Lets say massacre girl were to enter the battlefield, die, then somehow comeback again the same turn. Would this create two instances of the second half of her ability that would cause creatures other than her to get -2/-2 per creature that would die that turn?
My choice for best commander goes to Chainer, Dementia Master. He buffs your nightmare creatures by +1/+1. He can reanimate creatures at instant speed from anyones graveyard, not just your own, and even turns it into a nightmare so he can then buff it by +1/+1. For his drawback however, all you have to do is reanimate what you want at the same time and then sacrifice Chainer himself in response to that, as when his trigger goes off your new nightmare creatures will be safe as they come in after the effect.
Part of what lends him to being a best designed commander is not only is he a reanimator commander, but the fact I mentioned earlier that he can steal from other peoples graveyards at instant speed in addition to your own creatures. That is not even something that Meren of Clan Nel Toth or Karador, Ghost Chieftain can do. As he allows you to use your opponent's strength against them when it comes to creatures.
For example you could use Contamination with Gray Merchant of Asphodel and Chainer, Dementia Master. As you lock anyone not using black mana into black mana, you steal (5 x Number of Opponents) for Life, and you can just bring back the merchant for just 3 life. Which means you are always ahead in life when using Chainer's ability by 2 life at minimum if its just you and one opponent. That with this excess life, you can use it to steal other opponents creatures that you either sent there or put into the graveyard because of them not being able to cast it because of the contamination in play when it is convenient for you.
That with the Daretti example, at minimum, a deck could have three artifacts land (Great Furnace, Tree of Tales, and Darksteel Citadel). This means that upon reaching the emblem, the deck has three lands will always cause three triggers for Evolution Sage during each player's turn.
With a deck that has access to all five colors, you go from three artifact lands to six (Seat of the Synod, Vault of Whispers, Ancient Den in addition to the prior three). Which means that you would have six proliferation triggers per a given player's turn.
With the sacrifice outlet it can be anything that is repeatable and affects a land, artifact, or permanent in general.
But the strength of Evolution Sage with infect, is that you can use land ramp spells, that you gain advantages with or without infect already.
You might just cast Boundless Realms to kill a bunch of players, but it's still a strong spell on it's own.
That with the Daretti example, at minimum, a deck could have three artifacts land (Great Furnace, Tree of Tales, and Darksteel Citadel). This means that upon reaching the emblem, the deck has three lands will always cause three triggers for Evolution Sage during each player's turn.
With a deck that has access to all five colors, you go from three artifact lands to six (Seat of the Synod, Vault of Whispers, Ancient Den in addition to the prior three). Which means that you would have six proliferation triggers per a given player's turn.
With the sacrifice outlet it can be anything that is repeatable and affects a land, artifact, or permanent in general.
Solid Limited card (basically monored Piston-Fist Cyclops with upside). Cant see it landing in my Depala EDH deck. Not a huge fan of the trigger being automatic- one of the best thimgs about Vehicles is they survive Wraths.
Yeah which still isn't a problem here.
Also this is one of those situations where you are basically gambling with Depala. On one hand you don't necessarily need to take this vehicle. But on the other hand, there is no telling when the next vehicle will show up or how good it is or possibly what color it is.
All I'm personally seeing is a legit upgrade for Depala decks here. I can think of a few vehicles I would toss for this.
Not at CMC 3. Maybe above that, like a Ballista Charger or Aradara Express. But I find this a ton weaker than pretty much every 3 except Daredevil Dragster. The prowess is nice, but consistently getting off noncreatures (especially at the level to make this really hum) seems a stretch.
1 Tidespout Tyrant
Artifacts (24)
1 Sol Ring
1 Basalt Monolith
1 Gemstone Array
1 Mox Opal
1 Gilded Lotus
1 Sapphire Medallion
1 Mana Vault
1 Mana Crypt
1 Springleaf Drum
1 Swiftfoot Boots
1 Sensei's Divining Top
1 Scroll Rack
1 Thought Vessel
1 Cloud Key
1 Paradox Engine
1 Astral Cornucopia
1 The Chain Veil
1 Ensnaring Bridge
1 Winter Orb
1 Mana Web
1 Unwinding Clock
1 Lux Cannon
1 Magistrate's Scepter
1 Endless Atlas
1 Flux Channeler
1 Etherium Sculptor
1 Phyrexian Metamorph
1 Palinchron
1 Memnarch
1 Mirran Spy
Enchantments (7)
1 Mind's Dilation
1 Rhystic Study
1 Mystic Remora
1 Leyline of Anticipation
1 Omniscience
1 Imprisoned in the Moon
1 Inexorable Tide
Instants (11)
1 Cyclonic Rift
1 Capsize
1 Whir of Invention
1 Mystical Tutor
1 Brainstorm
1 Reality Shift
1 Fact or Fiction
1 Cryptic Command
1 Counterspell
1 Mana Drain
1 Blue Sun's Zenith
28 Island
1 Academy Ruins
1 Emergence Zone
1 Karn's Bastion
1 Svyelunite Temple
1 Saprazzan Cove
1 Ancient Tomb
1 Inventors' Fair
Planeswalkers (06)
1 Tezzeret the Seeker
1 Teferi, Temporal Archmage
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Jace, Unraveler of Secrets
1 Mu Yanling
Sorceries (10)
1 Mind's Desire
1 Fabricate
1 Reshape
1 Transmute Artifact
1 Expropriate
1 Wash Out
1 Bribery
1 Acquire
1 Mass Manipulation
1 Distorting Wake
Part of what lends him to being a best designed commander is not only is he a reanimator commander, but the fact I mentioned earlier that he can steal from other peoples graveyards at instant speed in addition to your own creatures. That is not even something that Meren of Clan Nel Toth or Karador, Ghost Chieftain can do. As he allows you to use your opponent's strength against them when it comes to creatures.
For example you could use Contamination with Gray Merchant of Asphodel and Chainer, Dementia Master. As you lock anyone not using black mana into black mana, you steal (5 x Number of Opponents) for Life, and you can just bring back the merchant for just 3 life. Which means you are always ahead in life when using Chainer's ability by 2 life at minimum if its just you and one opponent. That with this excess life, you can use it to steal other opponents creatures that you either sent there or put into the graveyard because of them not being able to cast it because of the contamination in play when it is convenient for you.
Ajani, Adversary of Tyrants: Make [-2] into [-1] with Dryad Arbor.
Liliana, the Necromancer: Like Ajani with Dryad Arbor, but it makes the loyalty ability become [0].
That with the Daretti example, at minimum, a deck could have three artifacts land (Great Furnace, Tree of Tales, and Darksteel Citadel). This means that upon reaching the emblem, the deck has three lands will always cause three triggers for Evolution Sage during each player's turn.
With a deck that has access to all five colors, you go from three artifact lands to six (Seat of the Synod, Vault of Whispers, Ancient Den in addition to the prior three). Which means that you would have six proliferation triggers per a given player's turn.
With the sacrifice outlet it can be anything that is repeatable and affects a land, artifact, or permanent in general.
Good boy!