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  • posted a message on Geist of Saint Traft Commander Question
    Lol. That is indeed my previous post. I totally forgot that I asked this same question a few months ago. I should double check my previous points. Either way, thanks for the answer(s).
    Posted in: Magic Rulings
  • posted a message on Geist of Saint Traft Commander Question
    I want to build a deck with Geist of Saint Traft as my commander. I don't really play those colors so I have a bunch of spare cards I can use for it to make a moderately ok casual deck. However, I've heard that he is banned as a commander. From my understanding, there are no longer any "banned commanders" only cards that are banned in general, thus preventing them from being a commander. Could someone clarify this for me and if possible, provide the evidence so I can provide it to people that oppose it?

    Thank you very much.
    Posted in: Magic Rulings
  • posted a message on Protecting Krenko, Mob Boss from Enchantments
    All great ideas. Thank you guys.
    Posted in: Commander (EDH)
  • posted a message on Protecting Krenko, Mob Boss from Enchantments
    I love EDH. My favorite commander to play as is Krenko, Mob Boss. However, although it is strong/fun, one problem I run into is people nullifying him with enchantments like Imprisoned In The Moon, Darksteel Mutation, or countless others. I find them very difficult, if not impossible, to deal with cards like that in my deck. I can deal with artifacts like Pithing Needle because red rocks artifact removal. I know a could put in Meteor Golem or Scour From Existence. However, these tend to be a high mana cost for the deck as well as if someone nullifies Krenko, Mob Boss early, I'm basically screwed.

    I was wondering if anyone has some suggestions for me to deal with enchantments in red (I also have another red EDH deck that I love to play that is a voltron deck with the same problem).

    Sorry if I created this thread in the wrong forum.

    Thanks.
    Posted in: Commander (EDH)
  • posted a message on When is MTG Arena Coming to Mac!?!?!?!?
    Thanks.
    Posted in: MTG Arena
  • posted a message on When is MTG Arena Coming to Mac!?!?!?!?
    Anyone hear when MTG Arena is going to be available on Mac? I understand that I could provision my MacBook Pro to duel boot Windows but I would prefer not to. I'm also not really interested in all the work arounds. I am just curious as to when it'll be available on MacBook. I want to try out the standard format and feel MTG Arena would be a great place to do so.

    Thanks.
    Posted in: MTG Arena
  • posted a message on Will The New Urza Ever Get Banded?
    Just being able to ramp so aggressively with Urza, Lord High Artificer's built in ability is over powered. Plus on top of that, he even has a mana outlet for all the different ways he can create infinite mana. So you have a card that can help make infinite mana combos and has an outlet for it that is right in your Command Zone every game so you don't even need to tutor for him. You have a majority pieces of your combo right by your deck at the beginning of every single game.
    Posted in: Magic General
  • posted a message on Decklists
    Thank you.
    Posted in: Magic General
  • posted a message on Decklists
    I'm assuming I'm very much in the wrong thread considering nobody has answered.
    Posted in: Magic General
  • posted a message on Brawl Pre-cons Spoilers?
    Thanks.
    Posted in: Speculation
  • posted a message on Decklists
    Sorry, I'm kind of new to MTG Salvation. Where would be the appropriate thread to list the cards in my EDH deck to get suggestions from people on what to change in it to make it more competitive? Also, is there an easy way to list an EDH deck on this site?

    Thank you.
    Posted in: Magic General
  • posted a message on Will The New Urza Ever Get Banded?
    I wish I had a play group of people more like you Magiqmaster. I guess most in my play group are cool but it is the one dude who tries to play cEDH during our casual nights. The other guys know his deck is cEDH built but don't do much, although I know they don't care for it. I wish I could get them on board for simply just not playing it. I personally don't care if a deck is very strong, as long as I can interact with it. In my play group, I've had people with very good decks but they were at least fun/interesting and I could still at least play. Getting lock out early game isn't even a game at that point.
    Posted in: Magic General
  • posted a message on Brawl Pre-cons Spoilers?
    kysg, is there a list anywhere with spoilers? I can't find anything online.
    Posted in: Speculation
  • posted a message on Will The New Urza Ever Get Banded?
    You said it perfectly TearingEons!
    Posted in: Magic General
  • posted a message on Will The New Urza Ever Get Banded?
    True. However, Urza, Lord High Artificer is what makes Winter Orb dangerous because if Urza, Lord High Artificer is out, he can just use any artifact for mana, mana rock or not, for mana so his/her lands only untapping one per turn is no longer a big deal. He can also just tap Winter Orb before his turn so he isn't effected by it at all. Also, Winter Orb is just one example of how Urza, Lord High Artificer can lock out games. The Commandzone and Jumbo Commander did a deck tech on him on YouTube and displayed how to pull off some of the easy/one sided game locks.

    Also, until a player gets an artifact removal, this is going to give the Urza, Lord High Artificer player a massive advantage being able to progress rapidly while others are progressing very restrictively.

    I had a bad gameplay experience with this so I am definitely coming at this one sided and probably sound like I'm complaining a lot (which I am, LOL). I just feel that in a format where getting ahead on mana is such an advantage, it doesn't seem fair to have a Commander that can so easily mana ramp, especially in the color blue. Then in addition, have an easy way with multiple different artifacts to just lock out the game.
    Posted in: Magic General
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