I love harmonious archon, it can do some really sick stuff. It makes new tokens when it ETB, so flickering it is good. Playing it, attacking with your tokens, then phasing it or returning it to hand makes it asymmetrical, and even just by itself it makes 10 power for 6 mana.
Marchesa, a sac outlet, any creature that comes in with a +1/+1 counter and Warstorm or porphoros instantly wins. Carrion Feeder is a really good one, as it can sac to itself and come back to avoid exile effects.
Fastbond + Crucible of World's + Zuran Orb is infinite mana and infinite life at the same time, and can go off turn 0. Land, bond, land, land, crucible, zuran orb, infinite.
Andrew Dryden did a bunch of videos testing 12 bolt when it first came out, and Flame of Keld was nearly always a disaster. If you get two you lose one, you need to dump your hand for it to be at all decent so you cast it turn 3-4 when you want to be winning, etc.
I think you would be much better off with two Hazoret and two skullcracks.
Kethis is hilarious. It is possible to turn 3 infinite mana off of him with a pair of mox ambers, and because you can play legendaries from the graveyard you have an easy way to use that mana.
NVM, the mox loses its summonable trait once cast.
You are absolutely correct about faithless looting; among other effects it allows you to go faithless looting, arcamist, looting for free t3 to almost ensure a combo.
Phoenix goes really well with the 0 cost enablers, playing a 0 cost off of electro is 2 spells cast so any of the other cards and it brings the phoenix back. Getting 14 power on t2 is theoretically possible, not likely but possible.
This is a thread for abusing Crashing Footfalls. The ability to get 8 trampling power down turn 2 is well known (a certain phoenix deck) and here it is as simple as hitting Electrodominance and cheating them into play. Dreadhorde Arcanist can recast it for cheap, and ancestral vision can find the rhinos and gives good card draw. I also included Force of Negation ton either protect our combo or destroy an opponent's combo, remand as a tempo card, and Restore Balancee as a rapid board wipe to slow down fast decks like Dredge or Phoenix that compete with the combo in speed.
The other card that stands out is Collected Conjuring, which for 4 mana can cast two 0 cost spells out of our deck (draw 3 and 8 power turn four seems decent.) I think the mana cost is too high for this deck but it is possible for there to be some room.
I know Frontier is essentially dead/hyper niche now, but are those still playing it intending to put Modern Horizons into Frontier or ignore it?
I think putting it in actually has some benefits. Frontier is defined by grindy combo decks the way Modern was at its inception, and getting the ability to stop those combos in the new Force of X cards makes control better.
So any chance of snow Temur working from this set? It feels like a good stuff RUG deck topping out at Bloodbraid Elf and focusing on 2v1s could be really strong, using Hexdrinker instead of Delver and Nimble Mongoose.
I keep waiting for these to be made common in a commander set so pauper has access to tri-lands. That would make pauper's colors more consistent and open up a lot of possibilities.
I don't like Cloudshift type cards very much. Unless the effect they flicker causes card advantage they are card neutral, or disadvantage if not used to save from a kill spell. The undying type spells let you trade but keep your critter, which helps the odds of it not being card disadvantage.
Ghostly Flicker obviously is a combo card with some different rules, but white's options strike me as bad.
I think it would work best with the undying/supernatural stamina set of cards. Killing one of them actually makes the rest bigger as well as 2F1 your opponent. Plus if you stamina a block you get a ton of life.
I know this is a dumb question but the only format I play really is Commander and some Modern. Curious to try some random/different formats. Thanks.
Penny Dreadful: Self-regulating format where all cards have to cost a penny. Good decks go up in value and then drop out of the format, so each season feels different. Cheapest format.
Pauper: All commons, plays a lot like Legacy-Light due to the way that Wizards allows good 1CMC cards to be common but less likely the more expensive they get. Dominated by Delver, Tron, Burn and Boros Aggro at the moment.
Legacy: Expensive, little room for brewing. Cheaper online than Modern a lot of the time.
Vintage: Even more so. It used to be more distinct from Legacy but they are becoming more similar due to Wizards pushing threats ever higher in value. Often even cheaper online than Legacy.
Old School: Only allows the first few sets, basically the game from the early 1990s but with more bans to keep is saner. Threats are weak and control is strong.
Brawl: Standard only Commander, but 60 cards instead of 100 and planeswalkers can be commander.
Frontier Brawl: Frontier only commander. See Brawl.
The skullclamp version seems brutal, I like the first one the most though due to making use of the most Throne of Eldraine cards.
Craterhoof BehemothEzuri, renegade leader, Mirror Entity, etc.
Another popular route is to use genesis wave or genesis hydra to play out your deck.
I think you would be much better off with two Hazoret and two skullcracks.
NVM, the mox loses its summonable trait once cast.
4 Electrodominance
4 Ancestral Vision
4 Faithless Looting
4 Manamorphose
3 Gut Shot
4 Dreadhorde Arcanist
4 Arclight Phoenix
2 Lightning Axe
4 Fiery Islet
2 island
2 mountain
4 Serum Visions
4 Shivan Reef
4 scalding tarn
4 steam vents
You are absolutely correct about faithless looting; among other effects it allows you to go faithless looting, arcamist, looting for free t3 to almost ensure a combo.
Phoenix goes really well with the 0 cost enablers, playing a 0 cost off of electro is 2 spells cast so any of the other cards and it brings the phoenix back. Getting 14 power on t2 is theoretically possible, not likely but possible.
The other card that stands out is Collected Conjuring, which for 4 mana can cast two 0 cost spells out of our deck (draw 3 and 8 power turn four seems decent.) I think the mana cost is too high for this deck but it is possible for there to be some room.
4 Crashing Footfalls
4 Restore Balance
4 Dreadhorde Arcanist
4 Electrodominance
4 As Foretold
4 Lightning Axe
4 Remand
4 Serum Visions
4 Shivan Reef
4 Wandering Fumarole
4 Fiery Islet
4 Mountain
4 Island
I think putting it in actually has some benefits. Frontier is defined by grindy combo decks the way Modern was at its inception, and getting the ability to stop those combos in the new Force of X cards makes control better.
Ghostly Flicker obviously is a combo card with some different rules, but white's options strike me as bad.
Penny Dreadful: Self-regulating format where all cards have to cost a penny. Good decks go up in value and then drop out of the format, so each season feels different. Cheapest format.
Pauper: All commons, plays a lot like Legacy-Light due to the way that Wizards allows good 1CMC cards to be common but less likely the more expensive they get. Dominated by Delver, Tron, Burn and Boros Aggro at the moment.
Legacy: Expensive, little room for brewing. Cheaper online than Modern a lot of the time.
Vintage: Even more so. It used to be more distinct from Legacy but they are becoming more similar due to Wizards pushing threats ever higher in value. Often even cheaper online than Legacy.
Old School: Only allows the first few sets, basically the game from the early 1990s but with more bans to keep is saner. Threats are weak and control is strong.
Brawl: Standard only Commander, but 60 cards instead of 100 and planeswalkers can be commander.
Frontier Brawl: Frontier only commander. See Brawl.