Quote from Grapefruit21 »Quote from Highroller »
This game reminds me of Secret Agent Mafia in which there was a mechanic called "burner phones" which allowed the players to use money to create a neighbor chat. Except this was pointless, because neighboring is not a particularly useful ability, and is, at times, an outright liability due to the fact that, unlike with masons, you don't know the role of the other person. Neighboring is probably the most useless ability in mafia that isn't just an outright posting or voting restriction.
This game had that same design problem except cranked up to eleven because the ENTIRE GAME revolved around being a neighborizer, and on top of that, neighboring required making yourself easier to kill in order to use.
Not to mention so many of the roles just became weaker versions of already existing roles. Mafia functions fine when an inspector can just inspect, when a doctor can just freely protect a person. In this game, we had roles that were weaker that had to kill themselves to use their abilities. Why?
I addressed a lot of the rest of this post elsewhere but the secret agents game was my game as well. I have been obsessed with this design space because of an old Azrael game I read when I was first starting mafia. I found the design amazing and had been trying to do different tweaks to his design as I found it excellent. But I have (finally Ecophagy) come to the conclusion that it's just not as interesting of a design space as I hoped. I think Bur used it really well and it was interesting but overall it just wasn't interesting enough. And I think the empowerment mechanic Az used was more dynamic than my vitality system.
When players agree to a specialty game like this they expect more than just a one shot track as their role.
A thought I just had on improving vitality is that players should have been informed how much the NK did would have helped with the feeling several people have described of needing to hoard vitality. With the drain around it might still have happened but at least a player at 3 vitality might feel freed to use it after a mass claim.
I think the power of the hood chats with Azreals game is that they were sort of "Tacked on". The main power of that game was something else entirely.
The game I'm most fond of with hood chats is Ace Attorney, which was a very unique way of having that mechanic.