Well thanks for the "insight", but saying "my deck is better than yours" doesn't really work for a deck thread. Some insight/suggestions would be a lot better than "mine beats yours". Seriously, are comments like "mine wins by turn 5 every time" necessary?
I wasnt trying to say that.... all I was doing was pointing out that you lose this matchup because of speed issues with your deck. This is why Kithkin uses things like Goldmeadow Stalwarts, Cenn's Heirs, or even Mirror Entity (Which you have none of these in your deck).
The main reason this deck is so good is matches like this. You play the Curse of Chains, I then play an EOT Wispmare. Until you have played the right person using this deck, I just don't think its poosible for you to win. Especially after board. I board in the 4th Shriekmaw and Mournwhelks. This deck is solid against fast aggro.
Now is this the version of 5C Elementals with Incandescent Soulstoke? Because, I think you might auto lose to that one. It uses way better removal than Cloudthresher in the main (Shriekmaw, Spitebellows) and can play them IR to Mirrorweave, blowing up your target and negating the effect of Mirrorweave.
Really, we're about 4 months away from the next rotation. We don't know what we're getting from Eventide. We don't know what we're getting from Shards of Alara. Speculating like this is useless, just like it has always been in every block rotation ever.
Before LOR rotated in a bazillion people talked about the future of Angelfire, Dralnu, Touch-Blink, Tarmorack, etc, and look, none of them are competitive archetypes anymore. Chances are very high that any semblance of the Lark combo will not exist after Shards of Alara rotates in. I almost guarantee it.
It is, however, likely that we'll see some sort of new combo deck with Lark, or perhaps a control/midrange deck that abuses Lark with synergies, since Lark is just that good. That said, it's impossible to know what these new decks will look like without knowing the next two sets.
This isn't even close to being a Top, the upkeep makes it completely useless.
I wasnt trying to say that.... all I was doing was pointing out that you lose this matchup because of speed issues with your deck. This is why Kithkin uses things like Goldmeadow Stalwarts, Cenn's Heirs, or even Mirror Entity (Which you have none of these in your deck).
They are pretty similar.
4x Stoneybrook Banneret
3x Drowner of Secrets
3x Merrow Reejerey
3x Fallowsage
3x Stoneybrook Schoolmaster
3x Judge of Currents
3x Sage Of Fables
3x Ink Dissolver
4x Sage's Dowsing
3x Broken Ambitions
3x Ponder
3x Merrow Commerce
Land (22):
4x Wanderwine Hub
4x Mystic Gate
4x Mutavault
10x Island
4x Cursecatcher
4x Merrow Witsniper
3x Cryptic Command (yes in the sideboard)
4x Oblivion Ring
True, but, if you look at the decklist I put up there it's much more solid and goes like this 90-95% of the time:
Turn 1: Murmuring Bosk, Show a Treefolk, Play Birds of Paradise.
Turn 2: Land (ANY), Doran.
Turn 3: Swing For 5, Land, Leaf-Crowned Elder.
Turn 4: Kinship-Harbinger into play, fetch Timber Protector, Land, Timber Protector, Swing for 12.
Turn 5: Kinship-Another Treefolk, Swing for 18. GG
If you are using the righ amount of accelleration the deck is faster this way.
4x Flamekin Harbinger
4x Incandescent Soulstoke
4x Smokebraider
3x Nova Chaser
3x Shriekmaw
3x Mulldrifter
3x Walker of the Grove
3x Wispmare
3x Spitebellows
2x Supreme Exemplar
1x Horde of Notions
4x Lash Out
Land (23):
4x Primal Beyond
4x Reflecting Pool
15x Mountain
3x Eyes of the Wisent
3x Mournwhelk
2x Cloudthresher
1x Dread
1x Purity
1x Shriekmaw
1x Mulldrifter
3x Ingot Chewer
The main reason this deck is so good is matches like this. You play the Curse of Chains, I then play an EOT Wispmare. Until you have played the right person using this deck, I just don't think its poosible for you to win. Especially after board. I board in the 4th Shriekmaw and Mournwhelks. This deck is solid against fast aggro.
Try this:
Mono-Black Rogues
4x Oona's Prowler
4x Stinkdrinker Bandit
3x Squeaking-Pie Sneak
3x Earwig Squad
4x Prickley Boggart
4x Inkfathom Infiltrator
4x Bitter Blossom
4x Bad Moon
3x Nameless Inversion
3x Thoughtseize
3x Noggin Whack
4x Mutavault
3x Leechridden Swamp
14x Swamp
Hope this helps.
The version I play wins by turn 5, everytime.
3x Merieke Ri Berit
4x Mulldrifter
4x Shriekmaw
4x Sower of Temptation
3x Reveillark
Other (20):
4x Momentary Blink
4x Rune Snag
3x Cryptic Command
4x Bitterblossom
1x Take Posession
3x Makeshift Mannequin
3x Mystic Gate
3x Sunken Ruins
3x Adarkar Waste
3x Underground River
3x Caves of Koilos
3x Dreadship Reef
3x Calciform Pools
2x Reflecting Pool
1x Oona, Queen of the Fae
3x Thoughtseize
3x Extirpate
1x Take Posession
2x Teferi, Mage of Zhalfir
3x Mystical teachings
2x Mind Shatter
LOL!!
Spam Infraction.
-Lotus
-4 Imperious Perfect
-3 Firespout (sideboard)
-4 Mountain
+4 Incinerate
+4 Keldon Marauders
+4 Karplusan Forest