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  • posted a message on Work that Name
    Mouth of Peace
    :1mana::symw::symb: (R)
    Defender
    :symw:, Sacrifice a creature: Prevent all combat damage that would be dealt this turn.
    :symb:, Sacrifice a creature: Regenerate Mouth of Peace.
    Yea, into the Mouth he goes, to save us from evil's throes. - Verran sacrificial prayer
    0/3



    Little Girl Lost
    Posted in: Custom Card Contests and Games
  • posted a message on Relentless Rats (I really think this deck could be competetive)
    This has been tried time and time again, and every time, it ends the same way. It is just simply too slow to be competitive, but is a fun casual deck.

    The rats also need some sort of evasion if you want to have half a chance.

    Also, you have no source of green for Bloodbond. I'd just drop it, it isn't that great.
    Posted in: Decks for Critique
  • posted a message on Bloodchief Ascension/Archive Trap Combo Deck
    I was thinking about making a similar deck earlier today, actually.

    A better win condition would be Mind Funeral, although archive trap would probably be a good sideboard. You've got a good direction, though. (This all depends on how the format ends up)

    You could also consider red for burn and Burning Inquiry
    Posted in: New Card Discussion
  • posted a message on Pro-Genitus
    What color is this deck?

    There's a whole lot of cards in here with doublecolored costs, you'll be pretty hard pressed to cast anything, unless you invest HEAVILY into nonbasics, and even then it will be rough, I think.

    I'd get the deck down to two or three colors. I'd think UGW, get manlands or something similar instead of mantis engine.
    Posted in: Decks for Critique
  • posted a message on Some Jhoira and Suspend questions
    Ah, missed that line. You're right.
    Posted in: Magic Rulings Archives
  • posted a message on Some Jhoira and Suspend questions
    Quote from Deadseed
    First, when a card is suspended by Jhoira, or I guess suspended in general, can it be targetted by things like Chisei, Heart of Oceans, or other cards that remove counters, or does it have to specifically say a suspended card, like Clockspinning?

    Suspended cards are RFG/Exiled, so they are not permanents. Chisei won't work.

    Quote from Deadseed
    Second, if I play Eternal Dominion, can I still suspend cards with Jhoira, since technically it's not playing a spell, but an ability. And if so what happens when the time counters are removed from them?

    You can still suspend them, but when they unsuspend, you play it. Or would have, if you hadn't played an Epic spell. I'm fairly sure they'll just stay in exile forever.
    Posted in: Magic Rulings Archives
  • posted a message on Morphling in M10?
    Quote from Morphling
    Good point. Redface

    Could the new rules enable it to come off at some point?

    Or do they never come off...period?


    Never. The reserved list isn't a game rules thing, its a deal that Wizards made years ago with the secondary market.

    Much of those who made the Reserved list don't work at Wizards anymore, and much of R&D doesn't like it. Maro wrote about it a few months ago, if memory serves.
    Posted in: Speculation
  • posted a message on Pseudo Petition!
    Hurry, we're going to miss our chance to overreact and make asses out of ourselves!

    Honestly, sleep on it, and try the new rules out. MaRo forbid, you may actually like them.
    Posted in: Magic General
  • posted a message on The good things about M10?
    Personally, I only really take issue with the no mana burn and battlefield/exile, for flavor/tradition and terrible names, respectively. The rest of the rules aren't that bad. They make the game more intuitive. As much as I loved damage-on tricks, it is kind of complicated for less experienced players. As the rules guru for my local playgroup, that was made up of newer players, it will make things a lot easier.

    Overall, I'm ok with this. Also, Ball Lightning, hells yeah.
    Posted in: New Card Discussion
  • posted a message on Mono Black Aggro
    Quote from Dragon Slayer
    Think about cards like Hand of Cruelty the bushido makes him a very nice chump blocker, and his pro white (I don't know how that can help expect against thoctar and WW decks.)


    It can't be Pathed. And that is huge.

    Rogues would probably lend itself more to a UB build, I'd think, especially due to how the deck rolls to just about any form of global destruction. Anyway, for a rogue build, you absolutely need Auntie's Snitch
    Posted in: Extended (Type 1.X)
  • posted a message on Cheap deck for Extended?
    You can make AIG (Hypergenesis combo) for pretty cheap, if you already have a bunch of fatties to abuse with it.

    Atog Affinity isn't really plausible anymore, especially due to PtE. I learned that the hard way.

    I would imagine monored burn will be plausible with additions from upcoming sets. There are also plenty of tweaks you can make right now to have a fun and decent deck. Don't just be a netdecker.

    Besides, isn't this a little early to be thinking about Extended? The next season isn't for a while. We still have to wait to see what M10 and Zendikar will bring for decks.
    Posted in: Extended (Type 1.X)
  • posted a message on help me understand the worth of haste
    What I think you're missing is the philosophy of Red, the primary color of haste. Red is worried about killing you as fast as possible.

    So, what good is this? It puts you a turn ahead. Your opponents are forced to be more defensive, and can be forced to make bad plays. Basically, it helps aggro be more aggro. Which is what aggro wants to do.
    Posted in: Magic General
  • posted a message on [M10] Simple, but never printed designs?
    Quote from Chris The Avatar
    I dont know what is wrong with magic players these days. Why do you think simple = better or more fun.Its not (most of the time), Diveristy is fun! Lets not forget magic started simple which was fine, but the early designers knew the way to keep the game interesting was to add more mechanics and keep the game semi-complex! Magic is for people who want to think.

    So, if you like diversity, Silence a new option for you. It has definite positives over Chant. Diversity and complexity is all about options.

    Quote from Chris The Avatar
    I want to see a standard format with all mechanics used again, so everyone can play what they want with 20 different arch-types instead of 5 or 6.


    I think the formats you are referring to are called Extended, Legacy, and Time Spiral Block.

    Quote from Chris The Avatar
    I dont care about multiplayer, in my area when multi-player does get played... its with any format of cards so making standard cards that appeal to that doesn't make sense.


    I want you to reread this, then think about it for a few minutes.
    Posted in: Speculation
  • posted a message on [Official Thread] Hypergenesis
    Quote from Israelx
    I dunno if this has been mentioned (not going through 28 pages just to see if it has) but wouldn't Nix be a good idea against Chalice for Zero?

    I mean, granted Nix isn't "omg amazing" but if one of the deck's concerns is a zero casted Chalica, a single Nix could cancel it out and still allow the deck to go off T2 or T3.


    Ingot Chewer is a better answer, in my opinion. Especially due to Nix blocking Cascade.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Hypergenesis


    We will be dropping an average of 3-4 creatures off Genesis.

    Say we drop 4 creatures, one being Nobilis. Assuming they all have haste, that's an extra 6 damage, assuming nothing is blocked.

    If we have a Bogardan Hellkite in that place, we get 5 damage, and it can blow out chump blockers.

    I don't think the Nobilis quite up to par, here.
    Posted in: Extended Archives
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