Apex Impostor
••• Creature — Shapeshifter (MR)
Megamorph 1GUR(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Apex Impostor is turned face up, you may choose another creature on the battlefield. If you do Apex Impostor becomes a copy of that creature, then you may have this creature fight target creature you don't control. (Each deals damage equal to its power to the other.)
0/0
Tempt with Grace3W
Sorcery {R} Tempting offer — Choose target creature. Gain life equal to that creature's power. Each opponent may gain life equal to that creature's power. For each opponent who does, gain life equal to that creature's power.
Flashback 1W(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Jimmy Groove
True black creature with a high risk high reward base. I like the activated ability meanwhile suspended but 3 Damnations is too much for me, Suspend 2 for 2BB . I don't like 3 creature subtypes Zombie Horror Wizard, Zombie Horror seems fine to me.
LnGrrrR
Love the BG flavor but the +1/+1 counters on a Suspended card is a bit too much for me. I don't like generators of two different kind of counters from the same source.
IcariiFA
Love the time counter reduction idea. Maybe a bit strong but a really cool addition for Commander with a 40 life pool.
Algernone25
Okay. I love simple designs. Here is your top 1.
void_nothing
Nice flavor and a nice throwback for legacy players with Ancient Tomb but I'm not into Treefolks outside WBG (honestly outside G, eh, WotC...). Also I think Commander suspend, like Commander ninjutsu, has a ton of potential.
Hemlock
I really like the loop of this card. But for me it should be WU.
As a completely outsier I'm telling you that shame isn't what you should feel about your pool of card creations wins. Only proud to have cool card designs.
Galand the Recurring Hero
(White color indicator) Legendary Creature - Spirit Knight {R}
First strike, vigilance
Suspend 2—W
If Galand the Recurring Hero would die, instead exile it with two time counters on it. I'm back!
2/2
Break2RG
Sorcery {R}
Destroy all artifacts. Break deals damage to each player equal to the number of artifacts that were put into a graveyard this way.
Fuse (You may cast one or both halves of this card from your hand.)
//
Repair1WUB
Sorcery {R}
Return target artifact card from your graveyard to the battlefield. You gain life equal to that card's converted mana cost.
Fuse (You may cast one or both halves of this card from your hand.)
Multivolver3G
Creature - Volver {R}
Multikicker 1R and/or W(You may pay an additional 1R or W any number of times as you cast this spell.)
Trample
Multivolver enters the battlefield with a +1/+1 counter on it for each time it was kicked with its 1R kicker.
When Multivolver enters the battlefield, you gain 2 life for each time it was kicked with its W kicker.
3/3
[b]BlackWaltz3[/b]
I would like it more as a WURBG card. The Enrage part that puts permanents I think is cooler on a deck build having cards for each color so you always are picking one card.
[b]RaikouRider[/b]
I was a BR Madness player back in the days so awesome "looter" card. I think 1R is more balanced MC, like a red Looter il-Kor.
[b]Fajen Thygia[/b]
I'm guessing this is the black God for a new God cycle with a 'can't attack' limitant instead of Devotion. I like the idea of using your other copies on Legendary cards, like the ability Grandeur. Quite hard to rate the balance on this one... seems fair to me.
[b]Subject16[/b]
Love to see the a red Innistrad tree for the Tree of Redemption and Tree of Perdition minicycle but to be a 0/13 and having a T activated ability is mandatory for me.
[b]mirrodin71[/b]
Liked the lore counter theme, it has cool design space. My problem is that I don't like the random part. As a WU card it fits to target search. Maybe card types related to those colors, like enchantment (white) or instant/artifact (blue) cards.
[b]Kumlekar[/b]
Too complex, meta and strange even for silver-bordered UNsets.
Oak Keeper3GG
Creature — Treefolk Shaman {C}
Whenever a Forest enters the battlefield under your control, choose one —
• Oak Keeper gains trample until end of turn.
