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  • posted a message on Compleat the Card!
    Brainglider 5 mana(P/U)
    Artifact - Equipment
    Living weapon
    Equipped creature gets +2/+2 and has flying.
    When equipped creature dies, you may draw two cards.
    Equip 6 mana

    Next: Marisi's Twinclaws
    Posted in: Custom Card Contests and Games
  • posted a message on Remnants of Ara'al - This time with full plan!
    Bump and brainstorming for Neter (off-topic, I know, I apologize, but I was thinking about Morbid and got to riffing).

    Lifewatch - If [you/a player] gained life this turn, [effect].
    Gravewatch - If a card left a graveyard this turn, [effect].

    @Zylm I like the idea of Relinquish and it should certainly show up on some Valheim cards, but I'm not sure if we'd want an entire shard to be themed around suicide combat. Besides, I'm wary of focusing too many mechanics on death and sacrifice, since we already have so much of that in Essya and Neter. Just me, though.
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Unlikely Offspring Thread (Updated Rules in first post)
    Kanix Vig 1GUB
    Legendary Creature - Mutant Elf Warrior
    Hexproof, deathtouch
    Whenever you cast a creature spell, you may search target player's library for a card and put it into his or her graveyard. If you searched your library this way, shuffle it.
    Whenever a creature an opponent controls dies, you may return target creature card from your graveyard to your hand.
    3/3

    Next: Chainer, Dementia Master and Azami, Lady of Scrolls
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Tolarian Constrictor + Beacon of Unrest

    Naga of the Gate 3UBB
    Creature - Snake
    Phasing
    Whenever Naga of the Gate phases out, you may put target artifact or creature card from a graveyard onto the battlefield under your control.
    Whenever Naga of the Gate phases in, sacrifice an artifact or creature.
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on Two crazy legends and three artifacts
    I think Beckoning Blade should only generate Myr if it's attached to a creature.

    For Stone of Impatience, I agree with mondu_the_fat, and also I'd like to see this cycled. Maybe the white one makes things into defenders and the blue one makes them self-sacrifice when targeted (like Phantasmal Bear). No idea what drawback the green one would bestow, though.
    Posted in: Custom Card Creation
  • posted a message on The Mighty Morphin' Magic Card
    Apocalypse Rider + Ensnare

    Coldsmite 2WUB
    Sorcery
    Destroy all tapped creatures, then tap all creatures.
    Posted in: Custom Card Contests and Games
  • posted a message on Remnants of Ara'al - This time with full plan!
    I like land animation for Hala'o! Maybe even a theme of animating things in general? Manlands, artifacts that become creatures, a 'walker that does so along the lines of Gideon Jura, etc? Seems to fit a nice transformation theme.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Phyrexia vs. Ravnica (interest check)
    I'm in, as you know. I think the Praetors should show up in the second set, though, just because it ups the stakes dramatically.

    One possibility is that they create "cloned" bodies for them (obviously altered for Ravnican resources) using Simic and Golgari techniques, then transport their minds to Ravnica using the psychic Selesnyan Song, perhaps mixed with Izzet reality-bending magics as stolen by the Dimir.

    If only because the Praetors correspond nicely to the Phyrexian guilds. Rakdos for Rakdos (duh), Sheoldred for Dimir, Elesh Norn for Selesnya, Jin-Gitaxias for the Simic, and Glissa for the Golgari.

    @Folza hi there :p XD XD We need to get that other thread back up. T_T
    Posted in: Custom Set Creation and Discussion
  • posted a message on Phyrexia vs. Ravnica (interest check)
    I would point out, though, that in New Phyrexia, it's the black faction that's the least well-defined, and has the least stable role in the plane's new order. White has law and religion, blue has science and experimentation, red has industry, and green has evolution and the creation of stronger warriors. Black's slavery, in contrast, doesn't seem nearly as strong for me. New Phyrexia seems less about black in general, and more about the dark sides of all the colors.

    Your point makes sense, though, don't worry. Although I do think Phyrexia should retain one red guild. Even with Urabrask gone, Phyrexia should retain some power over red, if only to make sure that the conflict is spread among all the colors.

    If we're keeping the resistance as red-based, here's my suggestion:

    Ravnica
    Gruul - The Gruul will not be ruled.
    Orzhov - Money and religion can't manipulate a plane where all are one. Teysa is prominent.
    Dimir - Neither can you spy on a plane where all are one.
    Boros - The Boros become the military leaders of the resistance. Urabrask is based here.
    Izzet - Phyrexia stifles creativity. No way. Niv-Mizzet, Planeswalker!

    Phyrexia
    Golgari - Death, rebirth, and recycling are right up Phyrexia's alley. Ruled by Sheoldred.
    Simic - Better monsters through experimentation! Ruled by Jin-Gitaxias.
    Selesnya - "All will be one" appeals to them. Ruled by Glissa (having an affair with Jarad still).
    Azorius - Desperate for control after the end of the Guildpact, the Azorius made a deal with the biomechanical devil. Ruled by Elesh Norn.
    Rakdos - Scattered bands of cultists were promised the ultimate killing grounds. Ruled by Geth.

    May seem weird to put the Azorius and Rakdos in Phyrexia, but I'm trying to keep the colors relatively balanced between the factions, and this is one of the few ways I can think of to have it make sense.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Phyrexia vs. Ravnica (interest check)
    Definitely interested.

