seem better to me that once someone "turns on" a battlefield, the other player(s) should be able to follow if so desired.
Tideland
Legendary Land
Rare
At the beggining of your upkeep, if Tideland is untapped, return a creature you control with power 2 or less to its owner's hand. If you can't, tap Tideland. q: Add U. Activate this ability only once each turn.
jokes aside, i think u'll have to brainstorm a lot to come up with something that's not kinda pun-ish
given that it's the bottom, maybe just engrave a message that doesn't force itself to relate to mtg - you can stylize it as the flavor text of a card, though, in italics, with the proper font and as if it were a quotation from some legendary character (you, in that case)
I've brewed a couple of lists like that in the past, using Rasputin Dreamweaver as mentioned above. Did not seem quite cohesive enough to build for real.
Now that I'm thinking about it, maybe I could splash other colors and include the Eldrazi processors. Ulamog's Reclaimer seems like a cool combo.
yeah, blink is classically UW but i really liked to play it with Merieke (now Animatou probably better). B makes all the difference, adds various nice etb shenanigans and provides good tutoring for the combo. Beyond the Reclaimer, Oracle of Dust is nice and Ulamog's Nullifier is just dandy - him and blinks are a soft lock post combo.
After they said in the last revision they have several combos on the watch list, I wouldn't be surprised if they went ban happy and banned and unbanned several cards. Not just 1 change, but more.
Because when I watch what Modern has become in videos like this one, oh man, I feel so bad. Will fair decks become legal again? https://www.youtube.com/watch?v=XFFcOJH3TIk&t=329s
how about take a break, explore other formats, do something else, if modern burns you so much that you want to unload your banhammer all over?
also, wth do you guys/girls have going with SFM? why the obsession with this friggin' creature? it's only a win package. there's things way less deserving of being on the list, like jitte.
3 mana seems like too much for modern. I can't imagine this even warranting a spot in hollow one. However, it does seem sweet for standard pheonix decks as a 2-3 of. 4 toughness is a big deal and that incidental damage adds up in a deck packed with burn.
i think it's clear it would be an engine in a new strategy, if it ever amounts to such. but obviously it'll seem unplayable if you evaluate trying to jam it into existing decks. especially blazing fast combo-ish decks.
that was some memory lapse on my part, 'cause i had it as "When you cast The Taker, if it wasn't countered, state based actions aren't checked until you have priority next." before editing to etb. gonna go back to that.
i agree that's out of flavor given it's "the taker", but i dunno what else it could be, precisely so it's not as swingy.
maybe "Pay 19 life: The Taker gains +20/+20 until end of turn. At the end of your next first main phase, pay BB or you lose the game."
The Taker B
Creature - Avatar
Mythic Rare
-1/-1
When you cast The Taker, if it wasn't countered, state based actions aren't checked until you have priority next.
Pay 19 life: The Taker gains +20/+20 until end of turn. At the end of your next first main phase, pay BBB or you lose the game.
Haste. Trample.
the best i can come up with right now; 4 colors is way too clunky and it makes u miss on scrying sheets, which i believe is the best reason to play snow still.
this probably strongarms any creature based deck while taking a beating to other decks.
the key is, possibly, in the strenght of glacial revelation. this list keeps snow count at 49 cards. 3 mana draw 5 is fairly busted play that's kept fair by the average power of snow cards.
When i first thought of it was as an attempt to make Riptide Laboratory more suitable to my tastes - not keen on its tribal affiliation - and to fix it - lose the versatility of an activated ability.
why did i make it this way, though, is because i'm trying to play with the concept of "slow lands" - lands that benefit the player or table but that take a while or are intermittent in mana production.
that and flavor - the whole concept of getting tapped by the tide, untapped to give mana sounds really on point.
actually, this will be included in a group of nonbasic lands with the subtype Dominion - that is, the actual landscape of your battlefield. i think the battlefield as physical surface is not really explored as a design concept and i've been trying my hand at a batch of those.
the subtype comes with one rule basically: a bit like global enchants, each individual player can only have one Dominion and must sacrifice any Dominion in play when playing another (unless some effect allow he/she to have more). i'm still considering "Whenever a Dominion enters the battlefield under a player's control, his/her opponent may search his/her library for a Dominion and put it into his/her hand" but this one needs more testing. it does seem better to me that once someone "turns on" a battlefield, the other player(s) should be able to follow if so desired.
Legendary Land
Rare
At the beggining of your upkeep, if Tideland is untapped, return a creature you control with power 2 or less to its owner's hand. If you can't, tap Tideland.
q: Add U. Activate this ability only once each turn.
But then the sixth year goes to wastes
jokes aside, i think u'll have to brainstorm a lot to come up with something that's not kinda pun-ish
given that it's the bottom, maybe just engrave a message that doesn't force itself to relate to mtg - you can stylize it as the flavor text of a card, though, in italics, with the proper font and as if it were a quotation from some legendary character (you, in that case)
yeah, blink is classically UW but i really liked to play it with Merieke (now Animatou probably better). B makes all the difference, adds various nice etb shenanigans and provides good tutoring for the combo. Beyond the Reclaimer, Oracle of Dust is nice and Ulamog's Nullifier is just dandy - him and blinks are a soft lock post combo.
Teferi's Protection in response is a two-card same-color combo marvel. (with due acceptancy of its 10 cc)
Ghostway for a lesser but nonetheless great effect for the deck that plays this i suppose.
Taigam, Ojutai Master or any other good blink commanders work. the monk's the stuff though, him + any tutor grabs the two cards, which is awesome.
how about take a break, explore other formats, do something else, if modern burns you so much that you want to unload your banhammer all over?
also, wth do you guys/girls have going with SFM? why the obsession with this friggin' creature? it's only a win package. there's things way less deserving of being on the list, like jitte.
It shouldn't
i think it's clear it would be an engine in a new strategy, if it ever amounts to such. but obviously it'll seem unplayable if you evaluate trying to jam it into existing decks. especially blazing fast combo-ish decks.
i agree that's out of flavor given it's "the taker", but i dunno what else it could be, precisely so it's not as swingy.
maybe "Pay 19 life: The Taker gains +20/+20 until end of turn. At the end of your next first main phase, pay BB or you lose the game."
Creature - Avatar
Mythic Rare
-1/-1
When you cast The Taker, if it wasn't countered, state based actions aren't checked until you have priority next.
Pay 19 life: The Taker gains +20/+20 until end of turn. At the end of your next first main phase, pay BBB or you lose the game.
Haste. Trample.
4 Abominable Treefolk
4 Ice-Fang Coatl
4 Boreal Druid
3 Icehide Golem
3 Rime Tender
4 Ohran Viper
2 Blizzard Strix
2 Marit Lage's Slumber
3 On Thin Ice
Sorcery
3 Glacial Revelation
Artifacts (all 5 snow)
3 Arcum's Astrolabe
2 Coldsteel Heart
Lands (15 snow, 23 total)
3 Prismatic Vista
1 Blast Zone
3 Scrying Sheets
2 Misty Rainforest
1 Flooded Strand
1 Windswept Heath
6 Snow-Covered Forest
5 Snow-Covered Island
1 Snow-Covered Plains
the best i can come up with right now; 4 colors is way too clunky and it makes u miss on scrying sheets, which i believe is the best reason to play snow still.
this probably strongarms any creature based deck while taking a beating to other decks.
the key is, possibly, in the strenght of glacial revelation. this list keeps snow count at 49 cards. 3 mana draw 5 is fairly busted play that's kept fair by the average power of snow cards.