• Put a +1/+1 counter on Oak Keeper. The first seed on an enchanted forest doesn't takes root, it grows legs instead.
3/5
Eventide Sojourner
I'm not into the Devotion outside Enchantment cards. I like black artifacts as Phyrexian creatures because that's super flavorful but the two existing ones, Pith Driller and Vault Skirge, have (B/P) instead of B. Also BBB is quite strong.
netn10
I love green huge minions with so much green mana (go Gigantosaurus!) that are almost exclusive for monocolor decks with a ton of Forest ramping to pull them early (not this case). As a Commander player that hates monogreen decks on that format this card is like a living nightmare for me. I know white is more fitting for this card effect but there was Rebirth so I'll give a pass.
kwanyeegor
A cheaper Disallow with a restriction and U cycling? Like it. Also it's neat that you can cast before cheap instants to activate the card (also revise your templating!)
Algernone25
Love the idea of more sagas but I think the neat part of them is that the first two chapters create a favorable stage for the last and stronger one. Also feels odd a Kaladesh Saga without use or creation of energy counters (as much as I don't like them).
Hemlock
As a 2/2 isn't gonna last long on the battlefield but at least one-two triggers seems possible. So for RRR more than Monastery Swiftspear it gains +1 Attack and can cast a 4 or less mana red instant from hand (that's a lot of restrictions). Seems fair to me.
BlackWaltz3
Make it take control only of non-artifact creatures (it's a mentalist!) and I'm loving this card.
Calming MantraW
Enchantment - Aura {U}
Enchant black or red creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Wall of Tar1BR
Creature — Wall {U}
Defender (This creature can't attack.) B: Regenerate Wall of Tar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) R: Wall of Tar gets +1/+0 until end of turn.
0/4 Mages defending besieged castles use tar in quite impressive new ways.
Thanks for the feedback. I'm just starting designing MTG custom cards (those were like my 10-11th cards) and I have to polish my skills and feedback is gold for me.
PS: also I didn't know about Starfield of Nyx, I think a need to search for more sets on the Gatherer, not the block sets.
••• Creature — Shapeshifter (MR)
Megamorph 1GUR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Apex Impostor is turned face up, you may choose another creature on the battlefield. If you do Apex Impostor becomes a copy of that creature, then you may have this creature fight target creature you don't control. (Each deals damage equal to its power to the other.)
0/0
Sorcery {R}
Tempting offer — Choose target creature. Gain life equal to that creature's power. Each opponent may gain life equal to that creature's power. For each opponent who does, gain life equal to that creature's power.
Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.)
True black creature with a high risk high reward base. I like the activated ability meanwhile suspended but 3 Damnations is too much for me, Suspend 2 for 2BB . I don't like 3 creature subtypes Zombie Horror Wizard, Zombie Horror seems fine to me.
LnGrrrR
Love the BG flavor but the +1/+1 counters on a Suspended card is a bit too much for me. I don't like generators of two different kind of counters from the same source.
IcariiFA
Love the time counter reduction idea. Maybe a bit strong but a really cool addition for Commander with a 40 life pool.
Algernone25
Okay. I love simple designs. Here is your top 1.
void_nothing
Nice flavor and a nice throwback for legacy players with Ancient Tomb but I'm not into Treefolks outside WBG (honestly outside G, eh, WotC...). Also I think Commander suspend, like Commander ninjutsu, has a ton of potential.
Hemlock
I really like the loop of this card. But for me it should be WU.
1- Algernone25
2- Hemlock
3- IcariiFA
(White color indicator) Legendary Creature - Spirit Knight {R}
First strike, vigilance
Suspend 2—W
If Galand the Recurring Hero would die, instead exile it with two time counters on it.
I'm back!
2/2
Sorcery {R}
Destroy all artifacts. Break deals damage to each player equal to the number of artifacts that were put into a graveyard this way.
Fuse (You may cast one or both halves of this card from your hand.)