    Also, my suggestion would be to switch some of the guilds around. I think Phyrexia needs at least some red, although which of the guilds they claim is anybody's guess. The Gruul are scattered savages and could be turned by Glissa's predatory philosophy. Similarly, Jin-Gitaxias could turn the Izzet, and Elesh Norn could convert the Boros. The Rakdos, I agree, would definitely stay Ravnica loyalists.

    Another option (although this requires a lot of switching) is to make it so that, on Ravnica, it's not red but another color that is the most resistant to Phyrexia's embrace. My vote in this case, ironically enough, would go to black. Ravnica as an urban setting means that the black-based guilds tend to care about things that are relatively alien to Phyrexia as a whole. The Orzhov covet wealth, for example, for which Phyrexia has no use. Same for the Rakdos and their thrill-killing ways. The Dimir could go either way, but I like to think of them as sticking with Ravnica because, if Phyrexia won, it'd be nearly impossible to manipulate everyone, what with their "all will be one" nonsense. The Golgari would of course go Phyrexia all the way.

    Hence, my proposed breakdown is as such:

    Ravnica
    Azorius (WU) - Same description as yours, pretty much. The Azorius resist Phyrexia to preserve the order and stability of Ravnica, and act as the de facto leaders of the resistance.
    Orzhov (WB) - Reliant on money and religion to control the masses, the Orzhov realize that a city full of biologically perfected machine-horrors will have little need for either. They support Ravnica to protect their power, and serve as the resistance's financiers.
    Dimir (UB) - A guild of spies, assassins, and manipulators has no place in a homogenous biomechanical plane. The Dimir join the resistance to ensure that the city-world of Ravnica remains a hunting ground for urban predators such as themselves.
    Rakdos (BR) - The Cult of Rakdos thrives on individualism and sick, twisted fun, neither of which make much sense in Phyrexia. While working with the order-mongerers is a drag, it's a price they pay to preserve their party time.
    Gruul (RG) - Same as your description. Urabrask, after he defects, probably lives among the Gruul.

    Phyrexia
    Golgari (BG) - Same as yours. Sheoldred (or another of the Thanes, having overthrown her as black Praetor?) makes her home here.
    Simic (GU) - Same as yours. Jin-Gitaxias rules the Simic now, directing their efforts towards creating ever-more-efficient predators.
    Selesnya (GW) - Same as yours. Glissa has assumed leadership of the Chorus, and pursues a twisted relationship with Jarad Vod Savo, the compleated guildmaster of the Golgari.
    Boros (RW) - Fanatical about order and reeling from the loss of all but one of its angels, the Boros Legion was easy pickings for Phyrexia's dogma. It threw itself zealously behind the Phyrexian cause, and works to spread Phyrexia's new order on Ravnica. Elesh Norn now leads the Boros Legion.
    Izzet (UR) - The Izzet were blinded by the promise of new knowledge and arcane secrets. Tezzeret (or the compleated corpse of Venser?) is based with the Izzet.

    This set-up has some thematic perks that I do like. It sets up the main color of the resistance as B, while Phyrexia is based in G. It's a new spin on the conflict, and one that makes sense in a world where Phyrexia is invading a planewide city--black represents individualism and urban values, while green stands for collectivism and a new order/return to nature.

    Just my suggestion haha. Grin
    Posted in: Custom Set Creation and Discussion
  • posted a message on ~~Legendary to Planeswalker Game~~
    Ruhan, the Berserk 2RWU
    Planeswalker - Ruhan
    At the beginning of your end step, if none of Ruhan, the Berserk's abilities were activated this turn, put two loyalty counters on him and choose an opponent at random. Ruhan deals 2 damage to that opponent.
    -X: Gain control of target creature with converted mana cost X or less. That creature gains haste and "This creature attacks each turn if able."
    -8: You get an emblem with "Sources you control have lifelink and deal an additional 1 damage."
    3

    Next: Squee, Goblin Nabob (for neocrimson6969)
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Quirion Consul + Underground River

    Mangrove Dryad
    Land Creature - Dryad
    (Mangrove Dryad isn't a spell and is affected by summoning sickness.)
    Mangrove Dryad is green, blue, and black.
    T: Add G,U, or B to your mana pool. Mangrove Dryad deals 1 damage to you.
    Whenever mana produced by Mangrove Dryad is spent on a multicolored spell, you may put a +1/+1 counter on it.
    0/1
    Posted in: Custom Card Contests and Games
  • posted a message on The Unlikely Offspring Thread (Updated Rules in first post)
    The Devouring 1BBB
    Legendary Creature - Demon Horror
    Trample
    Cumulative upkeep--Sacrifice a creature
    9/9

    Next: Animar, Soul of Elements and Ashling, the Extinguisher
    Posted in: Custom Card Contests and Games
  • posted a message on Compleat the Card!
    Horror of Contagion :sym2b::sym2b::sym2b::sym2b::sym2b:
    Creature - Horror
    Infect
    When Horror of Contagion enters the battlefield, it deals 3 damage to itself and 3 damage to you.
    At the beginning of your upkeep, proliferate. Then you may pay :sym2b::sym2b::sym2b:. If you don't, each opponent may proliferate.
    10/10

    Next: Crackleburr
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Snapcaster Master + Baku Altar

    Snapcaster's Volute :sym2u::sym2u:
    Artifact
    Whenever you cast a spell with flashback from a graveyard, you may put a ki counter on Snapcaster's Volute.
    :sym2u:, T, Remove a ki counter from Snapcaster's Volute: Put a 1/1 colorless Illusion creature token onto the battlefield.
    Posted in: Custom Card Contests and Games
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