i disagree with it going well with werewolves. flipped werewolves are already big, that using this is well just overkill. would rather have nightbird's clutch. i'd say put it on an invisible stalker and go to town(or some random flier). just splash one of the red/green mana.
instigator gang is great. however it works well with white or blue. flying can make wonders with it. as most people have said, your deck doesn't really have synergy and no curve whatsoever.
put your other cards and lets see whats wrong. or how did you draft. maybe you first picked the gang and just decided that you'd be playing red/green instead of picking up the signals that some other colors are open.
or palinchron. just need that mana doubler and voila infinite mana. maybe academy rector too. i just don't know if there are enough white enchantments to support it.
lol thats the nature of message boards. if you dont have the stomach for criticism fair or not, don't post at all. i like voiceless spirit more, -for chapel geist, dont like cloistered youth, 3/3 for 2 with lose life drawback and becoming non-human dont like at all. doomed traveler is only good with sac outlets mainly skardarg cultist the red one.
gallows warden and battleground geist should have the same grade because of the presence of geistflame. i had drafted multiple voiceless spirits and midnight haunting only to be destroyed by geistflame. zombies are really good but it is way overdrafted. phantom of grasps is a sorcery, it is good but not that good. i survived 2 of those (4 if you include the flashback) in the prerelease on one game. the problem with it is you can't really cast and flashback it at the same time unlike feeling of dread and silent departure.
theres a white card that you forgot to add, its called shimmering grotto. both rally and feeling of dread becomes much better with it, even if you are not playing the flashback color.
I went for Rebuke - I guess I'm just a removal junkie and it's easily splashable into any deck while the murder/angel aren't.
last time i checked the angel has one white mana in its mana cost, and that air elementals are bombs. even if you have no spirits in your deck it still is very much a big clock.
gallows warden and battleground geist should have the same grade because of the presence of geistflame. i had drafted multiple voiceless spirits and midnight haunting only to be destroyed by geistflame. zombies are really good but it is way overdrafted. phantom of grasps is a sorcery, it is good but not that good. i survived 2 of those (4 if you include the flashback) in the prerelease on one game. the problem with it is you can't really cast and flashback it at the same time unlike feeling of dread and silent departure.
theres a white card that you forgot to add, its called shimmering grotto. both rally and feeling of dread becomes much better with it, even if you are not playing the flashback color.
last time i checked the angel has one white mana in its mana cost, and that air elementals are bombs. even if you have no spirits in your deck it still is very much a big clock.