//
Repair 1WUB
Sorcery {R}
Return target artifact card from your graveyard to the battlefield. You gain life equal to that card's converted mana cost.
Fuse (You may cast one or both halves of this card from your hand.)
Fajen Thygia -
RaikouRider -
Subject16 -
Eventide Sojourner -
kwanyeegor -
1- RaikouRider
2- Hemlock
3- Fajen Thygia
Creature - Volver {R}
Multikicker 1R and/or W (You may pay an additional 1R or W any number of times as you cast this spell.)
Trample
Multivolver enters the battlefield with a +1/+1 counter on it for each time it was kicked with its 1R kicker.
When Multivolver enters the battlefield, you gain 2 life for each time it was kicked with its W kicker.
3/3
I would like it more as a WURBG card. The Enrage part that puts permanents I think is cooler on a deck build having cards for each color so you always are picking one card.
[b]RaikouRider[/b]
I was a BR Madness player back in the days so awesome "looter" card. I think 1R is more balanced MC, like a red Looter il-Kor.
[b]Fajen Thygia[/b]
I'm guessing this is the black God for a new God cycle with a 'can't attack' limitant instead of Devotion. I like the idea of using your other copies on Legendary cards, like the ability Grandeur. Quite hard to rate the balance on this one... seems fair to me.
[b]Subject16[/b]
Love to see the a red Innistrad tree for the Tree of Redemption and Tree of Perdition minicycle but to be a 0/13 and having a T activated ability is mandatory for me.
[b]mirrodin71[/b]
Liked the lore counter theme, it has cool design space. My problem is that I don't like the random part. As a WU card it fits to target search. Maybe card types related to those colors, like enchantment (white) or instant/artifact (blue) cards.
[b]Kumlekar[/b]
Too complex, meta and strange even for silver-bordered UNsets.
1- [b]RaikouRider[/b
2- [b]Fajen Thygia[/b]
3- [b]mirrodin71[/b]
Creature — Treefolk Shaman {C}
Whenever a Forest enters the battlefield under your control, choose one —
• Oak Keeper gains trample until end of turn.
• Put a +1/+1 counter on Oak Keeper.
The first seed on an enchanted forest doesn't takes root, it grows legs instead.
3/5
I'm not into the Devotion outside Enchantment cards. I like black artifacts as Phyrexian creatures because that's super flavorful but the two existing ones, Pith Driller and Vault Skirge, have (B/P) instead of B. Also BBB is quite strong.
netn10
I love green huge minions with so much green mana (go Gigantosaurus!) that are almost exclusive for monocolor decks with a ton of Forest ramping to pull them early (not this case). As a Commander player that hates monogreen decks on that format this card is like a living nightmare for me. I know white is more fitting for this card effect but there was Rebirth so I'll give a pass.
kwanyeegor
A cheaper Disallow with a restriction and U cycling? Like it. Also it's neat that you can cast before cheap instants to activate the card (also revise your templating!)
Algernone25
Love the idea of more sagas but I think the neat part of them is that the first two chapters create a favorable stage for the last and stronger one. Also feels odd a Kaladesh Saga without use or creation of energy counters (as much as I don't like them).
Hemlock
As a 2/2 isn't gonna last long on the battlefield but at least one-two triggers seems possible. So for RRR more than Monastery Swiftspear it gains +1 Attack and can cast a 4 or less mana red instant from hand (that's a lot of restrictions). Seems fair to me.
BlackWaltz3
Make it take control only of non-artifact creatures (it's a mentalist!) and I'm loving this card.
1- Hemlock
2- kwanyeegor
3- BlackWaltz3
Enchantment - Aura {U}
Enchant black or red creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Creature — Wall {U}
Defender (This creature can't attack.)
B: Regenerate Wall of Tar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
R: Wall of Tar gets +1/+0 until end of turn.
0/4
Mages defending besieged castles use tar in quite impressive new ways.
PS: also I didn't know about Starfield of Nyx, I think a need to search for more sets on the Gatherer, not the block sets.